reaperrr
2473b8763b
Rename methods/activities with Visual in them
...
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
teinarss
7073279ab8
Replace WebClient with HttpClient
2021-03-07 16:04:57 +00:00
teinarss
ed43071792
Compile engine and mod dlls as NET5 when not using mono
2021-03-07 16:04:57 +00:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
reaperrr
1a7a47fa08
Randomize AI idle harvester scan intervals
2021-02-28 18:58:03 +01:00
teinarss
c2279d3071
Change GetField calls to use nameof
2021-02-28 18:43:51 +01:00
teinarss
ed295ae315
Change throw exceptions to use nameof in parameter
2021-02-28 18:43:51 +01:00
teinarss
53b781960c
Change FieldLoader.LoadUsing to use nameof
2021-02-28 18:43:51 +01:00
Paul Chote
0975102e92
Add Alpha support to sequences.
...
Alpha can specify a single value for the sequence
or values for each frame in the sequence.
AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
Paul Chote
554486fb0b
Replace projectile, WithShadow, WithParachute shadows with tint effects.
2021-02-20 02:08:40 +01:00
Trevor Nichols
536c130a39
Add MSADPCM audio format decoding support
2021-02-19 01:56:57 +01:00
Matthias Mailänder
e7cfd2765c
Make UI cursors configurable.
2021-02-14 13:09:59 +00:00
abcdefg30
96c4554644
Remove GenericSelectTarget
2021-02-14 12:51:12 +00:00
Mustafa Alperen Seki
df94f0ec8b
Add InitialActor to Carryall.
2021-02-14 12:47:08 +00:00
abcdefg30
9c29264be7
Drop FlyAttackRun targets when we don't have valid armaments against them
2021-02-12 02:17:26 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Ivaylo Draganov
641b05eb21
Split settings panels logic and add support for custom panels
2021-02-08 11:25:50 +01:00
Paul Chote
fb0031d34a
Rename remaining Stance references to PlayerRelationship.
2021-02-04 23:14:09 +01:00
Paul Chote
2c09b1414c
Ignore invalid server entries instead of the entire list.
2021-01-30 13:44:51 +01:00
Paul Chote
fec1c813a5
Support burst-specific infantry attack animations.
2021-01-29 15:04:42 +01:00
Paul Chote
4251ed69bb
Keep Discord join button active for spectators.
2021-01-29 14:38:13 +01:00
Paul Chote
b05ee80d5c
Remove first-client check from LobbySettingsNotification.
...
ClientWithIndex may rarely be null, causing a crash.
In any case we do want to report these changes to the first client, as
somebody else may have changed the settings and left.
2021-01-29 14:35:32 +01:00
Paul Chote
84ced8704d
Fix bot-controlled aircraft stalling above cloaked targets.
2021-01-29 14:30:27 +01:00
teinarss
58313520f0
Change renderables to class to avoid boxing
2021-01-29 00:24:27 +01:00
reaperrr
0d8ef1a1dd
Make Contrail conditional and public
...
Also moved it to 'Render' subfolder while at it.
2021-01-28 23:30:45 +01:00
Matthias Mailänder
8f06b0a836
Add a "structure sold" notification.
2021-01-27 22:51:58 +01:00
abcdefg30
a1dd1fc5d1
Fix an compiler error on bleed
2021-01-23 23:15:58 +00:00
Paul Chote
889153ce81
Add shadow rendering for resource sprites.
2021-01-23 20:59:53 +01:00
teinarss
30e5c807b0
Add Map and server name to discord details
2021-01-22 14:14:02 +01:00
Paul Chote
db2fded24d
Fix AutoTarget.ChooseTarget ignoring AttackBase.TargetFrozenActors.
2021-01-21 19:25:07 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
Paul Chote
f6b40b2bce
Allow sequences to define a Scale factor.
2021-01-21 18:22:11 +01:00
Paul Chote
f51603e440
Add ShpRemastered sprite loader.
2021-01-16 23:16:34 +01:00
Paul Chote
f341c9a8a6
Add TGA and DDS sprite loaders.
2021-01-16 23:16:34 +01:00
Paul Chote
223a0015a6
Allow terrain depth sprites to be loaded from a second file.
2021-01-16 22:09:08 +01:00
Paul Chote
632af7c7e6
Support mixed indexed/BGRA terrain tiles.
2021-01-16 22:09:08 +01:00
Paul Chote
142870d78a
Support multiple sheets in TerrainSpriteLayer.
2021-01-16 22:09:08 +01:00
Paul Chote
b0aa32cd1b
Support multiple palettes in TerrainSpriteLayer.
2021-01-16 22:09:08 +01:00
Paul Chote
53db1230ab
Move default tileset parsing to Mods.Common.
2021-01-11 21:57:55 +01:00
Paul Chote
207e09fea9
Add plumbing for mod-defined terrain loaders.
2021-01-11 21:57:55 +01:00
Paul Chote
b86b638700
Move editor template rendering to TerrainRenderer.
2021-01-11 21:57:55 +01:00
Paul Chote
995c33a942
Remove Ruleset.TileSet.
2021-01-11 21:57:55 +01:00
Paul Chote
6d6efd5fe8
Move tileset image validation to TerrainRendererInfo.
2021-01-11 21:57:55 +01:00
Paul Chote
2782620081
Add ITemplatedTerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
be2ca77acf
Add ITerrainInfoNotifyMapCreated interface.
2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9
Add ITerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264
Move ownership of tile sprites to the terrain renderer.
2021-01-11 21:57:55 +01:00
Paul Chote
fea700fb72
Add death types support to the Lua Kill() API.
2021-01-11 11:32:38 +01:00
tovl
560c3230cd
Let harvesters only search for refineries when needing to unload.
2021-01-10 23:43:48 +01:00
Paul Chote
e990a83b7a
Cancel support power targeting if power cannot be activated.
2021-01-10 22:42:32 +01:00