Matthias Mailänder
45fbecbcd0
sniper can go into pillbox and garrision church
2012-08-15 08:49:16 +12:00
Matthias Mailänder
81f035904e
remove TODO list, use bug-tracker
2012-08-15 08:48:48 +12:00
Chris Forbes
82eddfdf98
#2354 fixed - multiple collection of crates
2012-08-09 10:25:45 +12:00
Curtis Shmyr
3fc6f62aea
Conflicts:
...
OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs
2012-07-31 09:20:22 +12:00
Scott_NZ
48f934f188
Set up tran husks, and stop husk placement causing crashes
2012-07-31 09:12:22 +12:00
Matthias Mailänder
85678de9f0
made silos more flexible for d2k mod
2012-07-24 08:29:18 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
...
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
25fae5d109
fixed d2k harvester dock animation
2012-07-17 22:03:30 +02:00
James Dunne
ba1a36f26e
Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks.
2012-07-05 23:53:31 -05:00
James Dunne
9c9a16d80e
Path planning no longer considers moving friendly units as blockers.
2012-07-05 23:52:34 -05:00
Chris Forbes
3d8e215598
Merge pull request #2296 from ScottNZ/bleed
...
Allies 01 fixes
2012-07-05 20:06:44 -07:00
James Dunne
59e1703b41
Added mouse-wheel support for flipping tabs in build palette.
2012-07-06 14:32:26 +12:00
ScottNZ
4a101cf1b1
Convert line endings
2012-07-02 16:19:57 +12:00
ScottNZ
583b11a2b2
Remove bad/duplicate UnloadCargo line
2012-07-02 14:03:26 +12:00
ScottNZ
b3c5137add
Merge
2012-07-02 13:46:28 +12:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00
ScottNZ
8b0f15f80b
Bring Soviet patrol back a bit
2012-07-02 04:21:10 +12:00
ScottNZ
1262cf0f29
Bit of cleanup
2012-07-02 03:54:55 +12:00
ScottNZ
b74e63f42d
Drain Soviet resources so the ore truck doesn't stay at the refinery
2012-07-01 20:30:25 +12:00
Matthias Mailänder
e89ee2c131
new AttackLoyalty, range and stay alive option for Capture
...
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251 )
CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274 )
fixes the annoyance that engineers will not take
the shortest root to the building by the way
removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Matthias Mailänder
22a49ba7c6
added HarvesterAttackNotifier.cs to .csproj
...
Conflicts:
mods/d2k/rules/system.yaml
2012-07-01 20:00:57 +12:00
Chris Forbes
e0069fd62a
make UnloadCargo.unloadAll configurable; go back to all by default
2012-07-01 19:45:31 +12:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Chris Forbes
c2029e9d5c
fixed #2166 - filtering of passengers to show with RenderCargo
2012-07-01 18:22:19 +12:00
Chris Forbes
5a40c5df03
tidy health transfer
2012-07-01 18:08:10 +12:00
Matthias Mailänder
f5ba36a735
Unload only 1 cargo per mouseclick, for more control
2012-07-01 18:07:33 +12:00
Matthias Mailänder
efe2f2e043
UnloadCargo rallypoint fixes #2016
2012-07-01 18:07:05 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
5fee165692
fixed #2289 - missing chrono effects on return
2012-07-01 14:24:49 +12:00
Chris Forbes
0a4669b925
Add SimpleTeleport for non-chrono jumps (used in scripts etc)
2012-07-01 14:05:21 +12:00
Chris Forbes
109546d20f
fixed #2286 - chrono kills passengers on return too
2012-07-01 13:31:04 +12:00
James Dunne
f5c606266d
Fixed shift-tab keyboard shortcut in build palette.
2012-07-01 13:08:00 +12:00
ScottNZ
facf958bae
Move towards extraction LZ if einstein isn't in the world.
2012-07-01 13:02:23 +12:00
Chris Forbes
f2ab8a8541
generalize rough cursor to be customizable for any terrain type
2012-07-01 12:49:14 +12:00
Matthias Mailänder
579ff04f68
fixes #2253
...
rough mouse-cursor for infantry-only areas
blue move cursor for d2k rally points
2012-07-01 12:41:23 +12:00
ScottNZ
18d75feb15
Adjust the patrol starting position
2012-07-01 12:14:12 +12:00
Chris Forbes
9201b1cced
fixed #2198 - crates are collected when landing on top of a unit
2012-07-01 09:04:49 +12:00
ScottNZ
e02397da3e
Use Sound.PlayMusic for Hell March
2012-07-01 03:47:08 +12:00
ScottNZ
6014f648f4
Add e1, dog, e1 soviet patrol
2012-07-01 03:29:05 +12:00
ScottNZ
b9be918b6c
Remove some code noise and improved the chinook cargo check
2012-06-30 23:27:14 +12:00
ScottNZ
781cbc00d3
Make Einstein run out of the building when he appears.
2012-06-30 20:27:39 +12:00
Chris Forbes
b9365a149f
remove old crates list
2012-06-30 17:06:15 +12:00
James Dunne
1d4f1c657f
Fix for crash after selling all refineries.
2012-06-30 16:37:50 +12:00
James Dunne
9a66d7b530
Harvesters will return to ordered-to location if told to harvest a specific cell while full after delivery instead of the last successfully harvested cell which may be far away.
2012-06-30 16:37:50 +12:00
James Dunne
3754e791e5
Fix for null ref exception after refinery is sold.
2012-06-29 22:55:45 -05:00
James Dunne
643154de15
Harvesters obey player when told to stop or move somewhere else.
2012-06-29 22:38:24 -05:00
ScottNZ
36c0ec753d
Move viewport to where the player starts
2012-06-29 09:09:39 +12:00
James Dunne
3160034d66
Now checking AcceptsSmudgeType for all cells to smudge and picking appropriate SmudgeLayer to render with.
2012-06-27 23:54:49 -05:00
James Dunne
d0d3813173
Water will not be smudged/scorched any more from nukes. All resources in range of nuke are destroyed now, not just the ones on the edge of the circle.
2012-06-27 22:56:48 -05:00
James Dunne
2ff4a76955
Fixed zombie aircraft flying around after being told to fall to earth.
2012-06-27 22:02:29 -05:00