Chris Forbes
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7c4cc02f7d
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fix dumb name, at Bob's request
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2010-02-13 21:29:12 +13:00 |
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Chris Forbes
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3462607e9a
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added ISpawnStartingUnits trait; default impl just spawns an MCV
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2010-02-13 21:14:15 +13:00 |
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Chris Forbes
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641c21107e
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moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
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2010-02-13 21:06:14 +13:00 |
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Chris Forbes
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092eaf8d01
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oops. thanks bob for pointing out that particular bit of fail
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2010-02-13 19:58:24 +13:00 |
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Chris Forbes
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103d052586
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water crates
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2010-02-13 19:09:32 +13:00 |
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Chris Forbes
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bb3f74a7c5
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fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params
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2010-02-13 18:52:36 +13:00 |
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Chris Forbes
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78316655e0
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actually setup crate spawner
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2010-02-13 18:19:22 +13:00 |
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Chris Forbes
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4d7e9a230a
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real crate spawning
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2010-02-13 18:15:58 +13:00 |
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Chris Forbes
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e341cf7b9c
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added firepower & armor crates
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2010-02-11 17:23:02 +13:00 |
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Chris Forbes
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728c5eb8e3
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added firepower modifier support
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2010-02-11 17:15:24 +13:00 |
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Chris Forbes
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8b2504cb4e
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crate chooser logic
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2010-02-11 15:47:04 +13:00 |
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Bob
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60448925e7
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facings for bullets, where appropriate.
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2010-02-11 14:22:12 +13:00 |
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Bob
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4eda5dc9a9
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fixes for ARTY and crate
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2010-02-11 14:09:43 +13:00 |
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Bob
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c9b1b25ba8
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facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)
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2010-02-11 13:41:18 +13:00 |
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Bob
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bb18e426cd
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facings for the rest of mods/ra.
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2010-02-11 13:27:10 +13:00 |
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Bob
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31f4e23081
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RenderInfantry uses facings
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2010-02-11 12:51:50 +13:00 |
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Bob
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62198067d6
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Sequence.facing idea/RFC.
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2010-02-11 12:20:06 +13:00 |
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Chris Forbes
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eeaf51a859
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added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC
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2010-02-11 11:56:07 +13:00 |
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Bob
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1e652dbcc1
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fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer.
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2010-02-11 10:47:37 +13:00 |
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Chris Forbes
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ea3b674d9a
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Player has Country now, not Race
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2010-02-10 15:19:26 +13:00 |
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Chris Forbes
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b7ade669fa
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added Country/CountryInfo trait for World
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2010-02-10 14:51:26 +13:00 |
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Chris Forbes
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c3f4653801
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first step: Race -> string
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2010-02-10 14:07:40 +13:00 |
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Chris Forbes
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5a95048396
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categorize traits better
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2010-02-09 13:42:33 +13:00 |
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Chris Forbes
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8cb01df8cd
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merged pchote/master attack-omni bridge-setup-as-trait
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2010-02-09 13:31:26 +13:00 |
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Chris Forbes
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7729d31b6a
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remove special case in World for InitOreDensity()
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2010-02-09 13:23:09 +13:00 |
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Chris Forbes
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758af41dc1
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bridge setup as trait; wired to RA & CNC
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2010-02-09 10:38:09 +13:00 |
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Chris Forbes
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8c76175a38
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attack-omni support
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2010-02-08 20:43:20 +13:00 |
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Chris Forbes
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671c1707e7
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choose build palette on select production building
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2010-02-08 20:33:41 +13:00 |
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Chris Forbes
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0fbabfc3aa
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added selection-changed hook
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2010-02-08 19:19:35 +13:00 |
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Chris Forbes
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37af0f2f04
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selection persists across OG changes
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2010-02-08 19:05:49 +13:00 |
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Chris Forbes
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853f9ae6d5
|
ore growth -> trait on world
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2010-02-07 18:09:41 +13:00 |
|
Paul Chote
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2e97f3d308
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Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
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2010-02-07 14:15:27 +13:00 |
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Chris Forbes
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e36a58e62d
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2010-02-07 01:05:22 +13:00 |
|
Bob
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bb10a9b266
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fix default Turreted.ROT
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2010-02-07 01:05:50 +13:00 |
|
Paul Chote
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b559d69d4e
|
Frickin' Lasers
|
2010-02-07 00:12:24 +13:00 |
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Paul Chote
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709fc39546
|
Animate the correct fact
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2010-02-07 00:12:21 +13:00 |
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Chris Forbes
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3b1dc39d6d
|
removed needless cursor indirection
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2010-02-06 22:07:48 +13:00 |
|
Paul Chote
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6af9bf4d32
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Bugfixes: Oremine, Airfield, Prerequisites
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2010-02-06 15:17:38 +13:00 |
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Chris Forbes
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c78ce442c6
|
rude hack to make snow maps for c&c work
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2010-02-06 09:42:54 +13:00 |
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Chris Forbes
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848c927a81
|
update data sln; 4-wide bibs
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2010-02-06 09:16:51 +13:00 |
|
Paul Chote
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5b702b76cf
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Refactor McvDeploy into a generic 'transform into another actor' trait
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2010-02-06 01:06:38 +13:00 |
|
Paul Chote
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a0d99be0dc
|
Conyard plays build animation when placing structures
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2010-02-05 23:36:43 +13:00 |
|
Paul Chote
|
504ca7638a
|
Fix Weapons factory
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2010-02-05 23:25:10 +13:00 |
|
Paul Chote
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e3e4f4a853
|
Add mod project this time; Fix trees
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2010-02-05 19:58:31 +13:00 |
|
Paul Chote
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1ea8e212c4
|
Create a mod dll for cnc
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2010-02-05 19:41:31 +13:00 |
|
Paul Chote
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20c631a7f9
|
Forgot a file
|
2010-02-05 12:36:47 +13:00 |
|
Paul Chote
|
6c99b33364
|
Fix graphic corruptions by returning the max palette number to 16
|
2010-02-05 11:02:44 +13:00 |
|
Paul Chote
|
302af4edce
|
Forgot a file
|
2010-02-05 11:02:43 +13:00 |
|
Paul Chote
|
6821238710
|
Extendable palette definitions. Contains many regressions, bugs and general hacks
|
2010-02-05 11:02:41 +13:00 |
|
Paul Chote
|
1e01911b46
|
Add a mechanism to add palettes via traits
|
2010-02-05 11:02:39 +13:00 |
|