Commit Graph

6405 Commits

Author SHA1 Message Date
RoosterDragon
3a020e96fe Update ICustomMovementLayer to not depend on actor for costs.
No implementations require the actor.
2021-10-02 21:47:24 +01:00
abcdefg30
d370cb48c5 Remove unreachable code in TransformsIntoTransforms 2021-10-02 21:34:51 +01:00
Matthias Mailänder
a2a668077c Refactor RandomDelay:
Allow different types of random
and reflect other use cases by renaming.
2021-10-02 20:17:03 +02:00
RoosterDragon
3a7aeb5324 Ensure TargetLineRenderable width and marker size don't get lost.
By making the constructor take non-optional parameters, this highlights some calls sites which were forgetting to set these values. These are now fixed.

Set the path debug to have a marker size of 2 for better visibility.
2021-10-02 12:14:54 +01:00
Vapre
9d4d4bb924 Locomotor, PathGraph, trivial optimizations. 2021-10-01 22:21:47 +02:00
Vapre
e8bae2e50a Crash on capture fix. #19482. 2021-09-27 21:19:12 +01:00
Matthias Mailänder
6b3eee8481 Don't just swallow the web exception. 2021-09-27 20:16:22 +02:00
Paul Chote
3d73d5ef29 Remove incorrect comment and merge nested conditionals. 2021-09-27 19:48:05 +02:00
Ivaylo Draganov
2d178f5033 Do not center lobby options vertically in the scroll panel 2021-09-26 21:25:08 +01:00
Ivaylo Draganov
f018fdecdd Remove special handling for cases when there's only one game info tab
The addition of the lobby options tab ensures that there will always
be at least two tabs ("Objectives" and "Options").
2021-09-26 21:25:08 +01:00
Ivaylo Draganov
3e0834b4ef Display lobby options in-game on a dedicated tab 2021-09-26 21:25:08 +01:00
RoosterDragon
2f955e01f5 Fix style errors 2021-09-26 15:49:48 +02:00
Paul Chote
8588af1001 Disable chat for the first 5s (configurable) after joining a server. 2021-09-23 12:52:20 +02:00
teinarss
9eab92e90a Add Rich Presence button with link to website 2021-09-22 15:57:54 +02:00
Paul Chote
df798fb620 Overhaul client latency calculations.
The ping/pong orders are replaced with a dedicated
(and much smaller) Ping packet that is handled
directly in the client and server Connection wrappers.

This allows clients to respond when the orders are
processed, instead of queuing the pong order to be
sent in the next frame (which added an extra 120ms
of unwanted latency).

The ping frequency has been raised to 1Hz, and pings
are now routed through the server events queue in
preparation for the future dynamic latency system.

