Commit Graph

2101 Commits

Author SHA1 Message Date
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
abcdefg30
fe146cb77a Remove superfluous Buildable traits from dummy helper actors 2021-06-10 19:22:46 -05:00
Matthias Mailänder
44b2dda585 Add an editor overlay for unbuildable terrain. 2021-06-06 21:14:44 +02:00
abcdefg30
872adbec0a Remove crate crushing from visceroids in TD and TS 2021-05-17 09:57:43 +02:00
Paul Chote
3bc42543fa Decouple color picker palette definitions to their own trait. 2021-05-15 15:29:46 +02:00
Paul Chote
96e333a30e Fix TS colorpicker turret facing. 2021-05-15 15:29:46 +02:00
Paul Chote
560f1a6466 Restrict player color choices to the hue-saturation plane. 2021-05-15 15:29:46 +02:00
Paul Chote
9d62ce214c Move color picker actor type from metrics to ColorPickerManager. 2021-05-15 15:29:46 +02:00
Paul Chote
f65de2dd43 Merge ColorPreviewManagerWidget into ColorPickerManager. 2021-05-15 15:29:46 +02:00
Paul Chote
7b58f03f1c Move ColorValidator logic into a new ColorPickerManager trait. 2021-05-15 15:29:46 +02:00
reaperrr
53e6d974f0 Change Crate.Lifetime from 'seconds' to ticks
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).

Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00
reaperrr
1a9dfc0893 Refactor GameSpeed setting
*Remove internal GameSpeed defaults
 Enforce setting values explicitly all the time
 Require definition of a DefaultSpeed

*Remove Global.Timestep default

*Remove the hacky Timestep/OrderLatency setting via LobbyInfo

*Fix shellmaps ignoring mod-defined gamespeeds

*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
Paul Chote
fc0ed75a94 Fix Firestorm asset installation. 2021-04-03 15:12:18 -05:00
reaperrr
b8e64df4b1 Remove SmokeTrailWhenDamaged
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Paul Chote
7afcb9d757 Fix TS infantry player color. 2021-03-27 11:06:12 +01:00
Matthias Mailänder
e13fd4816e Extract the directory if the registry value points to a filename. 2021-03-20 18:42:02 +01:00
Paul Chote
470bc4e092 Polish deployed mobile sensor array:
- Force temperate palette to avoid glitches on snow maps
- Add missing active animation
2021-03-20 17:15:56 +01:00
Paul Chote
08c7c80bb7 Render building lights as their own tint-ignoring animations. 2021-03-20 17:15:56 +01:00
Paul Chote
5832ec76d4 Render integrated muzzle flashes as their own tint-ignoring animations. 2021-03-20 17:15:56 +01:00
Paul Chote
fcc3008b00 Implement proper TS Tiberium and Vein logic. 2021-03-20 16:45:41 +01:00
Paul Chote
0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
8b81078929 Fix lighting effects in "The Pit" map. 2021-02-24 19:20:48 +01:00
Paul Chote
76a10283c4 Fix TS effect translucency/lighting effects. 2021-02-24 19:20:48 +01:00
reaperrr
717b9ba1e6 Fix TS GDI temperate radar sprite
Unlike its snow counterpart, the transition between building
and its shadow was jarring, making it look as if there was a
1-pixel gap between them. Fixed that.

Also applied some very subtle polish by replacing some non-
remapable red pixels (nothing worth porting to snow variant, though).
2021-02-14 14:40:58 +00:00
reaperrr
c57cc96145 TS radars Z offset fixes
The lower borders of the sprites were cut off without this.
2021-02-14 14:40:58 +00:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Ivaylo Draganov
641b05eb21 Split settings panels logic and add support for custom panels 2021-02-08 11:25:50 +01:00
reaperrr
62fd11d5c4 Fix deployed tick tank sprites
Several pixels used non-remapable red colors.
2021-02-06 22:46:52 +01:00
Matthias Mailänder
8f06b0a836 Add a "structure sold" notification. 2021-01-27 22:51:58 +01:00
Paul Chote
207e09fea9 Add plumbing for mod-defined terrain loaders. 2021-01-11 21:57:55 +01:00
Paul Chote
02a2624bcc Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Matthias Mailänder
7bc17b59f5 Add a generic video player widget. 2021-01-10 10:21:17 +01:00
Paul Chote
8c9b9df125 Change WithColoredOverlay to use a color instead of a palette. 2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae Replace highlight palette with tint effects. 2021-01-06 00:06:51 +01:00
abcdefg30
1d4891b017 Rename several MP traits 2020-12-31 12:09:56 +01:00
Paul Chote
6e7ad9df25 Remove vestigial translation plumbing.
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Matthias Mailänder
fb20479379 Add .vxl support to the asset browser. 2020-12-25 00:00:11 +00:00
Ivaylo Draganov
62475279ee Remove unneeded chrome yaml declarations 2020-12-14 20:52:38 +01:00
abcdefg30
919c670502 Update the rules of the default mods 2020-12-11 17:13:02 +01:00
Paul Chote
5a52ce5330 Revert "Remove BuildingInfluence trait."
This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
77ffc20a5f Convert Attack*.FacingTolerance to WAngle. 2020-11-30 16:39:48 +01:00
Paul Chote
20fe59e844 Output compiled binaries to ./bin. 2020-11-24 17:53:48 +01:00
Paul Chote
dd0b08d54a Replace ^ and . in platform paths with ^SupportDir and ^EngineDir. 2020-11-24 17:53:48 +01:00
Trevor Nichols
d66e0bb22e Right click lobby spawns to disable or remove players. 2020-11-07 19:33:28 +01:00
Paul Chote
72c82cb080 Remove BuildingInfluence trait. 2020-10-26 16:51:12 +01:00
reaperrr
0990caefd7 Fix turreted defenses always realigning
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
reaperrr
6337067032 Clean up property names + defaults of smudge smoke 2020-10-02 23:46:48 +02:00
tovl
92189e4b50 Let docking angle be determined by the host building. 2020-10-02 11:28:14 +02:00
abcdefg30
1ad9a4b65d Move shared color definitions to common metrics 2020-09-26 23:05:28 +01:00