Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
Completely replaced vehicles.yaml. All values should correspond with C&C Gold.
(Cost, HP, speed, armor type, vision, pre-reqs, explosion type...)
-Re-ordered units list from basic at the top to advanced at the bottom.
Structures should now have same values C&C Gold now.
Helipad is not perfect (unit does not spawn in the center)
There may be issues with how the ion cannon does damage differently to weapons factory vs. airfield (also an issue in regular CNC fork).
List of buildings has been organized from basic to advanced, and in-game build menu has been changed to be more logical.