Matija Hustić
cd8a15271c
Downward lookahead.
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Added downward lookahead capability.
2015-10-11 22:15:30 +02:00
Matija Hustić
b9e57d33c3
Added lookahead, launch speed & angle computation.
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The missiles should be more intelligent, avoiding cliffs,
surmounting inclines and flexibly selecting appropriate
launch speed and angle to avoid a close incline or miss
a close target.
2015-10-11 22:02:02 +02:00
Matija Hustić
41f57f2a15
Missile projectile refactor.
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Introduces:
Vertical rate of turn
Customizable vertical launch angle
Delayed activation of the homing mechanism / propulsion
Freefall while propulsion deactivated
Customizable explosion altitude (for airburst)
Customizable cruise altitude (when target out of range)
Height checks for terrain impact and shadow rendering
Acceleration (instead of constant speed from launch to impact)
2015-10-11 22:02:01 +02:00
reaperrr
4cf27fc207
Replace duplicate BlockedByActor with BlocksProjectiles.AnyBlockingActorAt
2015-09-30 23:54:21 +02:00
reaperrr
7e1f29d4c5
Made BlocksProjectiles upgradable
2015-09-30 21:54:35 +02:00
Matthias Mailänder
defba7aece
lint check player palette reference
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and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
Pavel Penev
0ac0fed15c
Merge pull request #9340 from reaperrr/d2k-bal-weapons
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Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
8e737d09c1
Temporary work-around for D2k deviator missile
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The lint check doesn't handle player palettes properly yet.
2015-09-19 17:40:01 +02:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
reaperrr
433eac34b5
Fixes missile shadow on elevated terrain
2015-08-08 20:14:05 +02:00
reaperrr
efc7915f4f
Made projectile shadows heightmap-aware.
2015-08-03 23:36:16 +02:00
Matthias Mailänder
c8c0cc52b6
add missing sequence references and add spaces for readability
2015-07-19 19:24:18 +02:00
Matthias Mailänder
56e9bcd96e
rename RangeSquard to LengthSquared
2015-07-09 21:16:01 +02:00
Matthias Mailänder
8d8d7ab8ea
rename WRange to WDist in documentation
2015-07-09 12:36:29 +02:00
Matthias Mailänder
413baf9d8b
rename WDist.Range to WDist.Length
2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Paul Chote
3994e1eec9
Use FogObscures(WPos).
2015-06-07 19:50:03 +01:00
Matthias Mailänder
ea5003cd2d
add new long WRange.RangeSquared to avoid integer overflows
2015-05-31 23:51:30 +02:00
reaperrr
6ab73fa982
Made projectile effects accept empty values to disable/negate image or sequence.
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In addition to accepting null.
2015-05-24 10:02:53 +02:00
reaperrr
8bc31a4ae2
Make smoke trail palette customisable, add player color trail support to bullets & missiles
2015-03-27 13:59:33 +01:00
reaperrr
d531d29791
Add/tweak some descriptions and streamline style/organisation of
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projectile and explosion effects code
2015-03-27 00:11:32 +01:00
reaperrr
c92b2298c3
Remove missile TurboBoost
2015-03-27 00:04:39 +01:00
reaperrr
2a4719b88b
Rename Missile ROT to RateOfTurn
2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
reaperrr
fb710f15bb
Move projectile palette definition from weapon to projectile effects
2015-03-27 00:04:36 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
steelphase
3c60794e2e
Mods.Common Effects
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Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00