Commit Graph

3313 Commits

Author SHA1 Message Date
Matthias Mailänder
400bb26e94 Merge pull request #4912 from pchote/exits
Clean up mobile world insertion.
2014-03-20 11:58:46 +01:00
Matthias Mailänder
88e1ecd2a4 Merge pull request #4920 from pchote/beacon-posters
Add beacon posters to TD
2014-03-20 11:46:22 +01:00
Matthias Mailänder
468df7986a Merge pull request #4921 from pchote/mod-browser-fix
Remove incorrect padding from the top of the mod browser list.
2014-03-20 11:40:12 +01:00
Matthias Mailänder
c0f10dc5c1 Merge pull request #4923 from pchote/td-ui-consistency
TD menu layout improvements.
2014-03-20 11:36:38 +01:00
Paul Chote
8535e8d257 Add settings tab to TD lobby. Partially fixes #4770. 2014-03-20 22:53:19 +13:00
Paul Chote
3355add49d Remove incorrect padding from the top of the mod browser list. 2014-03-20 22:34:42 +13:00
Paul Chote
94e30503a7 Allow support powers to define a poster image for beacons. 2014-03-20 22:13:11 +13:00
Paul Chote
c223e23572 Remove RenderInfantry dependency on Mobile. 2014-03-19 14:28:38 +13:00
Paul Chote
2b3e116f74 Remove RenderLandingCraft dependency on Mobile. 2014-03-19 14:28:38 +13:00
Paul Chote
de735fbd27 Use MoveIntoWorld for transports. Fixes #4758. 2014-03-19 14:28:38 +13:00
Paul Chote
262e0fc484 Use MoveIntoWorld for Enter activities. 2014-03-19 13:40:33 +13:00
Paul Chote
8b3b894fc5 Use MoveIntoWorld for production. 2014-03-19 13:40:33 +13:00
Paul Chote
ac5a4589ea Add IMove.MoveIntoWorld and IMove.VisualMove. 2014-03-19 13:40:32 +13:00
Paul Chote
dfbce62024 Don't show the main menu when returning to the server browser.
Fixes #4902.
2014-03-19 12:25:30 +13:00
Paul Chote
c01c5ff72d Actors outside the world can't grant buildable area. 2014-03-18 15:46:07 +13:00
Paul Chote
972f3ae8dc Don't stomp over other building's influence. 2014-03-18 15:46:07 +13:00
Paul Chote
e367ce4457 Fix BuildingInfluence style nits. 2014-03-18 15:46:07 +13:00
Paul Chote
9f31304743 Don't notify when the world attacks your base. 2014-03-18 15:28:49 +13:00
Paul Chote
e6c041e53f Fix PBOG and Building to support concrete placement. 2014-03-18 15:28:49 +13:00
Paul Chote
cc34a40ebc Add RemoveImmediately trait for things that should only exist for one tick. 2014-03-18 15:28:49 +13:00
Paul Chote
50d89629a2 Add BuildableTerrainLayer and LaysTerrain traits. 2014-03-18 15:28:49 +13:00
Paul Chote
3050cff67c Support concrete bibs in D2K. 2014-03-18 15:28:48 +13:00
Matthias Mailänder
9209c52cb5 Merge pull request #4891 from cjshmyr/spy-health
Fix enemy spies showing an enemy health bar when disguised as an ally - closes #4780
2014-03-17 20:55:58 +01:00
Matthias Mailänder
7cfe18d332 Merge pull request #4878 from pchote/mapcache
Reorganize map management and preview generation
2014-03-17 20:49:58 +01:00
Curtis Shmyr
76f7e87633 Add Actor.IsDisguised 2014-03-16 19:37:38 -06:00
Matthias Mailänder
77c0d4b7fb Merge pull request #4881 from joncloud/bleed
Fixed #4697 disconnect button label in single-player
2014-03-16 22:30:57 +01:00
joncloud
cd43bf118b Fixed #4697 - Added lobby disconnect hotkey, and renamed the button for single player.
Fixed #4697 - Corrected a misspelled hotkey.
2014-03-16 13:45:01 -07:00
Paul Chote
2106393122 Simplify the server browser code. 2014-03-16 21:46:00 +13:00
Paul Chote
a501828660 Simplify the map chooser code. 2014-03-16 21:45:59 +13:00
Paul Chote
4c4783262f Simplify the replay browser code. 2014-03-16 21:45:59 +13:00
Paul Chote
c30b18a9d6 Introduce MapCache and MapPreview for improved UI map previews. 2014-03-16 21:45:59 +13:00
Paul Chote
63068d5a7c Fix Map.GetSpawnPoints to return CPos. 2014-03-16 21:45:59 +13:00
Paul Chote
3392d00294 More style fixes.
Also fixes bogus recursive storage of OnGameStart
when a player is disconnected from the server.
2014-03-16 21:45:59 +13:00
Matthias Mailänder
e4d5404c6c StyleCop 2014-03-16 21:45:59 +13:00
Matthias Mailänder
634567f98e don't display headers when player panel is invisible 2014-03-16 21:45:58 +13:00
Matthias Mailänder
fafd9e81a9 convert to Unix line endings 2014-03-16 21:45:58 +13:00
Matthias Mailänder
c1453791d0 Merge pull request #4858 from cjshmyr/spyfix
Spy class refactoring
2014-03-16 09:04:16 +01:00
Curtis Shmyr
f8f60e52bc Replace Spy* with Disguise* for certain classes 2014-03-15 14:20:57 -06:00
Curtis Shmyr
8576c24988 Add IEffectiveOwner trait 2014-03-14 19:36:51 -06:00
Paul Chote
baf3c55f26 A simple fix for BelowUnits breaking z-offsets. 2014-03-14 18:52:47 +01:00
Matthias Mailänder
5d9b2d8b6e Merge pull request #4855 from ScottNZ/phase-transport
Improve cloaking logic and add phase transport
2014-03-14 11:40:18 +01:00
ScottNZ
acea219f55 Remove actor generation increment when entering cloak 2014-03-14 22:33:37 +13:00
ScottNZ
15019d5b06 Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc 2014-03-14 22:33:35 +13:00
ScottNZ
f80710ac7a Let cloaked units optionally uncloak when unloading 2014-03-14 22:33:34 +13:00
Paul Chote
d5edbc2bc7 Tick the game timer status independently of the game rate. 2014-03-14 10:07:54 +01:00
Paul Chote
45ad52f737 Adjust C&C replay UI. 2014-03-14 10:07:54 +01:00
Matthias Mailänder
0c20e38443 add a pause/slowdown/play/fastforward button for replays
closes #4633
2014-03-14 10:07:54 +01:00
Matthias Mailänder
c5ef9cbfb2 moved internal time step setting to Game
player should not be able change it as it is not synced yet
2014-03-14 10:07:32 +01:00
Matthias Mailänder
fbf408b886 add a spectator player that shares shroud with everyone
closes #4607
2014-03-13 21:57:59 +01:00
Paul Chote
acda996227 Remove airstrike beacon when the attack begins. 2014-03-13 01:03:24 +13:00