abcdefg30
40e8c5136d
Fix the close enough check in Repair.cs
2017-06-04 15:35:40 +02:00
Paul Chote
abdcf90c30
Ship VERSION with binary releases.
2017-06-04 13:21:27 +02:00
Paul Chote
36d7b5131e
Use ContentInstallerMod in MainMenuLogic.
2017-06-04 13:21:27 +02:00
Paul Chote
f79a3a8d03
Use engine version in crash logs.
2017-06-04 13:21:27 +02:00
Paul Chote
f7db7e3308
Use engine version for master server queries.
2017-06-04 13:21:27 +02:00
Paul Chote
49f0e35bd7
Add engine VERSION file.
2017-06-04 13:21:27 +02:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7fd0a3aa58
Lint check and yaml enforcement for HitShape
...
Now that Health no longer provides a HitShape, actors with Health need at
least one HitShape trait.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
reaperrr
43b55ae333
Move Shape from Health to new HitShape trait
...
Renamed Shape to Type
2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c
Fix inconsistent rules in preparation of HitShape refactor
...
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
Mustafa Alperen Seki
61afa096e3
Add 8PLAY6
2017-06-03 16:17:34 +02:00
Mustafa Alperen Seki
aa9c00367b
Add 8PLAY2
2017-06-03 16:14:52 +02:00
Oliver Brakmann
677904c682
Hide tooltips for unoccupied spawnpoints in the replay browser
2017-06-03 15:56:27 +02:00
rob-v
fc0495ac27
Fix keys scrolling stuck (+ some function double calls)
2017-06-01 23:07:25 +02:00
Mustafa Alperen Seki
f4988356a0
Add 8PLAY4
2017-06-01 20:28:48 +02:00
Mustafa Alperen Seki
8bcc2b30d9
Add 8PLAY1
2017-06-01 20:14:59 +02:00
Andre Mohren
96ca3baff8
Fixed PNGLoader crash with palette containing less than 256 colors.
2017-05-31 20:34:09 +02:00
Oliver Brakmann
a869dacdc4
Remove tooltips from map preview in MP server browser
2017-05-30 22:30:31 +01:00
rob-v
ada5b6d0e5
Add Unit stance hotkeys, remove Cycle Stance hotkey
2017-05-30 21:16:31 +02:00
Andre Mohren
d080a47cbf
Allow load screens to override StartGame.
2017-05-30 18:15:28 +02:00
atlimit8
afa5a7772d
Split ConditionByStance in AutoTarget
2017-05-29 20:41:10 +01:00
atlimit8
cadfbe8a29
Grant condition by unit stance
2017-05-29 20:41:10 +01:00
reaperrr
5834d7615b
Fix Rectangle OuterRadius
...
Rectangle shapes always assumed that either top-left or bottom-right would have the largest distance from actor center, which is wrong, because depending on the position of the shape, top-right or bottom-left can be the furthest away corner as well, potentially resulting in a too small OuterRadius.
2017-05-29 07:41:20 -05:00
reaperrr
bc5eb66088
Add OuterRadius debug overlay to Rectangle and Capsule
...
Circle obviously doesn't need it now (might change with the introduction of offsets, but we can still add it when that happens).
2017-05-29 07:41:20 -05:00
reaperrr
8d69d26542
Add debug overlay for custom TargetPositions
2017-05-29 07:41:20 -05:00
reaperrr
479795f494
Fix D2k repair pad footprint
...
To match the original.
2017-05-29 07:41:20 -05:00
rob-v
45041bde14
Dispose-stop Beacon on closing server browser
2017-05-29 13:28:39 +01:00
rob-v
9a9920e4af
Catch and ignore BeaconLib errors
2017-05-29 13:28:39 +01:00
abcdefg30
e1b7fc2617
Replace the removed SupplyTruck trait in disable-player-experience.yaml
2017-05-29 07:15:57 -05:00
Paul Chote
45b13dabfb
Explicitly implement interfaces in AttackBase.
2017-05-29 06:27:19 -05:00
Paul Chote
34844e87a3
Replace Lazy trait lookups with INotifyCreated.
2017-05-29 06:27:19 -05:00
Paul Chote
69587a2128
Move InstallShieldPackage to Mods.Common.
2017-05-29 12:41:28 +02:00
Paul Chote
e5222f95f6
Remove ambiguity from FileSystem references.
2017-05-29 12:41:28 +02:00
Paul Chote
ba7290cc2c
Move classic-mod package loaders and support files to Mods.Cnc.
2017-05-29 12:41:28 +02:00
Paul Chote
28fdb71163
Remove mod chooser reference from music installation prompt.
2017-05-29 12:33:20 +02:00
Paul Chote
8321d1f3e3
Remove legacy FileSystem.OpenPackage(string, IReadOnlyPackage).
2017-05-29 12:27:24 +02:00
Paul Chote
df40d38b91
Rework read/write zip file loading/saving.
2017-05-29 12:20:32 +02:00
evgeniysergeev
c06df1ed21
make IsCloseEnoughToBase function virtual
2017-05-29 11:50:56 +02:00
abcdefg30
aecfff905d
Throw a more detailed error message when creating invalid frozen actors
2017-05-28 14:02:18 +02:00
abcdefg30
2a3139dc39
Add a IAutoSelctionSizeInfo trait interface
2017-05-28 14:02:18 +02:00
Mustafa Alperen Seki
767fd5438e
Add Ordos 3b
2017-05-28 13:49:08 +02:00
Paul Chote
a43ec158fa
Update error messages.
2017-05-27 13:03:47 +02:00
Paul Chote
7f3f36885a
Fix bogus variable names in widget widths.
2017-05-27 13:00:00 +02:00
Paul Chote
29d827079e
Fix "game" chat tab mouseover not working from globalchat login tab.
2017-05-27 13:00:00 +02:00
Paul Chote
b104f8baa2
Improve handling of unknown error codes.
2017-05-27 12:43:25 +02:00
Glenn Martin Jensen
e8b2a12714
Add support for blacklist response
...
Adds support for the new blacklist response in servernames
2017-05-27 12:43:25 +02:00
Paul Chote
0ddc4360fe
Remove unused MiniYaml DictFromFile.
2017-05-26 23:02:25 -05:00
Paul Chote
c6816cd33f
Persist unknown settings.yaml entries across load/save.
2017-05-26 23:02:25 -05:00
Paul Chote
b1ac1d06e3
Catch and ignore exceptions while loading map previews.
2017-05-26 23:41:30 +02:00