Commit Graph

1558 Commits

Author SHA1 Message Date
reaperrr
266b5d194f Fix TS visceroid and tib floater weapons
They'll need to target closest targetable position to be able to attack larger buildings, which conflicts with the TargetDamage warhead.
2017-06-27 21:07:39 +01:00
reaperrr
ba1279aa93 Disable some effect warhead victim scans in TS 2017-06-25 22:40:12 +02:00
reaperrr
33e8bf9928 Adapt Attack logic to Weapon.TargetActorCenter 2017-06-24 11:24:17 +01:00
reaperrr
edffaa4987 Introduce Weapon.TargetActorCenter and adapt projectiles
This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
abcdefg30
c58db84d35 Fix the harvesting sequence being invisible in TS 2017-06-23 12:45:16 +02:00
Paul Chote
300a7222f3 Don't autotarget structures in Defend stance. 2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf Fix auto-targeting vs TD/TS/D2K creeps. 2017-06-18 21:07:21 +02:00
Mustafa Alperen Seki
c4e8af08ec Implement EliteAbility=VEIN_PROOF and SENSORS on units that need 2017-06-18 16:23:34 +02:00
reaperrr
f98e7656da Make TS GDI Juggernaut attack the target center
Instead of closest targetable position/offset.
2017-06-15 01:32:37 +02:00
Paul Chote
17089f2aee Rename VoxelSequences to ModelSequences. 2017-06-14 18:56:06 +02:00
Paul Chote
34810756c2 Move Voxel code to Mods.Cnc. 2017-06-14 18:56:06 +02:00
Paul Chote
e1cd00c1dd Add backend plumbing for model loaders. 2017-06-14 18:56:06 +02:00
Paul Chote
2e801a55ce Update ts AutoTarget definitions. 2017-06-11 17:14:21 -05:00
Paul Chote
ce233a6cca Reduce edge scrolling threshold and polish cursor hotspots. 2017-06-06 08:53:54 -06:00
reaperrr
7acc6dacbc Fix armaments/projectiles to aim at closest Target.Positions
Instead of CenterPosition.
TargetablePositions were already used for targeting/attack decisions, but not armaments/projectiles.
2017-06-05 14:22:47 +02:00
reaperrr
82758a8bef Add TargetableOffsets to HitShape
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c Fix inconsistent rules in preparation of HitShape refactor
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
reaperrr
d95bb4152a Add Firestorm Juggernaut to TS 2017-05-14 14:41:20 +02:00
reaperrr
d8edcb1bad Fix TS Nod artillery turret / barrel / weapon offsets 2017-05-14 11:52:42 +01:00
reaperrr
aa8d9f5dda Fix GrantConditionOnDeploy to support multiple sprite bodies 2017-05-14 00:22:26 -05:00
reaperrr
db85fff7c0 Remove TS infantry hit-shape height
We should either implement this for all non-blocker actors at once, or not at all. By now we have walls/gates as examples for vertical shape height, so for now there's no reason to leave this on infantry.
2017-05-13 10:51:41 -07:00
reaperrr
91c65f1e9c Adapt blocking height of TS walls etc.
to WDist rescaling.

Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
2017-05-13 10:51:41 -07:00
reaperrr
ccda89f268 Refactor Shape.Rectangle.RotateToIsometry
And fixes TS wall and gate shapes.
2017-05-13 10:51:41 -07:00
reaperrr
cf65bb6e41 Merge pull request #13203 from reaperrr/ts-balance-fixes
Fix some wrong TS unit stats
2017-05-12 15:30:39 +02:00
reaperrr
5e736527b7 Merge pull request #13223 from pchote/mod-package-loaders
Unhardcode mod package loaders
2017-05-12 14:04:58 +02:00
Paul Chote
552cf83951 Fix missile characteristics. 2017-05-07 13:49:50 +01:00
Paul Chote
fc29438748 Fix grenade speed. 2017-05-07 13:49:44 +01:00
Paul Chote
d2973801e4 Update TS LocalOffsets for new coordinate system. 2017-05-07 13:47:12 +01:00
Paul Chote
cf09b99ed8 Adjust TS subcell positions for new coordinate system. 2017-05-07 13:45:30 +01:00
Paul Chote
5dcb840f9f Fix WithHarvesterOffset.LocalOffset name. 2017-05-07 13:44:47 +01:00
Paul Chote
0222ea675c Implement mod-defined package loaders. 2017-05-07 13:25:38 +01:00
Paul Chote
d787429a2e Merge pull request #12996 from atlimit8/RemoveIDisable-part2
Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
431f06cd49 Convert support powers from actor disabled to pausable-conditional. 2017-05-06 17:19:43 -05:00
atlimit8
0dfdea1826 Convert AffectedByPowerOutage from disabler to conditional condition granter. 2017-05-06 17:19:42 -05:00
atlimit8
61b84e0c5a Added ts power outage WithIdleOverlay polish. 2017-05-06 17:19:42 -05:00
atlimit8
64a2b9de55 WithRepairOverlay into pausable-conditional trait EMP disabled polish. 2017-05-06 17:19:42 -05:00
atlimit8
1c5427c86f Convert WithIdleOverlay from actor disabled to pausable-conditional. 2017-05-06 17:19:42 -05:00
reaperrr
669cf01d80 Merge pull request #13224 from daVoodooShuffle/fix-13153
Cleaned Up Chrome Expression Whitespacing
2017-05-06 14:44:40 +02:00
daVoodooShuffle
53bf52149c Closes #13153
Modified all expressions to contain a space on either side

Only effects the YAML files that contain config variables:

X:
Y:
Width:
Height:
2017-05-06 15:26:41 +10:00
reaperrr
22d8167d49 Merge pull request #13162 from pchote/tunnel-enter-cursor
Implement "Enter Tunnel" cursor
2017-05-05 23:47:57 +02:00
Paul Chote
21a10f84a5 Fix jumpjet flying death animations. 2017-05-01 11:43:18 +01:00
atlimit8
6075569659 Make RepairsUnits pausable-conditional 2017-04-30 09:48:02 -05:00
atlimit8
18eddf4a70 Convert ProximityExternalCondition from disable-able to conditional. 2017-04-30 09:46:56 -05:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
Paul Chote
1871715699 Implement "Enter Tunnel" cursor. 2017-04-29 15:58:42 +01:00
Paul Chote
10734f2877 Reenable and polish broken bridge in Sunstroke. 2017-04-29 15:50:16 +01:00
Paul Chote
43ff56eea9 Fix tunnel top definitions. 2017-04-29 15:50:16 +01:00
Paul Chote
4e6af29bb8 Match LPST pre/post deploy sizes and offsets. 2017-04-29 12:21:30 +01:00
Paul Chote
993f4ee6da Match TTNK pre/post deploy sizes and offsets. 2017-04-29 12:21:10 +01:00