reaperrr
3aa811bd2e
Rename 'unit' to 'victim' in CEWH's GetDirectHit check
2016-04-26 19:47:21 +02:00
reaperrr
fe7fe9b49b
Fix CreateEffectWarhead's HitShape distance check
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Originally, this was comparing distance beween pos and unit.CenterPosition with HitShape's OuterRadius. However, the OuterRadius can exceed the shape for Capsule and Rectangular shapes, so I tried to adress that a few months ago by using the DistanceFromEdge check instead. The approach was bogus, though. DistanceFromEdge just calculates the distance of a position to the edge, so by comparing it with the distance between pos and victim.CenterPosition in combination with using LengthSquared, it was entirely possible the explosion would be within the HitShape, but closer to the edge than the victim.CenterPosition and the check would return false.
Now we just check if DistanceFromEdge is 0 or negative, which means the impact is inside the HitShape.
2016-04-26 19:47:20 +02:00
reaperrr
3a8a8110be
Extend CreateEffectWarhead's GetDirectHit to scan a WDist radius for hits
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Instead of only the impact cell.
2016-04-26 19:47:18 +02:00
Oliver Brakmann
23e5889a70
Merge pull request #11167 from pchote/fix-gps-satellite-palette
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Fix GPS satellite palette.
2016-04-24 13:17:26 +02:00
Oliver Brakmann
d88f8d348b
Merge pull request #11174 from reaperrr/fix-11173
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Disable OwnerRow on TD and RA map props
2016-04-24 12:59:27 +02:00
Paul Chote
b245e6e128
Merge pull request #11163 from reaperrr/fix-11056
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Fix Creeps not considering players as enemies on some TD maps
2016-04-24 11:51:49 +01:00
reaperrr
83631f3b4d
Disable OwnerRow on RA trees, rocks, bridges and crates
2016-04-24 01:10:32 +02:00
reaperrr
1f078cc364
Disable OwnerRow on TD bridges, destroyed fields and crates
2016-04-24 01:07:36 +02:00
reaperrr
6701420851
Disabled OwnerRow on TD trees, tib trees and rocks
2016-04-24 00:55:04 +02:00
reaperrr
b25f8ff4b0
Fixed owner of some trees on Lessons from Kosovo and Treasure Island
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They're owned by Neutral instead of Creeps now.
2016-04-24 00:54:36 +02:00
Oliver Brakmann
eae96738b9
Merge pull request #11170 from pchote/fix-missiles-again
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Fix missile facing check.
2016-04-23 23:02:58 +02:00
Paul Chote
59f5e24189
Simplify and fix missile turnaround facing check.
2016-04-23 17:14:56 +01:00
reaperrr
6f876e7441
Fix Creeps enemy config on RA conquest maps
2016-04-23 16:42:33 +02:00
reaperrr
8bb2574e21
Fixed Creeps on non-Conquest RA maps
2016-04-23 16:42:31 +02:00
Matthias Mailänder
fb53890636
Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map
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Generate frozen actor renderables for all map-placed actors.
2016-04-23 16:26:27 +02:00
Matthias Mailänder
a0fa5ad1bd
Merge pull request #11166 from pchote/fix-gps-tooltips
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Only refresh tooltip/health status of revealed frozen actors.
2016-04-23 16:13:05 +02:00
reaperrr
863772675b
Merge pull request #11165 from pchote/fix-missile-flip
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Fix missile facing check.
2016-04-23 15:15:59 +02:00
Paul Chote
d70356b47f
Fix GPS satellite palette.
2016-04-23 14:10:54 +01:00
Oliver Brakmann
ea5009393f
Merge pull request #10777 from reaperrr/fix-missile-cruise
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Fix missiles not moving to CruiseAltitude if launched above it
2016-04-23 15:04:54 +02:00
reaperrr
5ad89f90a5
Give RA MiG missiles a higher CruiseAltitude
2016-04-23 14:50:36 +02:00
reaperrr
3dcb7bc02b
Fix missiles not moving to CruiseAltitude if launched above it
2016-04-23 14:50:35 +02:00
Paul Chote
13cfd3699d
Fix missile facing check.
2016-04-23 13:37:08 +01:00
Paul Chote
0b4a8d9a13
Only refresh tooltip/health status of revealed frozen actors.
