abc013
|
3ec0aa55b9
|
Fixed zombie.shp
Added missing zombie attack frame
and other fixes.
|
2019-10-14 17:28:46 +02:00 |
|
tovl
|
33d089a9d6
|
Fix lastVisibleTarget not being set in FlyAttack and AttackActivity.
|
2019-10-14 01:22:04 +02:00 |
|
abcdefg30
|
1d90e08bd0
|
Guard against overlaps on HiDPI by having a 5px border on graphs
|
2019-10-14 01:02:23 +02:00 |
|
abcdefg30
|
acf028581a
|
Special case the TD spectator UI to fit the minimum width
|
2019-10-14 01:02:23 +02:00 |
|
abcdefg30
|
9084295d7c
|
Reduce the width of the combat stats tab
|
2019-10-14 01:02:23 +02:00 |
|
abcdefg30
|
3f89f74d8e
|
Reduce the Width of INGAME_OBSERVERSTATS_BG
|
2019-10-14 01:02:23 +02:00 |
|
reaperrr
|
88d930579b
|
Fix missing rules in prep update path
|
2019-10-13 22:37:03 +01:00 |
|
abc013
|
3d3814f336
|
Add isDead-check to the flamethrowers in allies06b
|
2019-10-13 18:14:10 +02:00 |
|
abc013
|
3e244998cd
|
Make normal difficulty on allies06b easier
|
2019-10-13 18:14:10 +02:00 |
|
Nakarin Srijumrat
|
17bec1435b
|
increased ingame edge scrollspeed to 30 from 10
|
2019-10-13 13:20:24 +02:00 |
|
teinarss
|
fa1ca981ac
|
Production should set SubCellInit
|
2019-10-12 00:08:15 +02:00 |
|
abcdefg30
|
e9020048fb
|
Add an update rule to remove 'yes' and 'no'
|
2019-10-12 00:07:05 +02:00 |
|
abcdefg30
|
76ad9962d7
|
Split off a new UpdatePath for changes not going into prep-1908
|
2019-10-12 00:07:05 +02:00 |
|
abcdefg30
|
55c3f313b1
|
Remove 'yes' and 'no' in favor of 'true' and 'false'
|
2019-10-12 00:07:05 +02:00 |
|
abc013
|
c4f48ad521
|
Use another plug location for placing plugs on a building when current plug location is already blocked
|
2019-10-11 22:52:55 +02:00 |
|
Paul Chote
|
ba2d2299d9
|
Update macOS launcher package.
This pulls in a fix for the missing libmono-native-compat.dylib
|
2019-10-11 21:58:32 +02:00 |
|
abcdefg30
|
f9f1167b62
|
Minor style fixes
|
2019-10-11 21:48:24 +02:00 |
|
abcdefg30
|
e2bbbde494
|
Reduce string allocations in ObserverStatsLogic
|
2019-10-11 21:48:24 +02:00 |
|
abcdefg30
|
3672b4e674
|
Keep army and income graph disabled if they were disabled once
|
2019-10-11 21:48:24 +02:00 |
|
abcdefg30
|
ee839869fc
|
Replace "$/min" by "Income" and increase graph update rates
|
2019-10-11 21:48:24 +02:00 |
|
abcdefg30
|
4ca42f6e83
|
Remove $/min from the basic stats
|
2019-10-11 21:48:24 +02:00 |
|
abcdefg30
|
0ad8320bff
|
Add an XAxisTicksPerLabel property to LineGraphWidget
|
2019-10-11 21:48:24 +02:00 |
|
abcdefg30
|
feb58801e0
|
Work around a recursive loop in TargetAndAttack
|
2019-10-11 21:00:53 +02:00 |
|
Paul Chote
|
3860cd1b98
|
Add "Deployed" checkbox in the map editor actor properties.
|
2019-10-10 19:50:05 +02:00 |
|
Paul Chote
|
c08e290f44
|
Add "Spawn Child Actor" checkbox in the map editor actor properties.
