reaperrr
457dc647f6
Reduce TS missile.yaml footprint and tweak flight behavior to be much closer to original
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- much lower launch speed and maximum speed
- much higher launch angle and cruise altitude, doubled vertical rate of turn to make up for it
- increased RangeLimit, especially for AA-only missiles
- fixed Bike warhead Spread to match other missiles
- fixed SAm site missile explosion to match original
- fixed damage warheads of AA-only missile to be valid against ground as well (to avoid not damaging aircraft that just landed after the missile was launched)
2016-09-30 05:53:11 +02:00
reaperrr
678f9563f6
Merge pull request #12103 from pchote/resource-tooltip
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Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
abcdefg30
26b5d28920
Drop the -0 suffix of all standup sequences
2016-09-26 15:36:18 +02:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
reaperrr
2de7a4956d
Merge pull request #11975 from alercah/metrics-fix
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Move most UI metrics to common.
2016-09-18 12:30:26 +02:00
Matthias Mailänder
72764c2473
Don't show broken bridges on the radar.
2016-09-18 10:07:56 +02:00
Matthias Mailänder
c7667f42b2
Disallow building placement on bridges and fix radar color.
2016-09-18 10:07:51 +02:00
reaperrr
ed8b62a7fc
Merge pull request #11904 from pchote/depthbuffer-part-two
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Enable per-pixel depth calculations in TS
2016-09-12 02:06:41 +02:00
reaperrr
b7f35cb5e2
Merge pull request #11912 from Mailaender/laser-transparency
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Fixed transparency for LaserZap
2016-09-08 19:14:37 +02:00
Alexis Hunt
ef8b672f51
Move most UI metrics to common.
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This reduces the odds that a third-party mod will crash due to missing
one of them. Eliminates ra2#291.
2016-09-05 13:38:40 -04:00
Oliver Brakmann
38c16e4f7a
Add a shadow to text drawn in player colors
2016-09-02 20:58:46 +02:00
Oliver Brakmann
1059d5b88d
Add a Shadow option to LabelWidget and ButtonWidget
2016-09-02 20:58:46 +02:00
Oliver Brakmann
d0109491a7
Split ChromeMetrics' ContrastColor options into two
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One for dark backgrounds, one for light ones. The light one isn't currently being used, but will be by future commits
2016-09-02 20:39:27 +02:00
abcdefg30
8475ad40a7
Remove the bogus Health property from CAMERA
2016-08-30 11:31:47 +02:00
Matthias Mailänder
401d330d46
Add a destroyable low bridge to Tread Lightly.
2016-08-29 13:34:53 +01:00
Matthias Mailänder
638fa3a3e6
Reimport Tread Lightly
2016-08-29 13:29:02 +01:00
Matthias Mailänder
6524a10faa
Reimport map "River Raid"
2016-08-29 13:29:02 +01:00
Matthias Mailänder
3759ab6fa6
Reimport map "A River Runs Near It"
2016-08-29 13:29:02 +01:00
Paul Chote
9d17038843
Add bridge depth metadata.
2016-08-29 13:29:02 +01:00
Matthias Mailänder
4717d3e190
Add static Tiberian Sun low bridges.
2016-08-29 13:29:01 +01:00
Paul Chote
c558ea240c
Disable modifiers on alpha palette.
2016-08-28 18:52:24 +01:00
Paul Chote
074edc9d50
Fix missing cabhut shadow.
2016-08-28 18:49:25 +01:00
Paul Chote
75c6cf7c75
Fix tree depth offsets.
2016-08-28 18:46:21 +01:00
Paul Chote
0727cd46b5
Fix crate depth offset.
2016-08-28 16:28:29 +01:00
Matthias Mailänder
e9eefcbc1b
Add transparency to the Nod laser turret beam.
2016-08-28 12:41:02 +02:00
Paul Chote
2c564d133e
Enable depth buffer in TS.
2016-08-27 19:14:00 +01:00
Paul Chote
103e8075f2
Fix building EMP overlay depth offsets.
2016-08-27 19:14:00 +01:00
Paul Chote
66fbc0dfc4
Fix vehicle EMP overlay depth offset.
2016-08-27 19:13:59 +01:00
Paul Chote
8b6a355850
Fix tick tank depth offsets.
2016-08-27 19:13:59 +01:00
Paul Chote
a2239b5d46
Fix titan depth offsets.
2016-08-27 19:13:59 +01:00
Paul Chote
31351d825c
Fix tunnel top depth metadata.
2016-08-27 19:13:59 +01:00
Paul Chote
f0adbac5a0
Fix infantry depth metadata.
2016-08-27 19:13:59 +01:00
Paul Chote
baf5a8ebe2
Fix explosion depth metadata.
2016-08-27 19:13:59 +01:00
Paul Chote
4e5c1deb5d
Fix harvester harvest animation.
2016-08-27 19:13:58 +01:00
Paul Chote
1ff1435953
Set Offset on wake and resources.
2016-08-27 19:13:58 +01:00
Paul Chote
b52a81210e
Set ZRamp on overlays.
2016-08-27 19:13:58 +01:00
Paul Chote
b066b88281
Set ZRamp on craters.
2016-08-27 19:13:58 +01:00
Paul Chote
82bee715df
Add ^crate default for crates, drums, and palettes.
2016-08-27 18:31:04 +01:00
Paul Chote
4676e8b083
Overhaul civilian.yaml
2016-08-27 18:31:04 +01:00
Paul Chote
1b2e0ed55a
Remove duplication from tree sequences.
2016-08-27 18:31:04 +01:00
Paul Chote
a6628efafb
Remove duplication and set ZRamp on tracks and rocks.
2016-08-27 18:31:04 +01:00
reaperrr
7ac5a25ce6
Merge pull request #11882 from pchote/remove-astar-overlay
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Remove legacy A* visualisation.
2016-08-27 18:37:23 +02:00
reaperrr
058bb49dff
Merge pull request #11501 from pchote/tibsun-carryall
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Add Carryall/Carryable traits, merging ts and d2k carryall behavior
2016-08-27 18:31:56 +02:00
Paul Chote
ee77a4170b
Hook up TS carryall logic.
2016-08-27 15:42:18 +01:00
ABrandau
272938e3d0
TS medic crawl shadow frames correction
2016-08-26 13:24:05 -04:00
Paul Chote
32eb98c17d
Remove legacy A* visualisation.
2016-08-26 16:55:46 +01:00
abcdefg30
20624aa232
Merge pull request #11858 from reaperrr/fix-yaml-style
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Yaml style clean-up
2016-08-24 22:53:01 +02:00
ABrandau
a67867fe73
Restore graphical look of the TS Ion Cannon.
2016-08-22 16:07:32 -04:00
reaperrr
01282e7b3c
TS yaml style fixes
2016-08-21 19:43:37 +02:00
abcdefg30
698bf15a13
Merge pull request #11853 from pchote/ts-tib-slopes
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Remove and document slope-specific tiberium artwork.
2016-08-21 18:59:04 +02:00