abcdefg30
c5978d0dbe
Ported Survival01 to lua
2014-11-23 13:31:24 +01:00
Matthias Mailänder
a29a16b921
port gdi03 to the new Lua API
2014-11-22 14:59:08 +01:00
Paul Chote
04b2f004d5
Merge pull request #6796 from Mailaender/soviet-01-lua
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Added soviet 01 to the Red Alert campaign
2014-11-04 08:06:28 +13:00
huwpascoe
dfc6ebd3ba
Introduced NUnit and some tests.
2014-11-02 20:18:04 +00:00
Matthias Mailänder
0049d08356
remove missing .lua files
2014-11-02 12:51:18 +01:00
abcdefg30
ff8944d288
Ported allies03a
2014-10-24 20:32:47 +02:00
abcdefg30
cc97f45ea4
Removed -classic suffix
2014-10-24 19:37:23 +02:00
Paul Chote
4d2f912389
Merge pull request #6793 from Mailaender/bleed-exc-wrap
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Moved the crash monitors outside of the game executables
2014-10-20 20:05:22 +13:00
abcdefg30
1073646b72
Registered all new files
2014-10-19 13:30:37 +02:00
steelphase
af3e3f795f
Add Game Monitor
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Add Game Monitor and update sln.
This also removes CrashDialog
2014-10-19 11:12:58 +02:00
Paul Chote
10923d6438
Remove old IRC code.
2014-10-19 13:19:09 +13:00
Paul Chote
7c46f42ff2
Remove GDI03.
2014-10-19 12:43:17 +13:00
Oliver Brakmann
22e6e5d759
Port Intervention to the new Lua API
2014-10-18 18:19:03 +02:00
steelphase
3a72153a3d
Create Mods.Common
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Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
RoosterDragon
e0d8d8cf80
Clean up project settings.
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- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
Matthias Mailänder
525a0c4ff1
port Fort Lonestar to Lua
2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b
update Lua project files
2014-06-14 07:32:47 +02:00
ScottNZ
40e9fb93d6
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows ( de7a837d94, #5403 ).
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VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
2014-05-26 00:07:30 +12:00
RoosterDragon
de7a837d94
Unify settings for solution and project setups.
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Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Paul Chote
fe6831a095
Move winforms crash dialog into an external helper.
2014-05-04 09:37:25 +12:00
Paul Chote
03c3c3ae9b
Remove legacy renderers.
2014-05-02 23:38:47 +12:00
Matthias Mailänder
9099e987d3
update to GeoIP2 and parse the database only once
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closes #4227
2014-04-18 07:48:13 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
d785cc04a2
Merge pull request #4402 from Mailaender/gdi03
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Added the 3rd GDI mission
2014-03-14 22:52:15 +13:00
ScottNZ
1020dc0e55
Upgrade the sln to VS 2012
2014-02-11 22:12:54 +13:00
Matthias Mailänder
5581e6c4d9
third GDI mission recreated in Lua
2014-02-07 15:00:49 +01:00
ScottNZ
3b2517ab8e
Fix Lua script filename typo in OpenRA.sln
2014-02-02 22:12:15 +13:00
Matthias Mailänder
18d8034153
added mods/cnc Lua scripts
2014-01-19 11:18:35 +01:00
Matthias Mailänder
2433b6d6df
added mods/common/lua scripts
2014-01-19 11:11:41 +01:00
ScottNZ
1cf1086122
Swap LuaInterface for NLua and KopiLua
2013-12-06 21:52:59 +13:00
Matthias Mailänder
152c5d2049
fix tabs instead of spaces for MonoDevelop >= 4.2
2013-11-30 17:52:13 +01:00
ScottNZ
0a50371a37
Add LuaInterface project
2013-11-18 20:55:58 +13:00
Paul Chote
b1a60eface
Add SDL2 renderer based on SDL2# wrapper. Closes #3315 .
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SDL2# binary was built from commit 70af91f84493a924a3c1da46ae6209bb5f7222e3.
2013-10-30 22:52:18 +13:00
ScottNZ
5bdd0705b2
Add main IRC logic
2013-10-05 12:05:27 +13:00
Matthias Mailänder
fb91b81dd5
rename RALint → OpenRA.Lint
2013-09-20 18:27:47 +02:00
Matthias Mailänder
781c680ad3
translate the IP to a country
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using http://dev.maxmind.com/geoip/legacy/geolite/
code from https://github.com/maxmind/geoip-api-csharp2
2013-08-08 13:39:12 +02:00
Matthias Mailänder
389aa6c929
Added a minimal work in progress TS mod with few backfalls on RA
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to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00
James Dunne
aac78773f4
Upgraded to VS2010
2012-06-26 20:39:56 -05:00
Matthias Mailänder
4ed74c6cc0
adding in-game GUI gamefile extractor/converter
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also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00
Chris Forbes
e4afaf4344
remove SequenceEditor, it's no longer useful
2011-09-26 08:40:40 +13:00
Chris Forbes
21ae6ee983
convert FileExtractor into a Utility cmdlet
2011-09-11 17:49:53 +12:00
Chris Forbes
df1201b4c2
start moving common parts of the renderer into OpenRA.Renderer.SdlCommon
2011-07-17 17:55:52 +12:00
Paul Chote
562d07f11a
Fix sln
2011-01-27 20:50:03 +13:00
Chris Forbes
38d267e439
fix sln file
2010-12-28 16:34:49 +13:00
Matthew Bowra-Dean
439c366ba2
Winforms launcher beginnings.
2010-11-21 13:10:20 +13:00
Paul Chote
a058eb06b2
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
Paul Chote
64a7592fed
Rename OpenRA.Gl -> OpenRA.Renderer.Cg
2010-11-21 13:10:18 +13:00
geckosoft
d050d1a4b9
Added : OpenRA.Renderer.Null
2010-11-01 03:50:21 +01:00
Matthew Bowra-Dean
9ac9d83745
Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install.
2010-10-16 18:48:41 +13:00
Chris Forbes
8707bbd569
remove standalone MapConverter
2010-08-01 18:03:03 +12:00