Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
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* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
Matthias Mailänder
a676c4f311
fix glitchy dino stand animations
2013-07-11 20:55:34 +02:00
Matthias Mailänder
dc2c16130b
arming the dinos and making them buildable without cheats
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no ranks and player color remapping for them though
2013-07-11 20:53:48 +02:00
Matthias Mailänder
d38a17ddf8
fix and add the funpark sequences
2013-07-11 20:53:48 +02:00
Matthias Mailänder
1740e95716
added rules for C&C dinosaurs being already shipped
2013-07-11 20:53:48 +02:00
Matthias Mailänder
7867277321
fix yaml for player controlled visceroid
2013-07-11 20:53:48 +02:00
Matthias Mailänder
cc15320963
removed non-playable aircraft from C&C developer mode
2013-07-11 20:53:48 +02:00
Matthias Mailänder
a90b3a9cd3
Merge pull request #3525 from pchote/ra-widget-cleanup
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Widget fixes
2013-07-08 10:39:25 -07:00
Matthias Mailänder
f0f64010ec
Merge pull request #3531 from pchote/world-targets
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Convert more things to world coordinates
2013-07-08 10:33:25 -07:00
Paul Chote
e741e83fd4
Convert IonCannon to world coords.
2013-07-08 21:52:26 +12:00
Paul Chote
948eaa03c5
Fix lobby option checkbox widths. Fixes #3521 .
2013-07-05 21:58:09 +12:00
Paul Chote
15b09d8938
Fix C&C lobby button order.
2013-07-05 21:54:36 +12:00
Paul Chote
f8313672ff
Kill PowerBarWidget. Fixes #3446 .
2013-07-05 21:50:34 +12:00
Paul Chote
6fa4e54022
Remove the hardcoded mess of RadarBinWidget.
2013-07-04 23:19:25 +12:00
ScottNZ
4f099348b2
Make captured hospitals in cnc/ra gradually heal all infantry units on the map
2013-07-04 18:38:49 +12:00
Paul Chote
c4190167ee
Root the player bin in the lobby ui correctly. Fixes #3505 .
2013-06-30 21:40:37 +12:00
Paul Chote
47406d8765
Overhaul lobby layout.
2013-06-30 20:34:25 +12:00
Paul Chote
a49bf40413
Replace add bots / assign with a combined slot options dropdown.
2013-06-30 14:29:49 +12:00
Paul Chote
0ad9e65577
Add group labels to the slots dropdown.
2013-06-30 12:29:52 +12:00
Paul Chote
04ae39caa5
Merge pull request #3467 from Mailaender/autotarget-bots
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AutoTarget unarmed buildings again to help AI crush it's enemy
2013-06-29 04:16:34 -07:00
Paul Chote
e6eac5a6c0
Remove duplication between ra and d2k lobby yaml.
2013-06-29 13:29:39 +12:00
Paul Chote
528198977a
Move color picker remap indices into a chrome metric.
2013-06-29 13:29:39 +12:00
Paul Chote
8307014de9
Improve kick button label for C&C.
2013-06-29 12:53:08 +12:00
Paul Chote
daf94e61e0
Add some noise to the C&C dialog textures.
2013-06-29 12:53:08 +12:00
ScottNZ
a6e5a0b53f
Add temp banning to servers
2013-06-29 10:58:37 +12:00
Paul Chote
1fce900801
Set spectator color to white & remove selector.
2013-06-26 22:32:27 +12:00
Paul Chote
859af00f1c
Remove unused spectator ready checkboxes.
2013-06-26 22:21:13 +12:00
Matthias Mailänder
52069c6788
also revert AutoTargetIgnore: for all buildings in cnc
2013-06-23 13:15:47 +02:00
Paul Chote
80c3cf479d
Remove harvester dependency on RenderUnit.
2013-06-22 16:58:40 +12:00
Andy Perkins
23d9d611c1
Lobby, Add Bots button
2013-06-22 07:56:06 +10:00
Paul Chote
90d7f230ed
Move RallyPoint offset into sequences.
2013-06-20 22:35:01 +12:00
Paul Chote
3095c6ea5f
Move WithFire, Burns offsets into sequences.
2013-06-20 22:01:59 +12:00
Paul Chote
5084b30f3f
Simplify RenderGunboat.
2013-06-20 21:53:31 +12:00
Paul Chote
ac0094176a
Reduce C&C silo pip count to a reasonable number.
2013-06-20 18:39:27 +12:00
Paul Chote
e99d0a0b43
RenderBuildingRefinery -> WithResources.
2013-06-20 18:28:33 +12:00
Paul Chote
f376eb9b2a
Move proc light offset into sequences. Fixes #3391 .
2013-06-20 17:59:27 +12:00
Chris Forbes
979ac4f91f
Merge pull request #3407 from pchote/voxel-fbo
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Voxel refactoring
2013-06-19 14:57:17 -07:00
Paul Chote
a0e224ec71
Add a Credits menu. Fixes #2864 .
2013-06-19 13:21:29 +12:00
Chris Forbes
6c1d4efb07
remove useless Buildable.BuiltAt
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V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
9b576d3fdd
Add a visualization layer for renderable geometry.
2013-06-15 19:16:08 +12:00
Curtis Shmyr
6a1b37b5b7
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
ScottNZ
5184cee3ca
Rework aircraft destruction to use husks instead of the original actor
2013-06-07 05:04:47 +12:00
Chris Forbes
646b94e7cb
Merge pull request #3348 from pchote/rendersprites
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Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
4552bbf19f
Merge pull request #3345 from reaperrr/minorfixes01
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Some minor fixes
2013-05-31 18:38:14 -07:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Paul Chote
cae9bef807
Merge pull request #3310 from psydev/bleed
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new cnc map: deterring democracy (expansion of east vs. west)
2013-05-28 03:12:08 -07:00
psydev
e885e428ae
removed debugretaliate and debugautotarget entries
2013-05-27 15:22:22 -07:00
reaperrr
d4b21ce206
removing tech center sequence duplicate.
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there already is a more 'sophisticated' entry in map.yaml.
2013-05-27 21:23:51 +02:00
psydev
f31912aa42
reduce orca reload time, similar to earlier levels
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Orca was over-nerfed with respect to reload time. It was not effective at finishing off vehicles and buildings if it ran out of ammo, because it took way too long to reload.
Its reload time has been set to the old one, but now it reloads 2 pips at a time, so it is slightly slower than originally, but not by much. It's a bit OP when it loads one at a time, it seems.
2013-05-26 18:42:58 -07:00