Matthias Mailänder
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400bb26e94
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Merge pull request #4912 from pchote/exits
Clean up mobile world insertion.
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2014-03-20 11:58:46 +01:00 |
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Matthias Mailänder
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88e1ecd2a4
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Merge pull request #4920 from pchote/beacon-posters
Add beacon posters to TD
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2014-03-20 11:46:22 +01:00 |
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Matthias Mailänder
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468df7986a
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Merge pull request #4921 from pchote/mod-browser-fix
Remove incorrect padding from the top of the mod browser list.
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2014-03-20 11:40:12 +01:00 |
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Matthias Mailänder
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c0f10dc5c1
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Merge pull request #4923 from pchote/td-ui-consistency
TD menu layout improvements.
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2014-03-20 11:36:38 +01:00 |
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Paul Chote
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8535e8d257
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Add settings tab to TD lobby. Partially fixes #4770.
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2014-03-20 22:53:19 +13:00 |
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Paul Chote
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3355add49d
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Remove incorrect padding from the top of the mod browser list.
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2014-03-20 22:34:42 +13:00 |
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Paul Chote
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94e30503a7
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Allow support powers to define a poster image for beacons.
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2014-03-20 22:13:11 +13:00 |
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Paul Chote
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c223e23572
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Remove RenderInfantry dependency on Mobile.
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2014-03-19 14:28:38 +13:00 |
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Paul Chote
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2b3e116f74
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Remove RenderLandingCraft dependency on Mobile.
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2014-03-19 14:28:38 +13:00 |
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Paul Chote
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de735fbd27
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Use MoveIntoWorld for transports. Fixes #4758.
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2014-03-19 14:28:38 +13:00 |
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Paul Chote
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262e0fc484
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Use MoveIntoWorld for Enter activities.
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2014-03-19 13:40:33 +13:00 |
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Paul Chote
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8b3b894fc5
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Use MoveIntoWorld for production.
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2014-03-19 13:40:33 +13:00 |
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Paul Chote
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ac5a4589ea
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Add IMove.MoveIntoWorld and IMove.VisualMove.
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2014-03-19 13:40:32 +13:00 |
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Paul Chote
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dfbce62024
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Don't show the main menu when returning to the server browser.
Fixes #4902.
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2014-03-19 12:25:30 +13:00 |
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Paul Chote
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c01c5ff72d
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Actors outside the world can't grant buildable area.
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2014-03-18 15:46:07 +13:00 |
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Paul Chote
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972f3ae8dc
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Don't stomp over other building's influence.
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2014-03-18 15:46:07 +13:00 |
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Paul Chote
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e367ce4457
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Fix BuildingInfluence style nits.
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2014-03-18 15:46:07 +13:00 |
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Paul Chote
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9f31304743
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Don't notify when the world attacks your base.
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2014-03-18 15:28:49 +13:00 |
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Paul Chote
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e6c041e53f
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Fix PBOG and Building to support concrete placement.
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2014-03-18 15:28:49 +13:00 |
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Paul Chote
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cc34a40ebc
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Add RemoveImmediately trait for things that should only exist for one tick.
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2014-03-18 15:28:49 +13:00 |
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Paul Chote
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50d89629a2
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Add BuildableTerrainLayer and LaysTerrain traits.
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2014-03-18 15:28:49 +13:00 |
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Paul Chote
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3050cff67c
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Support concrete bibs in D2K.
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2014-03-18 15:28:48 +13:00 |
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Matthias Mailänder
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9209c52cb5
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Merge pull request #4891 from cjshmyr/spy-health
Fix enemy spies showing an enemy health bar when disguised as an ally - closes #4780
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2014-03-17 20:55:58 +01:00 |
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Matthias Mailänder
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7cfe18d332
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Merge pull request #4878 from pchote/mapcache
Reorganize map management and preview generation
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2014-03-17 20:49:58 +01:00 |
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Curtis Shmyr
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76f7e87633
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Add Actor.IsDisguised
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2014-03-16 19:37:38 -06:00 |
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Matthias Mailänder
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77c0d4b7fb
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Merge pull request #4881 from joncloud/bleed
Fixed #4697 disconnect button label in single-player
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2014-03-16 22:30:57 +01:00 |
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joncloud
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cd43bf118b
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Fixed #4697 - Added lobby disconnect hotkey, and renamed the button for single player.
Fixed #4697 - Corrected a misspelled hotkey.
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2014-03-16 13:45:01 -07:00 |
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Paul Chote
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2106393122
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Simplify the server browser code.
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2014-03-16 21:46:00 +13:00 |
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Paul Chote
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a501828660
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Simplify the map chooser code.
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2014-03-16 21:45:59 +13:00 |
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Paul Chote
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4c4783262f
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Simplify the replay browser code.
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2014-03-16 21:45:59 +13:00 |
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Paul Chote
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c30b18a9d6
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Introduce MapCache and MapPreview for improved UI map previews.
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2014-03-16 21:45:59 +13:00 |
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Paul Chote
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63068d5a7c
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Fix Map.GetSpawnPoints to return CPos.
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2014-03-16 21:45:59 +13:00 |
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Paul Chote
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3392d00294
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More style fixes.
Also fixes bogus recursive storage of OnGameStart
when a player is disconnected from the server.
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2014-03-16 21:45:59 +13:00 |
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Matthias Mailänder
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e4d5404c6c
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StyleCop
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2014-03-16 21:45:59 +13:00 |
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Matthias Mailänder
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634567f98e
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don't display headers when player panel is invisible
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2014-03-16 21:45:58 +13:00 |
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Matthias Mailänder
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fafd9e81a9
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convert to Unix line endings
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2014-03-16 21:45:58 +13:00 |
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Matthias Mailänder
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c1453791d0
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Merge pull request #4858 from cjshmyr/spyfix
Spy class refactoring
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2014-03-16 09:04:16 +01:00 |
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Curtis Shmyr
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f8f60e52bc
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Replace Spy* with Disguise* for certain classes
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2014-03-15 14:20:57 -06:00 |
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Curtis Shmyr
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8576c24988
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Add IEffectiveOwner trait
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2014-03-14 19:36:51 -06:00 |
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Paul Chote
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baf3c55f26
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A simple fix for BelowUnits breaking z-offsets.
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2014-03-14 18:52:47 +01:00 |
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Matthias Mailänder
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5d9b2d8b6e
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Merge pull request #4855 from ScottNZ/phase-transport
Improve cloaking logic and add phase transport
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2014-03-14 11:40:18 +01:00 |
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ScottNZ
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acea219f55
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Remove actor generation increment when entering cloak
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2014-03-14 22:33:37 +13:00 |
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ScottNZ
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15019d5b06
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Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc
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2014-03-14 22:33:35 +13:00 |
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ScottNZ
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f80710ac7a
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Let cloaked units optionally uncloak when unloading
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2014-03-14 22:33:34 +13:00 |
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Paul Chote
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d5edbc2bc7
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Tick the game timer status independently of the game rate.
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2014-03-14 10:07:54 +01:00 |
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Paul Chote
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45ad52f737
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Adjust C&C replay UI.
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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0c20e38443
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add a pause/slowdown/play/fastforward button for replays
closes #4633
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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c5ef9cbfb2
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moved internal time step setting to Game
player should not be able change it as it is not synced yet
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2014-03-14 10:07:32 +01:00 |
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Matthias Mailänder
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fbf408b886
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add a spectator player that shares shroud with everyone
closes #4607
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2014-03-13 21:57:59 +01:00 |
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Paul Chote
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acda996227
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Remove airstrike beacon when the attack begins.
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2014-03-13 01:03:24 +13:00 |
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