Matthias Mailänder
394d635dae
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
reaperrr
6fa3f4207a
Fix editor position of TD tiberium trees.
2014-07-03 21:52:18 +02:00
Paul Chote
32e0bf3edf
Fix captured tech unlocking in TD.
2014-06-26 23:14:13 +12:00
Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
reaperrr
98e48ae991
Converts InfDeath from integer to string.
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Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
reaperrr
18e37e4216
Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
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Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.
Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
06f162ad57
Add initial standard library, and port shellmaps.
2014-05-02 22:18:34 +12:00
Matthias Mailänder
34bdb504c6
Merge pull request #5194 from psydev/patch-8
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Certain units can no longer target walls
2014-04-27 18:22:11 +02:00
reaperrr
b62c43a90f
TD Blossom Trees now emit tiberium from base.
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Dimension set to 1x1, art position fixed via sequence Offsets.
2014-04-27 13:31:54 +02:00
psydev
a624afe739
Make Wall its own TargetType
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Going to make some units (machineguns, etc.) unable to fire at walls.
2014-04-26 09:19:09 -07:00
Paul Chote
24374b1394
Merge pull request #5132 from psydev/patch-6
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Nerfing guard towers & other balance changes
2014-04-21 22:43:17 +12:00
reaperrr
1a530ec39b
Added a ^BaseBuilding default that Inherits ^Building to CnC mod.
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Moved some traits, including MustBeDestroyed, from ^Building to ^BaseBuilding.
Removed some now superflous traits and trait negations from ^CivBuilding.
Changed Inheritances of all buildable structures to ^BaseBuilding.
2014-04-19 02:52:38 +02:00
psydev
b336ae89f7
Infantry run 90% speed on clear terrain again
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This was the old default setting.
2014-04-18 07:55:48 -07:00
psydev
658525a169
Minor: increase odds infantry will survive crush
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Someone complained that infantry are crushed too easily.
So they will have a 2/3rds chance to escape now.
2014-04-18 05:28:15 -07:00
psydev
41ce58ace2
Minor: ^Infantry detect cloaked by default
2014-04-18 05:27:03 -07:00
psydev
e0c3bc67cd
Make infantry more likely to walk through Tiberium
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Reduced pathing cost so that units will sometimes walk through tiberium if it's a valuable shortcut. This was done since the damage Tiberium does now has been reduced.
2014-04-18 05:23:05 -07:00
Paul Chote
4280835439
Add additional TargetTypes to C&C.
2014-04-06 16:07:47 +12:00
Paul Chote
94b2debaa4
Merge pull request #4941 from Mailaender/kill-husks
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Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46
exclusive force fire on husks and bridges
2014-04-03 15:57:41 +02:00
Oliver Brakmann
031461e188
Make husks not appear on radar. Fixes #4991 .
2014-03-30 12:56:02 +02:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Matthias Mailänder
56470b918b
use the disabled palette to render husks
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closes #4631
2014-03-05 23:18:14 +01:00
Iamgoofball
2c649f0eaf
Rebalanced Viceroids and Tiberium. PR number 4745.
2014-03-01 16:55:18 -08:00
Dan9550
fefb43eb8e
Commando fixes for walls
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Removed commented lines
2014-02-24 16:45:57 +11:00
Temeez
878c1bd80b
Fixed dino not crushing crates
2014-02-14 23:46:09 +02:00
Matthias Mailänder
a2579aadd0
unselectable walls for Tiberian Dawn
2014-02-04 10:33:03 +01:00
Matthias Mailänder
e4effd0125
Merge pull request #4478 from pchote/aircraft-follow
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Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Paul Chote
e58053cb69
Make aircraft guardable.
2014-02-01 10:57:56 +13:00
Paul Chote
697b50c149
Add Guard support to Aircraft.
2014-02-01 10:56:04 +13:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Matthias Mailänder
018f30c86e
capturable husks for Tiberian Dawn
2014-01-31 13:17:26 +01:00
Paul Chote
d2d29269d6
Add AttackMove to C&C helicopters.
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The other mods don't allow aircraft to AutoTarget.
2014-01-16 19:02:39 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Matthias Mailänder
7d6d484afd
recreated GDI01 in Lua
2013-12-30 08:52:15 +01:00
Matthias Mailänder
c08335b7b2
made fields non-explodable
2013-12-26 21:22:50 +01:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
ScottNZ
e4d477b0e0
Add Lua standard library and supporting C#/yaml
2013-11-29 23:48:44 +13:00
Matthias Mailänder
fb6bb63b29
removed BuildingCapture redundancy
2013-11-09 10:32:36 +01:00
Curtis Shmyr
2229bbf985
Rename LegacyCapture related traits to Capture
2013-10-27 17:25:44 -06:00
Paul Chote
2241fa851b
Allow engineers to repair structures.
2013-10-27 18:11:04 +13:00
Paul Chote
5da2c319c1
Fix inconsistent naming in DebugMuzzlePositions.
2013-10-14 20:57:20 +13:00
Paul Chote
1e53434e45
Simplify cloak crate behavior.
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This removes the runtime trait addition which
prevented Cloak from being cached.
The CloakCrateAction in D2K was never used, so
has also been removed.
2013-08-22 19:29:05 +12:00
Matthias Mailänder
771c32255c
use advanced player statistics in cnc mod
2013-08-11 12:21:28 +02:00
Paul Chote
8fb7ed4913
Hide walls under fog.
2013-08-04 11:49:09 +12:00
Paul Chote
5617b2a550
Freeze civilian and map structures under fog. Fixes #3614 .
2013-08-04 11:43:57 +12:00
Paul Chote
c836374ae2
Enable FrozenUnderFog in C&C and RA.
2013-07-25 18:11:55 +12:00
Paul Chote
e23c1ad33e
Rewrite husks using world coords.
2013-07-21 17:35:46 +12:00
Matthias Mailänder
dc2c16130b
arming the dinos and making them buildable without cheats
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no ranks and player color remapping for them though
2013-07-11 20:53:48 +02:00