2016-04-23 13:07:53 +01:00
abcdefg30
a717ab6763
Merge pull request #11135 from obrakmann/fix11127_zoom-pxldbl-interaction
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Fix PixelDoubling not working properly after zooming with mousewheel
2016-04-23 11:55:53 +02:00
reaperrr
f1f8cc8763
Fix Creeps on Llamas 2 not seeing Multi4 and Multi5 as enemies
2016-04-22 23:15:55 +02:00
Oliver Brakmann
3b2a5e2dbc
Merge pull request #11162 from reaperrr/fix-11159
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Enable Targetable to handle multiple Cloak traits
2016-04-22 22:15:06 +02:00
RoosterDragon
28b8850936
Merge pull request #11160 from pchote/remove-td-concrete
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Remove unused Concrete armor type from TD weapons.
2016-04-22 19:27:53 +01:00
reaperrr
521a8a66d2
Enable Targetable to handle multiple Cloak traits
2016-04-22 13:01:02 +02:00
reaperrr
b28f588733
Merge pull request #11124 from pchote/tileset-depth
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Add tileset depth metadata support.
2016-04-21 22:59:42 +02:00
reaperrr
5b1b0f1494
Fix Creeps not seeing players as enemies on some TD maps
2016-04-21 22:13:08 +02:00
Oliver Brakmann
77ba2b4f13
Fix PixelDoubling not working properly after zooming with mousewheel
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I decided to write it this way (instead of setting `Game.Settings.Graphics.PixelDouble` in `Viewport.Zoom` appropriately) because I see the double pixel setting as the user's preference that the game uses at the start of a match and which should not be changed only because the user decided to zoom in a bit.
2016-04-21 22:04:39 +02:00
Oliver Brakmann
c8a9936b6c
Merge pull request #11161 from pchote/fix-td-replay-timer
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Fix replay timer.
2016-04-21 21:17:22 +02:00
Oliver Brakmann
4858ae7132
Merge pull request #11157 from abcdefg30/d2kWalls
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Fix the debris spawned when walls are destroyed in d2k
2016-04-21 21:04:18 +02:00
Paul Chote
a8350783fc
Fix game timer when adjusting replay speed.
2016-04-21 17:52:47 +01:00
Paul Chote
0eb446fb7d
Remove unused Concrete armour type.
2016-04-21 17:30:07 +01:00
Paul Chote
8807a79c4a
Add tile depth metadata to TS tileset yaml.
2016-04-21 17:23:09 +01:00
Paul Chote
756d2428d9
Add depth support to TileSet.
2016-04-21 17:23:08 +01:00
Paul Chote
08100dc49b
Fix initial render state for walls.
2016-04-21 17:21:29 +01:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
reaperrr
8bd8e8aa56
Merge pull request #11154 from obrakmann/fix11055_targetable-cloaked-units
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Fix looking up un-required trait in Targetable ctor
2016-04-21 13:02:38 +02:00
reaperrr
65f8b9f63b
Merge pull request #11141 from Mailaender/missile-targetedPassedBy
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Removed redundant targetPassedBy check.
2016-04-21 12:30:14 +02:00
reaperrr
d82ff3412c
Merge pull request #11137 from Mailaender/deadcode-healthradiuscheck
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Removed unnecessary null checks in CheckTargetHealthRadius
2016-04-21 12:29:40 +02:00
abcdefg30
e23d8f25a9
Fix the debris spawned when walls are destroyed in d2k
2016-04-20 21:03:48 +02:00
Oliver Brakmann
728de3b55f
Merge pull request #11151 from abcdefg30/tanyaIdle
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Fix the length of the idle2 sequence of tanya
2016-04-20 20:44:09 +02:00
abcdefg30
8c244574d1
Merge pull request #11086 from Phrohdoh/ts-marn-shellmap
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Add Marn's Shellmap "Fields of Green" to TS
2016-04-20 20:42:12 +02:00
Oliver Brakmann
eb2d7016b5
Merge pull request #11152 from abcdefg30/lobbyNote
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Fix reselecting a dropdown option in the lobby causing a server message
2016-04-20 20:34:40 +02:00
Taryn Hill
3e40be47f7
Remove gdi4a from TS
2016-04-20 13:18:17 -05:00
Taryn Hill
1bb2aa3522
Add Marn's Shellmap "Fields of Green" to TS
2016-04-20 13:18:15 -05:00
abcdefg30
7a13fb189c
Merge pull request #11153 from RoosterDragon/selection-fast-checks
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Use Contains method on Selection when possible.
2016-04-20 17:50:45 +02:00
Oliver Brakmann
357d50679c
Fix looking up un-required trait in Targetable ctor
2016-04-19 22:39:36 +02:00