Commit Graph

1500 Commits

Author SHA1 Message Date
Andrew Aldridge
ba885907ba Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
Matthias Mailänder
a676c4f311 fix glitchy dino stand animations 2013-07-11 20:55:34 +02:00
Matthias Mailänder
dc2c16130b arming the dinos and making them buildable without cheats
no ranks and player color remapping for them though
2013-07-11 20:53:48 +02:00
Matthias Mailänder
d38a17ddf8 fix and add the funpark sequences 2013-07-11 20:53:48 +02:00
Matthias Mailänder
1740e95716 added rules for C&C dinosaurs being already shipped 2013-07-11 20:53:48 +02:00
Matthias Mailänder
7867277321 fix yaml for player controlled visceroid 2013-07-11 20:53:48 +02:00
Matthias Mailänder
cc15320963 removed non-playable aircraft from C&C developer mode 2013-07-11 20:53:48 +02:00
Matthias Mailänder
a90b3a9cd3 Merge pull request #3525 from pchote/ra-widget-cleanup
Widget fixes
2013-07-08 10:39:25 -07:00
Matthias Mailänder
f0f64010ec Merge pull request #3531 from pchote/world-targets
Convert more things to world coordinates
2013-07-08 10:33:25 -07:00
Paul Chote
e741e83fd4 Convert IonCannon to world coords. 2013-07-08 21:52:26 +12:00
Paul Chote
948eaa03c5 Fix lobby option checkbox widths. Fixes #3521. 2013-07-05 21:58:09 +12:00
Paul Chote
15b09d8938 Fix C&C lobby button order. 2013-07-05 21:54:36 +12:00
Paul Chote
f8313672ff Kill PowerBarWidget. Fixes #3446. 2013-07-05 21:50:34 +12:00
Paul Chote
6fa4e54022 Remove the hardcoded mess of RadarBinWidget. 2013-07-04 23:19:25 +12:00
ScottNZ
4f099348b2 Make captured hospitals in cnc/ra gradually heal all infantry units on the map 2013-07-04 18:38:49 +12:00
Paul Chote
c4190167ee Root the player bin in the lobby ui correctly. Fixes #3505. 2013-06-30 21:40:37 +12:00
Paul Chote
47406d8765 Overhaul lobby layout. 2013-06-30 20:34:25 +12:00
Paul Chote
a49bf40413 Replace add bots / assign with a combined slot options dropdown. 2013-06-30 14:29:49 +12:00
Paul Chote
0ad9e65577 Add group labels to the slots dropdown. 2013-06-30 12:29:52 +12:00
Paul Chote
04ae39caa5 Merge pull request #3467 from Mailaender/autotarget-bots
AutoTarget unarmed buildings again to help AI crush it's enemy
2013-06-29 04:16:34 -07:00
Paul Chote
e6eac5a6c0 Remove duplication between ra and d2k lobby yaml. 2013-06-29 13:29:39 +12:00
Paul Chote
528198977a Move color picker remap indices into a chrome metric. 2013-06-29 13:29:39 +12:00
Paul Chote
8307014de9 Improve kick button label for C&C. 2013-06-29 12:53:08 +12:00
Paul Chote
daf94e61e0 Add some noise to the C&C dialog textures. 2013-06-29 12:53:08 +12:00
ScottNZ
a6e5a0b53f Add temp banning to servers 2013-06-29 10:58:37 +12:00
Paul Chote
1fce900801 Set spectator color to white & remove selector. 2013-06-26 22:32:27 +12:00
Paul Chote
859af00f1c Remove unused spectator ready checkboxes. 2013-06-26 22:21:13 +12:00
Matthias Mailänder
52069c6788 also revert AutoTargetIgnore: for all buildings in cnc 2013-06-23 13:15:47 +02:00
Paul Chote
80c3cf479d Remove harvester dependency on RenderUnit. 2013-06-22 16:58:40 +12:00
Andy Perkins
23d9d611c1 Lobby, Add Bots button 2013-06-22 07:56:06 +10:00
Paul Chote
90d7f230ed Move RallyPoint offset into sequences. 2013-06-20 22:35:01 +12:00
Paul Chote
3095c6ea5f Move WithFire, Burns offsets into sequences. 2013-06-20 22:01:59 +12:00
Paul Chote
5084b30f3f Simplify RenderGunboat. 2013-06-20 21:53:31 +12:00
Paul Chote
ac0094176a Reduce C&C silo pip count to a reasonable number. 2013-06-20 18:39:27 +12:00
Paul Chote
e99d0a0b43 RenderBuildingRefinery -> WithResources. 2013-06-20 18:28:33 +12:00
Paul Chote
f376eb9b2a Move proc light offset into sequences. Fixes #3391. 2013-06-20 17:59:27 +12:00
Chris Forbes
979ac4f91f Merge pull request #3407 from pchote/voxel-fbo
Voxel refactoring
2013-06-19 14:57:17 -07:00
Paul Chote
a0e224ec71 Add a Credits menu. Fixes #2864. 2013-06-19 13:21:29 +12:00
Chris Forbes
6c1d4efb07 remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
9b576d3fdd Add a visualization layer for renderable geometry. 2013-06-15 19:16:08 +12:00
Curtis Shmyr
6a1b37b5b7 Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits. 2013-06-11 20:44:06 -06:00
ScottNZ
5184cee3ca Rework aircraft destruction to use husks instead of the original actor 2013-06-07 05:04:47 +12:00
Chris Forbes
646b94e7cb Merge pull request #3348 from pchote/rendersprites
Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
4552bbf19f Merge pull request #3345 from reaperrr/minorfixes01
Some minor fixes
2013-05-31 18:38:14 -07:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Paul Chote
cae9bef807 Merge pull request #3310 from psydev/bleed
new cnc map: deterring democracy (expansion of east vs. west)
2013-05-28 03:12:08 -07:00
psydev
e885e428ae removed debugretaliate and debugautotarget entries 2013-05-27 15:22:22 -07:00
reaperrr
d4b21ce206 removing tech center sequence duplicate.
there already is a more 'sophisticated' entry in map.yaml.
2013-05-27 21:23:51 +02:00
psydev
f31912aa42 reduce orca reload time, similar to earlier levels
Orca was over-nerfed with respect to reload time. It was not effective at finishing off vehicles and buildings if it ran out of ammo, because it took way too long to reload.

Its reload time has been set to the old one, but now it reloads 2 pips at a time, so it is slightly slower than originally, but not by much. It's a bit OP when it loads one at a time, it seems.
2013-05-26 18:42:58 -07:00