Bob
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c974e61680
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remove refs to Game.world in widgets
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2010-10-12 17:30:22 +13:00 |
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Bob
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6bbf878314
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remove ref to Game.world in Viewport.ShroudBounds
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2010-10-12 17:29:09 +13:00 |
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Bob
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6ea2a06e4b
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pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
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Bob
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597dba8584
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untangling WorldRenderer from World
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2010-10-12 17:24:23 +13:00 |
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Bob
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1c1483377c
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remove ref to Game.world in Combat
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2010-10-12 17:24:19 +13:00 |
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Bob
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0873741983
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don't pass world to Widget.Tick, either
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2010-10-12 17:24:17 +13:00 |
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Bob
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cb1deacbb2
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pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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17990ab8b7
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move LobbyInfo onto OrderManager
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2010-10-12 17:24:00 +13:00 |
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Bob
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beecb8aeb1
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remove redundant parameter from ObjectCreator.Param attribute
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2010-10-12 17:23:57 +13:00 |
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Bob
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6a25d989a7
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remove many references to Game.world
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2010-10-12 17:23:55 +13:00 |
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Bob
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3724f46a3e
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remove world arg to SyncLobbyInfo and HandleInput
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2010-10-12 17:22:14 +13:00 |
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Bob
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eca098b0b4
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use a getter for Aircraft.Location
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2010-10-12 07:59:40 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Chris Forbes
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99d92ee095
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move ColorFromHSL out of the ui code
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2010-10-11 19:52:46 +13:00 |
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Chris Forbes
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b905d343af
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fix mishandled CancelProduction
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2010-10-11 19:37:45 +13:00 |
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Chris Forbes
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9c0e3ac4c9
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allow AppearsOnRadar to use Location rather than OccupiedCells, for things that don't occupy any cells
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2010-10-11 18:54:13 +13:00 |
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Chris Forbes
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79d6eb4a2b
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some widgets cleanup
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2010-10-10 15:09:26 +13:00 |
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Chris Forbes
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e3d71acb05
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fix crash in CrateEffect
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2010-10-09 13:40:57 +13:00 |
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Chris Forbes
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580f1cfe97
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bot and humans hate each other, even if the host is on a team.
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2010-10-09 13:40:55 +13:00 |
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Chris Forbes
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ed8a155249
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if c17 gets confused, just fly away
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2010-10-08 18:57:14 +13:00 |
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Chris Forbes
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7331a9c4fb
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prevent aircraft shooting while landed
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2010-10-08 18:25:26 +13:00 |
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Chris Forbes
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d2b9e150f1
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add FallsToEarth for helicopters dying
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2010-10-08 18:24:08 +13:00 |
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Chris Forbes
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9762b540b0
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fix bogus reverse-enter-transport (in ResolveOrder this time)
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2010-10-08 17:38:07 +13:00 |
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Paul Chote
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fd34f2ba99
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Fix #225 and some other uses of a.IsInWorld / a.IsDead()
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2010-10-08 10:56:50 +13:00 |
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Paul Chote
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7426d47cd5
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Fix some compile warnings
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2010-10-07 22:46:44 +13:00 |
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pdovy
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761f62292f
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missing files from previous commit
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2010-10-07 22:46:44 +13:00 |
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unknown
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63b8555bc9
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Fix bug that prevented ground units from attacking landed aircraft.
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2010-10-07 22:46:44 +13:00 |
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Bob
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3209da4a4a
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fixed PlaceBuilding and Chronosphere ordergenerators
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2010-10-07 22:07:13 +13:00 |
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Bob
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aebef4f1c8
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rename IIssueOrder2 -> IIssueOrder
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2010-10-07 22:07:13 +13:00 |
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Bob
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d3244184c1
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implement order targeter for everything else
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2010-10-07 22:07:13 +13:00 |
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Bob
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39e62354a8
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implement order targeter for passenger
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2010-10-07 22:07:12 +13:00 |
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Bob
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f525c3808e
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implement order targeter for cargo
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2010-10-07 22:07:12 +13:00 |
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Bob
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87a0b52ce5
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more order targeters
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2010-10-07 22:07:12 +13:00 |
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Bob
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4bc9e01516
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use new orders system in various traits
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2010-10-07 22:07:12 +13:00 |
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Bob
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711d05da98
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use IIssueOrder2 in AttackBase
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2010-10-07 22:07:12 +13:00 |
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Bob
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3d805ff40d
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added IIssueOrder2. most orders are broken, but Minelayer is fixed
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2010-10-07 22:07:12 +13:00 |
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Bob
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0cd140849b
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fix some support powers
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2010-10-07 22:07:12 +13:00 |
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Bob
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26d1db778e
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push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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2010-10-07 22:07:11 +13:00 |
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Bob
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f41aa474aa
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remove more uses of Game.world
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2010-10-07 22:07:11 +13:00 |
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Chris Forbes
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759a52d86e
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fix build failure from bad merge in prev
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2010-10-07 18:24:40 +13:00 |
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max621
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44fe0396bb
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Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders
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2010-10-07 18:23:26 +13:00 |
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rasco
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dd6d8d916e
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hackyAI
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2010-10-07 07:42:40 +13:00 |
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Chris Forbes
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5af8f5e2d9
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bots choose random colors
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2010-10-07 07:41:14 +13:00 |
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Chris Forbes
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ab431fe9ee
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fix crash on warhead=null
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2010-10-06 20:17:03 +13:00 |
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Chris Forbes
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7ec9958d47
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hackyai should only attack humans
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2010-10-06 20:04:36 +13:00 |
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rasco
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cfc74a6dee
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HackyAI: builds defense now. rally points are rechosen so units are more scattered in the base. builds only e1-3 and 1-3tnks.
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2010-10-06 19:14:29 +13:00 |
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Chris Forbes
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cecdd73e08
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destroy ore in all smudged cells
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2010-10-06 18:37:32 +13:00 |
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Chris Forbes
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10de282daa
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add mechanism to exclude particular actor types from picking up any crate
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2010-10-06 18:13:29 +13:00 |
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Chris Forbes
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8cb7a7b8ce
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add support for WeaponInfo.MinRange
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2010-10-06 17:41:52 +13:00 |
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