|
2019-10-10 19:50:05 +02:00 |
|
Paul Chote
|
966290a623
|
Add EditorActorCheckbox plumbing.
|
2019-10-10 19:50:05 +02:00 |
|
Paul Chote
|
5eaa99827d
|
Suppress MoveIntoWorldInit for map-placed Mobile actors.
|
2019-10-07 19:02:48 +02:00 |
|
tovl
|
eed00ded0d
|
pause MovePart when Mobile is paused.
|
2019-10-06 20:28:20 +01:00 |
|
Jonas A. Lind
|
1557f4c134
|
Redo buildpaletteorder for RA vehicles
Restructure RA's vehicle build tab. More streamlined and better looking.
|
2019-10-06 20:22:16 +02:00 |
|
abcdefg30
|
acea19312d
|
Fix FallsToEarth queueing an activity in its ctor
|
2019-10-06 14:42:50 +01:00 |
|
abcdefg30
|
56726a0533
|
Add an ICreationActivity interface
|
2019-10-06 14:42:50 +01:00 |
|
abcdefg30
|
39f8d34494
|
Fix setting the position of the wrong actor
|
2019-10-06 14:42:50 +01:00 |
|
abcdefg30
|
ab87e78dff
|
Fix the XAxis of LineGraphWidget not being updated properly
|
2019-10-06 13:10:58 +01:00 |
|
abcdefg30
|
548ff411ef
|
Cache method call results in variables in Draw of LineGraphWidget
|
2019-10-06 13:10:58 +01:00 |
|
Chris Cameron
|
36c48e1785
|
feat: Using a glDebugMessageCallback instead of glGetError on devices that support it
|
2019-10-05 21:26:20 +01:00 |
|
Punsho
|
460f5bbb30
|
Make EMP dissable subterranean units while they're underground
|
2019-10-05 19:19:57 +02:00 |
|
Punsho
|
d9ec3e0d88
|
Make EMP dissable detection of mobile sensor array
|
2019-10-05 19:19:57 +02:00 |
|
Punsho
|
e1e7691fb4
|
Make laser fence dissable on emp
|
2019-10-05 19:19:57 +02:00 |
|
tovl
|
ac6431acf8
|
Clean up usage of CancelActivity.
|
2019-10-05 19:07:54 +02:00 |
|
teinarss
|
1e786b8e31
|
Add null check to EditorDefaultBrush for resources
|
2019-10-05 18:39:39 +02:00 |
|
Paul Chote
|
575541ff4e
|
Remove double-negative from appimage wrapper.
|
2019-10-05 18:25:13 +02:00 |
|
Paul Chote
|
e94f20f7ca
|
Reset environment variables before switching mods.
|
2019-10-05 18:25:13 +02:00 |
|
Paul Chote
|
3bda890f7b
|
Add Engine.LaunchWrapper launch argument for mod switching.
|
2019-10-05 18:25:13 +02:00 |
|
Paul Chote
|
bdd0f68a4a
|
Compile using Mono 6.4.0.
|
2019-10-05 18:24:45 +02:00 |
|
Paul Chote
|
275365917c
|
Update packaged mono to 6.4.0.
|
2019-10-05 18:24:45 +02:00 |
|
SoScared
|
b9b7f435dd
|
Redo buildpaletteorder for D2K buildings
|
2019-10-05 18:21:08 +02:00 |
|
Andre Mohren
|
7f7341a369
|
Fixed incorrect sequence frame amount checks using Stride.
|
2019-10-05 18:03:09 +02:00 |
|
Paul Chote
|
c30bb28210
|
Filter invalid actors when loading and saving games.
|
2019-10-05 17:50:10 +02:00 |
|
Paul Chote
|
3ad3c39b21
|
Replace actor list with count in UnitBuilderBotModule.
|
2019-10-05 17:50:10 +02:00 |
|
abcdefg30
|
b839796b89
|
Fix double clicking a save in the save game dialogue loading it
|
2019-10-05 17:39:23 +02:00 |
|