reaperrr
e37729f634
Tweak D2k worm disappear chance, spawn interval and minimum
2015-10-26 15:14:05 +01:00
reaperrr
7fdc8f9ad9
Make D2k constr. yard explicit prerequisite
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In preparation for moving Upgrades to the player actor in the future.
Additionally remove unnecessary Exit trait from construction yard.
2015-10-26 15:12:16 +01:00
abcdefg30
91fda29f84
Merge pull request #9769 from RoosterDragon/fix-replay-2-the-fixining
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Fix replay freeze 2
2015-10-26 12:19:38 +01:00
abcdefg30
86df9f66e8
Merge pull request #9718 from penev92/hvaException
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Check HVA files validity at load time
2015-10-26 12:14:28 +01:00
Pavel Penev
905d46bd99
Merge pull request #9723 from evgeniysergeev/fix_sprite
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flip or mirror sprites with negative width and height
2015-10-26 01:31:15 +02:00
Pavel Penev
5f7ecbe0af
Merge pull request #9767 from obrakmann/fix-cnc-plane-max-pitch
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Change aircraft's maximum pitch in TD to match the increased cruise altitude
2015-10-26 01:21:19 +02:00
Pavel Penev
b16ebd480b
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
Pavel Penev
0e417a3cf3
Rename MapGridType.Rectangle to MapGridType.Rectangular
2015-10-26 00:41:26 +02:00
Pavel Penev
bb3aea338a
Rename enum TileShape to MapGridType
2015-10-26 00:41:21 +02:00
Pavel Penev
84db36d3e8
Check HVA files validity at load time
2015-10-26 00:25:28 +02:00
RoosterDragon
36a1715e5c
Ensure replays end when the recorder disconnects.
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When ReplayConnection fixes up disconnection packets, this allows the game to continue past the point of a player disconnecting. Unfortunately this also applies to the player who actually disconnected which means the replay continues in an invalid manner. To fix this - we now explicitly don't replace their packet in order to ensure such replays end at the correct time.
2015-10-25 21:22:44 +00:00
RoosterDragon
0ca1805ea7
Merge pull request #9389 from Herve-M/fix-replay
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Fix replay freeze
2015-10-25 21:20:11 +00:00
Oliver Brakmann
744d66955a
Merge pull request #9749 from RoosterDragon/delay-toctou-fixes
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Fix TOCTOU issues when calling Game.RunAfterDelay
2015-10-25 21:16:15 +01:00
RoosterDragon
7c889c5ef0
Fix TOCTOU issues when calling Game.RunAfterDelay.
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Since the action runs after a delay, the state of the game may no longer be the same and it may no longer be valid to run the action. Anything that references the world now calls IsCurrentWorld to ensure the world hasn't changed or been disposed.
2015-10-25 19:44:21 +00:00
Oliver Brakmann
8eb2a380f7
Change aircraft's maximum pitch in TD to match the increased cruise altitude
2015-10-25 20:01:55 +01:00
abcdefg30
d10dd5c9d9
Merge pull request #9758 from reaperrr/fix-barrel-seldeco
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Fix #9751 - Replace Selectable with CustomSelectionSize on RA barrels
2015-10-25 18:51:02 +01:00
abcdefg30
f5ab218c4f
Merge pull request #9766 from obrakmann/fix-d2k-missing-replaybrowser
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Add replaybrowser yaml file back to d2k manifest.
2015-10-25 18:43:58 +01:00
atlimit8
10aca92bef
Merge pull request #9720 from penev92/fixUtility
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Fix a crash in CheckPlayers when an actor doesn't define an Owner
2015-10-25 12:41:50 -05:00
Matthias Mailänder
e0dffe773c
Merge pull request #9550 from clemty/gdi06
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Add gdi06
2015-10-25 18:27:33 +01:00
Matthias Mailänder
d4016ae6f0
Merge pull request #9716 from teees/hover-fix
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Disable hovering for landed aircraft
2015-10-25 18:01:29 +01:00
Oliver Brakmann
356b50fb18
Add replaybrowser yaml file back to d2k manifest.
2015-10-25 18:00:02 +01:00
reaperrr
bdfbbb540b
Misc D2k visibility changes
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- Make structure reveal range centered around CenterPosition.
- Change camera range
2015-10-25 17:38:00 +01:00
reaperrr
2c88015bb3
Change D2k vehicle shroud reveal ranges to original values
2015-10-25 17:37:59 +01:00
reaperrr
3ce670998a
Change D2k shroud reveal ranges to original values
2015-10-25 17:37:57 +01:00
reaperrr
63aeb6b2d5
Change D2k infantry shroud reveal ranges to match original
2015-10-25 17:37:55 +01:00
Matthias Mailänder
86ddcf05a1
Merge pull request #9764 from Biofreak1987/fix_soviet06
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Fix unit production in soviet06
2015-10-25 17:37:31 +01:00
reaperrr
7d3905ca53
Move musicplayer, spawnpoint and strategic point UI art to button.png
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Migrate strategic points to new spawnpoint art.