The raw ping numbers are no longer sent to clients,
the server instead evaluates a single ConnectionQuality
value that in the future may be based on more than
just the ping times.
2021-09-21 15:12:36 +02:00
Matthias Mailänder
3a8957c6f3 Remove unused function parameter. 2021-09-19 22:29:50 +02:00
Matthias Mailänder
0604a58581 Send a ping when the server is shut down
and stop the LAN beacon.
2021-09-18 17:38:52 +01:00
Matthias Mailänder
58e482c05a Fix hashset documentation. 2021-09-18 13:16:25 +01:00
Matthias Mailänder
eba266aecf Use MarkDown tables in trait documentation export. 2021-09-18 12:52:27 +01:00
Matthias Mailänder
5bf4daddec Set the default game name to the player name. 2021-09-15 18:39:24 +02:00
Vapre
5ae4662f08 RunUnsynced, do not recalculate sync hash on reentry. Cache debug settings. 2021-09-12 10:06:44 +02:00
abcdefg30
a1e62158e2 Add a workaround for "Check around synced code" problems 2021-09-08 20:26:53 +02:00
abcdefg30
777d966958 Remove unnecessary server creation when creating a new map 2021-09-08 20:26:53 +02:00
abcdefg30
0b75991fbc Make the editor use an EchoConnection instead of a local server 2021-09-07 20:45:50 +02:00
Matthias Mailänder
978de64903 Don't count suicides into the game score. 2021-09-02 08:00:44 +02:00
Matthias Mailänder
e616cd1bcb Save the player color in the introduction panel. 2021-09-02 07:39:54 +02:00
Paul Chote
442d91537e Don't display spectator info for scripted players. 2021-08-28 23:15:02 +02:00
Paul Chote
7f92d64d84 Disable replay player visibility dropdown in singleplayer missions. 2021-08-28 23:15:02 +02:00
Paul Chote
c7700a8a2b Fix DropDownButtonWidget ignoring yaml separator overrides. 2021-08-28 23:15:02 +02:00
Paul Chote
52b597d5d2 Remove order latency checks from BaseBuilderQueueManager. 2021-08-26 22:00:59 +02:00
Paul Chote
8a587ddeab Disable depth-buffer command if EnableDepthBuffer is disabled. 2021-08-25 17:42:44 +02:00
Matthias Mailänder
024beacafb Don't smear the paste while moving the mouse. 2021-08-22 16:06:21 +02:00
Paul Chote
3551eb3128 Fix map preview bounds calculation. 2021-08-21 14:16:02 +02:00
Paul Chote
7f94d67d39 Replace Map.CustomTerrain radar colors with IRadarTerrainLayer.
* TSVeinsRenderer now shows border cells on the radar
* BuildableTerrainLayer now uses the radar colors defined on the individual tiles
* CliffBackImpassabilityLayer no longer overrides the underlying terrain color.
2021-08-21 14:16:02 +02:00
Paul Chote
2a2785d8c9 Fix model debug sprite rectangle rendering. 2021-08-21 13:45:41 +02:00
Paul Chote
7a3dae428a Work around clipping on ramp type 7. 2021-08-21 13:45:41 +02:00
Paul Chote
dcd3e8d444 Ignore terrain slopes when calculating model shadows.
This is less realistic, but better matches the original
game and is the only practical way to reduce visual issues
caused by long shadows being cast over multiple cells.
2021-08-21 13:45:41 +02:00
Paul Chote
68710e48a6 Add terrain orientation support for Mobile. 2021-08-21 13:45:41 +02:00
Paul Chote
d509d3f5f9 Fix carryall InitialActor creation. 2021-08-20 21:04:18 +02:00
Paul Chote
864cc4becc Fix weather particle physics.
The trait documentation specified that the speed
and offset values are px/tick, but they have actually
always been treated as px/render.

Fix the update logic and rescale the map definitions
to account for the fixed behaviour.
2021-08-20 20:38:37 +02:00
Paul Chote
be3412ee74 Fix depth offsets for sprite with non-zero ZRamp.
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00
Paul Chote
962d6496bd Overhaul depth preview rendering:
* Replace Jet color map with grayscale
* Added Shift + \ hotkey to toggle preview
* Added Shift + [, Shift + ] hotkeys to change contrast
* Added Shift + ;, Shift + ' hotkeys to change offset
2021-08-20 20:17:55 +02:00
MustaphaTR
2f44b016b0 Add a condition per tileset. 2021-08-11 19:09:20 -05:00
Matthias Mailänder
b7bba5d55a Restrict sonar pulse to unshrouded water. 2021-08-11 22:46:19 +02:00
Vapre
573a6cf645 FindAndDeliverResources, trivial optimizations. 2021-08-10 23:59:43 +03:00
reaperrr
eff7e803bf Minor MoveOrderTargeter optimization
IsTraitPaused should be cheaper than Map.Contains,
so let's perform the cheaper check first.
2021-08-10 18:26:05 +02:00
reaperrr
58f55b808a Add comment in Mobile
This isn't obvious to people not entirely familiar
with the code.
2021-08-10 18:26:05 +02:00
reaperrr
777a927c04 Cache unchanging values for MoveWithinRange
In theory, CandidateMovementCells could be called
every tick, so let's avoid creating the vars
every time.
2021-08-10 18:26:05 +02:00
Matthias Mailänder
0249116206 Rename instant to fast charge to avoid tab complete clash. 2021-08-09 13:17:47 -05:00
Ivaylo Draganov
2d0e7040db Add separate chat panel for spectators and players
Forces the chat and performance panels to be re-initialized when a
player transitions to spectators. This ensures that spectators don't
get to see faction themed widgets.
2021-08-08 12:50:31 +01:00