Chris Forbes
|
36f6e503ef
|
clean up some of the noise in Move
|
2011-08-15 14:48:17 +12:00 |
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Chris Forbes
|
a74fd17d39
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remove a Turreted lookup every render for RenderBuildingTurreted
|
2011-08-15 14:32:10 +12:00 |
|
Chris Forbes
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1aa80e0377
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fix #960 -- HackyAI shouldn't put itself in low power so much.
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2011-08-15 14:23:54 +12:00 |
|
Chris Forbes
|
5546e977a8
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add audio feedback for Stop order
|
2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
|
c4666df6b9
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fix long line in Mobile
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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954b0a617f
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don't consider HideMapCrateAction if the player has GPS
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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ca385e41ea
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fix bogus file name for HideMapCrateAction
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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9f0f8d381f
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map scatter->move for audio; #1093
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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d3def71340
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Add ReturnToBase (F) support for aircraft; #1084
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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663a323f29
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remove trait lookup spam everywhere for IOccupySpace.
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2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
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aff3111eac
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internals for #919
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2011-08-13 15:01:41 +12:00 |
|
Curtis S
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b6560e6026
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Fixed #1090; pilots don't drop for dead players
|
2011-08-13 15:01:40 +12:00 |
|
Chris Forbes
|
f2867fbc61
|
UnregisterEvents functions do not need to be public
|
2011-08-13 15:01:40 +12:00 |
|
Chris Forbes
|
8d9f7b715d
|
remove Lock Teams checkbox from RA lobby
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
9b9f13ed1b
|
remove some duplication in LobbyLogic's color picker handling
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
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e329c9dc55
|
fix some whitespace issues in LobbyLogic
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
89a209ff52
|
remove bogus FirstOrDefault + deref in Teleport; just use Trait<>
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
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4e11702a99
|
fix #1088; gpsdot should not be given to opponents
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
2bf7cb1496
|
fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
096fe7759c
|
fix ThrowsParticles/ThrowsParticle naming inconsistency
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
5a9cb18881
|
fix #1070; allow GiveCashCrateAction to generate a cashtick
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
fa78793927
|
fix #1057 -- bogus trait lookup in RenderUnitSpinner
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
ddc1311d87
|
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
833533b4c3
|
fix #1056
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
7429c8ef89
|
don't look up IFacing (twice!) every frame for every actor with RenderUnit; fixes #1054
|
2011-08-09 08:51:35 +12:00 |
|
Paul Chote
|
c84f53c10d
|
Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.
|
2011-07-27 21:48:32 +12:00 |
|
Paul Chote
|
08ed7f0316
|
Hook up empty/full harvester husk variants in RA.
|
2011-07-27 20:09:37 +12:00 |
|
Paul Chote
|
5fe5addc0c
|
Make Harvester.Fullness an int
|
2011-07-27 20:00:23 +12:00 |
|
Paul Chote
|
d9174b7e3b
|
Kill RenderSimple.OverrideTileset/OverrideImage.
|
2011-07-27 13:36:48 +12:00 |
|
Paul Chote
|
3972836cd6
|
Don't allow engineers to repair neutral structures, it conflicts with capturing.
|
2011-07-27 13:36:47 +12:00 |
|
Paul Chote
|
00ba03cbce
|
Fix #1062
|
2011-07-27 13:36:46 +12:00 |
|
Paul Chote
|
648979c8ae
|
Fix a crash in Demolish
|
2011-07-27 13:36:40 +12:00 |
|
Paul Chote
|
cf9ac8d801
|
Fix a dumb crash & avoid a trait lookup in DragHusk
|
2011-07-26 10:01:32 +12:00 |
|
Paul Chote
|
0a5f81c39e
|
Drag husks to their final location. Fixes #730.
|
2011-07-25 23:50:11 +12:00 |
|
Paul Chote
|
49cbaeb1d2
|
Fix a crash when an infantry is crushed and killed by conventional means in the same tick.
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
9270c9c6b7
|
Don't clear RA production queues whenever anything dies.
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eadf6fe6cf
|
Rename RenderBuildingOre -> RenderBuildingSilo
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
2231940056
|
Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files.
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
22d3e16225
|
Installing from CD: Volume names / mount points are unreliable identifiers - check for specific files on the disk instead.
|
2011-07-25 22:23:19 +12:00 |
|
Paul Chote
|
abf63b3054
|
Remove GameInitInfoWidget and routing startup via widgets in RA.
|
2011-07-25 22:23:19 +12:00 |
|
Paul Chote
|
2d269155b1
|
Reimplement installing from CD in RA.
|
2011-07-25 22:23:19 +12:00 |
|
Paul Chote
|
bf6be0424f
|
Remove file prompting and drop all the remaining utility communication plumbing.
|
2011-07-25 22:23:18 +12:00 |
|
Paul Chote
|
f88ea4c25a
|
Add RA settings UI for PixelDouble
|
2011-07-25 22:23:18 +12:00 |
|
Paul Chote
|
0bfc9a957f
|
Fix radar viewport rectangle
|
2011-07-25 22:23:17 +12:00 |
|
Paul Chote
|
fc783ddf80
|
Support custom zoom levels
|
2011-07-25 22:23:17 +12:00 |
|
Paul Chote
|
926b396605
|
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
|
2011-07-25 22:23:16 +12:00 |
|
Paul Chote
|
2b3ee9e5bc
|
Replace fullscreen checkbox and misleading width/height fields in RA settings menu with a mode/resolution selector like C&C. Fixes bugs #118, #791.
|
2011-07-25 22:23:16 +12:00 |
|
Paul Chote
|
9b96bfb33b
|
Fix #931 ("Unit Ready" played when a production structure is destroyed).
|
2011-07-25 22:23:16 +12:00 |
|
Paul Chote
|
c79f5b5365
|
Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (#460); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
|
2011-07-25 22:23:15 +12:00 |
|