Chris Forbes
|
a6d36fcb9a
|
allow feedback on window size; ask glfw how big a window we *actually* got.
|
2010-02-18 08:18:46 +13:00 |
|
Chris Forbes
|
ecb92c45b6
|
fix dragging
|
2010-02-18 00:26:11 +13:00 |
|
Chris Forbes
|
262bf55219
|
fix stupid event backlog. bug?
|
2010-02-18 00:22:58 +13:00 |
|
Chris Forbes
|
998572a589
|
hack around crash in glfw with events before we're done with setup
|
2010-02-17 23:56:08 +13:00 |
|
Bob
|
5637b0dc43
|
some of a glfw window
|
2010-02-17 23:23:07 +13:00 |
|
Bob
|
e6120238c7
|
inverting the Engine <-> GL project dependency.
|
2010-02-17 19:54:51 +13:00 |
|
Chris Forbes
|
a72d19e754
|
converted to GPLv3
|
2010-02-16 21:20:41 +13:00 |
|
Bob
|
e015707ca2
|
fixes DrawIndexedPrimitives when indices.Start != 0
|
2010-02-16 18:08:32 +13:00 |
|
Bob
|
84badd39fe
|
fixes scissor and partly fixes chrome-shp transparency.
|
2010-02-16 17:23:43 +13:00 |
|
Bob
|
20e586b9ad
|
works :D
|
2010-02-16 17:11:17 +13:00 |
|
Chris Forbes
|
3198f3419d
|
wtf, still doesnt work. probably i'm misunderstanding how to use VBOs
|
2010-02-16 08:35:34 +13:00 |
|
Chris Forbes
|
09ee4ee50d
|
effect parameter setting
|
2010-02-15 19:00:10 +13:00 |
|
Chris Forbes
|
928549bfd8
|
Shader.Render
|
2010-02-15 18:56:00 +13:00 |
|
Chris Forbes
|
cf6ef54e76
|
fixed 2 shaders..
|
2010-02-15 18:41:11 +13:00 |
|
Chris Forbes
|
23a4e103bb
|
texture support
|
2010-02-15 17:37:51 +13:00 |
|
Chris Forbes
|
e1466829ac
|
VB/IB/error checking
|
2010-02-15 17:26:20 +13:00 |
|
Chris Forbes
|
915c8f997e
|
gl context works
|
2010-02-15 17:05:24 +13:00 |
|
Chris Forbes
|
a8e07d4dfb
|
added null renderer, game runs. good place to start.
|
2010-02-15 16:22:13 +13:00 |
|