2015-10-25 17:00:29 +01:00
Pavel Penev
0487ec0d08
Fix a crash in CheckPlayers when an actor doesn't define an Owner
2015-10-25 17:11:51 +02:00
Pavel Penev
06ba175fde
Merge pull request #9762 from obrakmann/fix7926_fix_td_sams_not_closing
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Fix TD SAM sites not closing after killing a target.
2015-10-25 16:12:37 +02:00
atlimit8
7c1e93a880
Merge pull request #9730 from r34ch/fake-structures-detonate
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Fake structures detonate to mask health difference.
2015-10-25 09:12:02 -05:00
Biofreak1987
454ac1edaf
Fix soviet06 unit production
2015-10-25 14:55:56 +01:00
reaperrr
02fcdb80d6
Re-increase siege tank and grenadier area of effect
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Siege Tank:
- 'Stretches' each Spread step by 1 pixel (from 12 to 13), increasing total area of effect from 48 pixels (1.5 cells) to 52 pixels (1.625 cells)
- increases falloff damage by 5 percentage points
Grenadier:
- same Falloff as Siege Tank
2015-10-25 14:05:23 +01:00
reaperrr
fa29b16967
Skip DoImpact if actor has no Health trait
2015-10-25 13:23:21 +01:00
DArcy Rush
60ad19b625
Fake structures use 'DamageThreshold' under 'Explodes'.
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This change means that fake structures take damage at the same
rate as their real counterparts, but explode at 90% of their
max health.
MSLF and PDOF have been given a health buff as only one fake
version of each can be built.
Also fixed mission Monster Tank Madness. Actor v19.Husk required
HealthInfo.
2015-10-25 11:51:27 +00:00
Pavel Penev
82144ce975
Merge pull request #9738 from abcdefg30/loadimport
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Fix the legacy map importer not working
2015-10-25 13:41:29 +02:00
Oliver Brakmann
3d4500a86e
Fix TD SAM sites not closing after killing a target.
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This fix will not make the SAM close if the target is still alive and got out of range.
2015-10-25 12:40:09 +01:00
reaperrr
92c05912e1
Remove negligible stages from default warhead Falloff
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- reduces situations where infantry goes prone even though the impact was rather far away and damage absolutely negligible
- saves a little bit of performance by reducing the total area of effect, resulting in lower average number of calls to Health.InflictDamage at a given Spread value
2015-10-25 11:55:47 +01:00
abcdefg30
7210883e71
Merge pull request #9754 from atlimit8/LuaArraysToTables
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Convert Lua array-like structures to use named entries.
2015-10-25 11:43:13 +01:00
Paul Chote
68bdedb9ba
Make the production exit wait uncancellable.
2015-10-25 10:41:17 +00:00
reaperrr
80e6e024d8
Replace Selectable with CustomSelectionSize on RA barrels
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This still allows targeting them, but you neither see their health bar on mouse-over, nor can you select them (effectively making their health bar and selection box invisible).
2015-10-25 10:01:14 +01:00
Matthias Mailänder
8e6c5cef74
Merge pull request #9757 from Biofreak1987/add_to_authors
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Add myself to AUTHORS
2015-10-25 09:22:00 +01:00
reaperrr
1c98dc9a62
Remove SpiceExplosion impact sound
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Way too annoying, and the original didn't have this either.
2015-10-25 09:16:20 +01:00
reaperrr
fe85458dde
Fix animations and sounds of explosions
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Animation for small and medium explosion was reversed, sounds were wrong compared to original.
2015-10-25 09:15:36 +01:00
reaperrr
943e43a738
Remove unnecessary D2k ValidTargets entries
2015-10-25 09:15:35 +01:00
reaperrr
2a6a46f120
Remove redundant 100% versus values from D2k warheads
2015-10-25 09:15:34 +01:00
reaperrr
064a008f3e
Make D2k bazooka and quad rocket more inaccurate
2015-10-25 09:15:33 +01:00
reaperrr
64b4e92ab2
Tweaked D2k warhead falloffs
2015-10-25 09:15:32 +01:00
Biofreak1987
f02d87fa35
Add myself to AUTHORS
2015-10-25 09:15:15 +01:00
atlimit8
128574723a
Merge pull request #9753 from RoosterDragon/better-actor-lookups
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Improve some actor queries
2015-10-25 02:38:21 -05:00
Matthias Mailänder
40a7ab5a6a
Merge pull request #9628 from abcdefg30/luatime
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Fix Utils.FormatTime not working properly on different game speeds
2015-10-25 07:49:01 +01:00