Commit Graph

18 Commits

Author SHA1 Message Date
Chris Forbes
a6d36fcb9a allow feedback on window size; ask glfw how big a window we *actually* got. 2010-02-18 08:18:46 +13:00
Chris Forbes
ecb92c45b6 fix dragging 2010-02-18 00:26:11 +13:00
Chris Forbes
262bf55219 fix stupid event backlog. bug? 2010-02-18 00:22:58 +13:00
Chris Forbes
998572a589 hack around crash in glfw with events before we're done with setup 2010-02-17 23:56:08 +13:00
Bob
5637b0dc43 some of a glfw window 2010-02-17 23:23:07 +13:00
Bob
e6120238c7 inverting the Engine <-> GL project dependency. 2010-02-17 19:54:51 +13:00
Chris Forbes
a72d19e754 converted to GPLv3 2010-02-16 21:20:41 +13:00
Bob
e015707ca2 fixes DrawIndexedPrimitives when indices.Start != 0 2010-02-16 18:08:32 +13:00
Bob
84badd39fe fixes scissor and partly fixes chrome-shp transparency. 2010-02-16 17:23:43 +13:00
Bob
20e586b9ad works :D 2010-02-16 17:11:17 +13:00
Chris Forbes
3198f3419d wtf, still doesnt work. probably i'm misunderstanding how to use VBOs 2010-02-16 08:35:34 +13:00
Chris Forbes
09ee4ee50d effect parameter setting 2010-02-15 19:00:10 +13:00
Chris Forbes
928549bfd8 Shader.Render 2010-02-15 18:56:00 +13:00
Chris Forbes
cf6ef54e76 fixed 2 shaders.. 2010-02-15 18:41:11 +13:00
Chris Forbes
23a4e103bb texture support 2010-02-15 17:37:51 +13:00
Chris Forbes
e1466829ac VB/IB/error checking 2010-02-15 17:26:20 +13:00
Chris Forbes
915c8f997e gl context works 2010-02-15 17:05:24 +13:00
Chris Forbes
a8e07d4dfb added null renderer, game runs. good place to start. 2010-02-15 16:22:13 +13:00