psydev
3aa3097f8a
Reduce RangeLimit of Stealth Tank Missiles
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Note: the "Range" value of the Stealth Tank remains the same.
It has been noticed that the missiles of the stealth tank seem to go on for forever (~11.5 cells), making them inescapable; their range is 7, so this is a large difference. Their range limit is being reduced so they will travel only 8.3 cells now.
2014-07-20 18:01:52 -07:00
psydev
62fa566dce
Reduce Stealth damage vs. infantry 35% -> 25%
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Playtesting has shown that the Stealth Tank is a little bit too good against infantry, which are supposed to be its (soft) natural counter. They are the only units which can detect the stealth tanks, so it's important that they not die too easily. Right now it seems that stealth tanks are able to sit and fight infantry very easily, especially since they outrange them. This change will discourage stealth tanks from engaging infantry without care.
2014-07-20 17:45:37 -07:00
Matthias Mailänder
702b3f7d20
these are already fixed with the addition of isometry
2014-07-20 11:29:12 +02:00
Matthias Mailänder
dbe64f496b
add bibs to refinery and factories
2014-07-20 11:28:06 +02:00
Oliver Brakmann
0cf49ad49f
Fix old-lua paradrop too.
2014-07-19 14:42:36 +12:00
reaperrr
a447e35695
Fixes gem mine desert palette.
2014-07-18 22:47:11 +02:00
WolfGaming
7b10da6bde
Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it.
2014-07-18 06:11:03 +00:00
abcdefg30
8f60b9b652
Fixed drop-zone units
2014-07-18 11:39:43 +12:00
abcdefg30
1ef3099910
Hijacker again buildable by soviets
2014-07-13 20:39:54 +02:00
Matthias Mailänder
aca0b9d7dd
Merge pull request #5932 from MustaphaTR/d2k-only-inf-fix
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D2K - Fixed some tiles should be only infantry
2014-07-13 08:34:06 +02:00
Matthias Mailänder
a03d607878
Merge pull request #5930 from MustaphaTR/ra-oil-explode
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RA - Explosive Oil Derricks
2014-07-12 11:25:30 +02:00
Matthias Mailänder
e512799eeb
disable tech properly
2014-07-12 09:47:42 +02:00
Matthias Mailänder
8afddd9497
Merge pull request #5938 from abcdefg30/fortlonestar
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Fixed a bug in Fort Lonestar
2014-07-12 09:45:00 +02:00
abcdefg30
b87ea6ddef
Update fort-lonestar.lua
2014-07-11 23:47:02 +02:00
Mustafa Alperen Seki
70af7f3595
Changed some tiles types
2014-07-11 16:34:16 +03:00
Mustafa Alperen Seki
b6a39c5993
Explosive Oil Derricks
2014-07-11 15:08:41 +03:00
Matthias Mailänder
a357bceb35
Merge pull request #5926 from pchote/ra-tabs
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Fixes #5915
2014-07-11 13:42:21 +02:00
Mustafa Alperen Seki
5fa4a5fa20
Sort Changes
2014-07-11 12:56:45 +03:00
Paul Chote
393702fe67
Fix bogus inconsistencies in the ra tab images:
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- Soviet-normal tab glyphs were off by 1px.
- Allied-selected tabs had random semi-transparent pixels.
- Most tabs had a discoloured pixel near the left edge.
2014-07-11 20:04:03 +12:00
Paul Chote
1aacb21b04
Enable correct tab images for helicopters and aircraft.
2014-07-11 18:27:35 +12:00
Paul Chote
fc882437f0
Fix incorrect soviet tab image coordinates.
2014-07-11 18:26:00 +12:00
Daniel Hernandez
bac2b4f28e
Add opposing-faction tab art for aircraft and navy,
2014-07-11 18:11:40 +12:00
Matthias Mailänder
efeba3ec4f
Merge pull request #5898 from MustaphaTR/d2k-techlevel
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D2k Tech Level
2014-07-10 19:05:35 +02:00
Mustafa Alperen Seki
ec69e05433
Added D2K Tech Levels
2014-07-10 17:17:11 +03:00
Matthias Mailänder
6af834c436
Merge pull request #5901 from ScottNZ/techlevel
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Add tech levels to ra
2014-07-10 15:07:46 +02:00
reaperrr
69077629a7
Reduce infantry sequence tick values, fix Cyborg Commando idle shadow.
2014-07-09 20:14:21 +02:00
reaperrr
b09a301bb3
Added ^Tank default, adjusted movement penalties on terrain types.
2014-07-09 20:14:20 +02:00
reaperrr
1600b30fde
Doubles Refinery storage capacity.
2014-07-09 20:14:19 +02:00
reaperrr
1973208694
Fixes Light Post. Closes #5903 .
2014-07-09 20:13:38 +02:00
ScottNZ
f8ad69889c
Add tech levels to ra
2014-07-10 01:23:29 +12:00
Paul Chote
8b01ed034b
Restore blinking ready label in RA.
2014-07-09 21:08:00 +12:00
Matthias Mailänder
befb11ce69
add parachute corpses
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fixes #5893
2014-07-09 09:16:27 +02:00
Paul Chote
4e1f7dedba
Fix the bogus D2K AI definitions.
2014-07-09 17:50:14 +12:00
Paul Chote
a46baeaf2b
Reorganise AI base building logic.
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- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
ff78b0f7ea
Add tech levels to TD.
2014-07-09 17:50:14 +12:00
Paul Chote
5e96bb3f8c
Merge pull request #5824 from reaperrr/pronedamage
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Moved ProneDamage to Warhead
2014-07-09 11:02:02 +12:00
Paul Chote
e5b863f926
Merge pull request #5698 from Mailaender/sonar
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Added the sonar pulse to reveal sub marines
2014-07-09 10:44:47 +12:00
Matthias Mailänder
c4dffa02da
fix chronosphere being visible to soviets
2014-07-08 21:30:09 +02:00
Matthias Mailänder
5740faef21
fix Tanya being available to soviets
2014-07-08 21:27:34 +02:00
Matthias Mailänder
63d4df76a8
Merge pull request #5874 from pchote/revert-desyncs
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Revert TickRender and PauseState changes
2014-07-08 21:21:49 +02:00
reaperrr
fa98eae2c3
Applies most TS prone damage values to TS mod.
2014-07-08 21:05:43 +02:00
Matthias Mailänder
b12c630e63
Merge pull request #5883 from reaperrr/ts-tib-heal
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Fixes #5877
2014-07-08 21:03:50 +02:00
Matthias Mailänder
db7b7742a3
Merge pull request #5880 from MustaphaTR/ra-capturable-bio
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Capturable Bio Lab
2014-07-08 20:54:53 +02:00
reaperrr
b765d5238c
Add TiberiumHeal weapon and use it for healing mutants, cyborgs & critters.
2014-07-08 18:04:20 +02:00
reaperrr
343de6a244
Fix palette and add inaccuracy to Tiberian Fiend's weapon.
2014-07-08 18:02:44 +02:00
Mustafa Alperen Seki
101e57eade
Capturable Bio Lab
2014-07-08 11:51:29 +03:00
Paul Chote
3918c992c4
Fix D2K turret placement crash.
2014-07-08 17:12:51 +12:00
reaperrr
b279de1edb
Fixes tiberium tree shadow frames, adds large blue crystal.
2014-07-07 22:53:24 +02:00
reaperrr
e27e7ce87c
Adds blue tiberium to TS mod.
2014-07-07 22:51:00 +02:00
reaperrr
a3cb5d2d1d
Renames interior tileset to temperate and adds BlueTiberium terrain type.
2014-07-07 22:49:50 +02:00