Commit Graph

33 Commits

Author SHA1 Message Date
Matija Hustić
cd8a15271c Downward lookahead.
Added downward lookahead capability.
2015-10-11 22:15:30 +02:00
Matija Hustić
b9e57d33c3 Added lookahead, launch speed & angle computation.
The missiles should be more intelligent, avoiding cliffs,
surmounting inclines and flexibly selecting appropriate
launch speed and angle to avoid a close incline or miss
a close target.
2015-10-11 22:02:02 +02:00
Matija Hustić
41f57f2a15 Missile projectile refactor.
Introduces:

Vertical rate of turn
Customizable vertical launch angle
Delayed activation of the homing mechanism / propulsion
Freefall while propulsion deactivated
Customizable explosion altitude (for airburst)
Customizable cruise altitude (when target out of range)
Height checks for terrain impact and shadow rendering
Acceleration (instead of constant speed from launch to impact)
2015-10-11 22:02:01 +02:00
reaperrr
4cf27fc207 Replace duplicate BlockedByActor with BlocksProjectiles.AnyBlockingActorAt 2015-09-30 23:54:21 +02:00
reaperrr
7e1f29d4c5 Made BlocksProjectiles upgradable 2015-09-30 21:54:35 +02:00
Matthias Mailänder
defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
Pavel Penev
0ac0fed15c Merge pull request #9340 from reaperrr/d2k-bal-weapons
Changed D2k health, armor types and weapon stats to match original
2015-09-22 23:55:25 +03:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
8e737d09c1 Temporary work-around for D2k deviator missile
The lint check doesn't handle player palettes properly yet.
2015-09-19 17:40:01 +02:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
reaperrr
433eac34b5 Fixes missile shadow on elevated terrain 2015-08-08 20:14:05 +02:00
reaperrr
efc7915f4f Made projectile shadows heightmap-aware. 2015-08-03 23:36:16 +02:00
Matthias Mailänder
c8c0cc52b6 add missing sequence references and add spaces for readability 2015-07-19 19:24:18 +02:00
Matthias Mailänder
56e9bcd96e rename RangeSquard to LengthSquared 2015-07-09 21:16:01 +02:00
Matthias Mailänder
8d8d7ab8ea rename WRange to WDist in documentation 2015-07-09 12:36:29 +02:00
Matthias Mailänder
413baf9d8b rename WDist.Range to WDist.Length 2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Paul Chote
3994e1eec9 Use FogObscures(WPos). 2015-06-07 19:50:03 +01:00
Matthias Mailänder
ea5003cd2d add new long WRange.RangeSquared to avoid integer overflows 2015-05-31 23:51:30 +02:00
reaperrr
6ab73fa982 Made projectile effects accept empty values to disable/negate image or sequence.
In addition to accepting null.
2015-05-24 10:02:53 +02:00
reaperrr
8bc31a4ae2 Make smoke trail palette customisable, add player color trail support to bullets & missiles 2015-03-27 13:59:33 +01:00
reaperrr
d531d29791 Add/tweak some descriptions and streamline style/organisation of
projectile and explosion effects code
2015-03-27 00:11:32 +01:00
reaperrr
c92b2298c3 Remove missile TurboBoost 2015-03-27 00:04:39 +01:00
reaperrr
2a4719b88b Rename Missile ROT to RateOfTurn 2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
reaperrr
fb710f15bb Move projectile palette definition from weapon to projectile effects 2015-03-27 00:04:36 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
steelphase
3c60794e2e Mods.Common Effects
Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00