Commit Graph

4071 Commits

Author SHA1 Message Date
Igor Popov
6cb9b3afda get rid of double slash in path to maps and content in support dir 2014-03-21 22:57:01 +04:00
Paul Chote
9541686de3 Add an order button for beacon placement. 2014-03-22 00:12:28 +13:00
Paul Chote
0bc3a68e9f Unify all mods on the C&C order button logic. 2014-03-22 00:02:41 +13:00
Paul Chote
c3ba27ef6c Reimplement ingame map downloading. 2014-03-21 23:33:15 +13:00
Paul Chote
e2e0728e20 Add a force start warning dialog. 2014-03-21 23:33:15 +13:00
Paul Chote
c5ba8548c4 Move C&C chrome definitions to more closely match the other mods. 2014-03-21 23:33:14 +13:00
Paul Chote
1020d45664 Split lobby map preview into its own logic class. 2014-03-21 23:33:14 +13:00
Paul Chote
de9ddc4716 Port RA pillbox to new garrison system. 2014-03-21 10:07:30 +13:00
Paul Chote
9993eacf65 Add upgrade rules. 2014-03-21 10:07:28 +13:00
Paul Chote
ea79eb28fc Allow Attack* to control a subset of armaments. 2014-03-21 10:03:53 +13:00
Matthias Mailänder
b31240ccc5 Merge pull request #4919 from pchote/mine-fixup
Remove duplication between Immobile and Mine.
2014-03-20 13:40:31 +01:00
Matthias Mailänder
400bb26e94 Merge pull request #4912 from pchote/exits
Clean up mobile world insertion.
2014-03-20 11:58:46 +01:00
Matthias Mailänder
88e1ecd2a4 Merge pull request #4920 from pchote/beacon-posters
Add beacon posters to TD
2014-03-20 11:46:22 +01:00
Matthias Mailänder
c0f10dc5c1 Merge pull request #4923 from pchote/td-ui-consistency
TD menu layout improvements.
2014-03-20 11:36:38 +01:00
Paul Chote
8535e8d257 Add settings tab to TD lobby. Partially fixes #4770. 2014-03-20 22:53:19 +13:00
Paul Chote
48f3d8f3c0 Make the TD menu button positions consistent. Fixes #4735. 2014-03-20 22:46:27 +13:00
Paul Chote
725f690aaa Add posters for TD airstrike and nuke. 2014-03-20 22:13:11 +13:00
Paul Chote
4b09ecd630 Remove duplication between Immobile and Mine. 2014-03-20 21:54:06 +13:00
Paul Chote
8b3b894fc5 Use MoveIntoWorld for production. 2014-03-19 13:40:33 +13:00
reaperrr
6db8952ce2 Added some remap to bottom platform edge of sam site. 2014-03-19 00:16:51 +01:00
reaperrr
1b0708eedc RA Engineer now uses team colors just like in C&C1. 2014-03-19 00:15:59 +01:00
Paul Chote
52e27f036a Add buildable concrete and weathering to D2k. Fixes #2249. 2014-03-18 15:46:07 +13:00
Paul Chote
3050cff67c Support concrete bibs in D2K. 2014-03-18 15:28:48 +13:00
Igor Popov
b5679a55fb remove free-coasts.oramap 2014-03-17 23:48:27 +04:00
Matthias Mailänder
77c0d4b7fb Merge pull request #4881 from joncloud/bleed
Fixed #4697 disconnect button label in single-player
2014-03-16 22:30:57 +01:00
joncloud
cd43bf118b Fixed #4697 - Added lobby disconnect hotkey, and renamed the button for single player.
Fixed #4697 - Corrected a misspelled hotkey.
2014-03-16 13:45:01 -07:00
Matthias Mailänder
c1453791d0 Merge pull request #4858 from cjshmyr/spyfix
Spy class refactoring
2014-03-16 09:04:16 +01:00
Curtis Shmyr
f8f60e52bc Replace Spy* with Disguise* for certain classes 2014-03-15 14:20:57 -06:00
Matthias Mailänder
90c8072591 render smoke above units 2014-03-14 18:52:47 +01:00
Matthias Mailänder
716fce4462 fixed ZOffset for burning husks
closes #4762
2014-03-14 18:52:45 +01:00
Matthias Mailänder
5d9b2d8b6e Merge pull request #4855 from ScottNZ/phase-transport
Improve cloaking logic and add phase transport
2014-03-14 11:40:18 +01:00
Paul Chote
5daef851e8 Merge pull request #4822 from Mailaender/map-test
Added checks for all map.yaml with Travis
2014-03-14 23:01:26 +13:00
Paul Chote
d785cc04a2 Merge pull request #4402 from Mailaender/gdi03
Added the 3rd GDI mission
2014-03-14 22:52:15 +13:00
ScottNZ
3980b6b7f2 Change submarine default stance to ReturnFire 2014-03-14 22:33:39 +13:00
ScottNZ
8af0310686 Let submarines detect other submarines 2014-03-14 22:33:39 +13:00
ScottNZ
34d1ccb82c Let hboxes detect cloaked units 2014-03-14 22:33:38 +13:00
ScottNZ
fc2c46a2c2 Let spy plane detect cloaked units 2014-03-14 22:33:38 +13:00
ScottNZ
4c1b70e28d Let only mine layers detect enemy mines 2014-03-14 22:33:38 +13:00
ScottNZ
5a5ed657d4 Let sniper detect cloaked units 2014-03-14 22:33:37 +13:00
ScottNZ
70dea5303f Change sniper to use ReturnFire instead of HoldFire stance by default 2014-03-14 22:33:36 +13:00
ScottNZ
687f1f9bcd Implement phase transport 2014-03-14 22:33:36 +13:00
ScottNZ
704c4c17f8 Adjust tooltip description for gunboat to mention its cloak detection ability 2014-03-14 22:33:36 +13:00
ScottNZ
15019d5b06 Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc 2014-03-14 22:33:35 +13:00
ScottNZ
5df88cb186 Remove cloak detection from ca and lst. Increase pt's cloak detection range to 4 and render a cloak detection range circle for it 2014-03-14 22:33:35 +13:00
ScottNZ
963db53b7b Adjust tooltip description for destroyer to mention its cloak detection ability 2014-03-14 22:33:34 +13:00
ScottNZ
9f69d13336 Let mobile radar jammer detect cloaked units 2014-03-14 22:33:34 +13:00
ScottNZ
58c648daa9 Let attack dog detect cloaked units 2014-03-14 22:33:33 +13:00
ScottNZ
5deb5e6686 Let radar dome detect cloaked units 2014-03-14 22:33:33 +13:00
Paul Chote
45ad52f737 Adjust C&C replay UI. 2014-03-14 10:07:54 +01:00
Matthias Mailänder
0c20e38443 add a pause/slowdown/play/fastforward button for replays
closes #4633
2014-03-14 10:07:54 +01:00