reaperrr
46229a50b4
Add explosion sound to TS explosion inf death
2016-06-12 14:25:34 +02:00
reaperrr
4c69fecad5
Make TS inf death sequences descriptive
2016-06-12 14:25:33 +02:00
reaperrr
873e2bfce4
Fix Tiberium and Vein DamageTypes
2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98
Remove TS Headshot DeathType
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Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
0947e7bdd6
Introduce ExplosionOnDamageTransition
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And use it for TS cyborgs.
2016-06-12 14:25:26 +02:00
reaperrr
ff8af828a3
Fix Cyborgs to stay slow after losing their legs
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Even if regaining health.
2016-06-12 14:25:25 +02:00
reaperrr
225f777eaf
Make Cyborgs explode regardless of death type
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Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289
Refactored TS infantry sequences
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They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).
To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
reaperrr
f8421fd2f8
Remove obsolete custom electro.shp
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This shp was originally used to work around a palette issue with the original file inside conquer.mix, but since then we actually made it use the correct palette, without removing this converted shp. In other words, removing this file fixes the colors of the Zapped infantry death.
2016-06-05 19:07:31 +02:00
Matthias Mailänder
af56bdef94
Explode the cyborgs to avoid glitchy no leg transitions.
2016-06-05 16:02:09 +02:00
Matthias Mailänder
6cc7a21629
Add FLAMEGUY.
2016-06-05 00:35:42 +02:00
Paul Chote
09e110c007
Remove CanPowerDown from gates.
2016-05-28 17:19:18 +01:00
reaperrr
629f17b430
Merge pull request #11294 from Mailaender/generic-demolition
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Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
reaperrr
d7b26509af
Enable AutoTarget on TS Tick Tank
2016-05-23 20:28:02 +02:00
reaperrr
2c07dfbbb7
Make TS not load unnecessary mix files
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gmenu.mix only contains the menu orverride from Patch 2.0/Firestorm, maps0*.mix only contain singleplayer maps, multi.mix only contains multiplayer maps, patch.mix only contains ini files.
None of these are used or even usable directly by OpenRA as-is, so it's pointless to load them.
2016-05-20 13:50:40 +02:00
reaperrr
9707cd9be9
Merge pull request #11299 from reaperrr/dmgstate-upgrade
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Introduce trait granting upgrades at specified DamageStates
2016-05-16 20:00:53 +02:00
reaperrr
b327f6a3b2
Make vehicles and cyborgs in TS slow down when damaged
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By combining the new UpgradeOnDamage trait with SpeedModifiers.
2016-05-16 14:18:16 +02:00
Matthias Mailänder
b5eb537f2d
Remove trailing tabs.
2016-05-15 19:48:07 +02:00
reaperrr
41a53d8ed0
Merge pull request #11243 from Mailaender/elegant-lasers
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Polished the Tiberian Sun laser weaponry
2016-05-15 16:17:24 +02:00
Matthias Mailänder
53c1222ce2
Avoid the 0c prefix for laser beam width.
2016-05-15 15:56:50 +02:00
abcdefg30
304c9b9ed1
Remove the last relicts of InitialActivity
2016-05-10 18:33:57 +02:00
Matthias Mailänder
5d32b65a9c
Decrease the width of all laser weapons.
2016-05-08 20:34:05 +02:00
Matthias Mailänder
33198f4da4
Add transparency to the sonic beam.
2016-05-08 20:33:19 +02:00
Matthias Mailänder
aea521815c
Update the Tiberian Sun AI.
2016-05-08 20:19:41 +02:00
Matthias Mailänder
5462097c42
Merge pull request #11205 from reaperrr/rangelimit-wdist
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Refactored Missile.RangeLimit to be a WDist value
2016-05-07 15:10:49 +02:00
abcdefg30
089c8261ad
Merge pull request #11217 from obrakmann/fix-selfheal-percentage
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Fix self-healing percentage in yaml rules for all mods
2016-05-05 12:47:19 +02:00
Matthias Mailänder
891c5d9937
Merge pull request #11168 from reaperrr/hitshape-offsets
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Add support for custom vertical HitShape offsets
2016-05-03 07:12:49 +02:00
Oliver Brakmann
a8e6ca14ab
Fix self-healing percentage in yaml rules for all mods
2016-05-02 19:05:48 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
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Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
abcdefg30
a9ec325765
Merge pull request #11202 from GraionDilach/fix-ts-visceroids
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Fix visceroids not spawning in TS.
2016-04-30 11:53:46 +02:00
Zimmermann Gyula
48d5164314
Fix visceroids not spawning in TS.
2016-04-29 19:37:32 +02:00
reaperrr
58ba25cc17
Merge pull request #10813 from Mailaender/vein-damage
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Added damaging through Veins.
2016-04-29 13:28:58 +02:00
Oliver Brakmann
ee82a8c3a9
Merge pull request #10756 from Mailaender/ts-beacon
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Added the Tiberian Sun beacon
2016-04-26 21:28:22 +02:00
Matthias Mailänder
92e9cf2819
Add the Tiberian Sun beacon animation.
2016-04-24 23:28:29 +02:00
reaperrr
a268b5a048
TEST COMMIT
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Gives TS infantry and walls hit shapes vertical top offset.
2016-04-24 20:47:57 +02:00
Matthias Mailänder
fb53890636
Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map
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Generate frozen actor renderables for all map-placed actors.
2016-04-23 16:26:27 +02:00
reaperrr
b28f588733
Merge pull request #11124 from pchote/tileset-depth
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Add tileset depth metadata support.
2016-04-21 22:59:42 +02:00
Paul Chote
8807a79c4a
Add tile depth metadata to TS tileset yaml.
2016-04-21 17:23:09 +01:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
Taryn Hill
3e40be47f7
Remove gdi4a from TS
2016-04-20 13:18:17 -05:00
Taryn Hill
1bb2aa3522
Add Marn's Shellmap "Fields of Green" to TS
2016-04-20 13:18:15 -05:00
Matthias Mailänder
7795e4f524
Add damaging through Veins.
2016-04-18 08:46:04 +02:00
Matthias Mailänder
27888715de
Have vehicles avoid veins.
2016-04-18 08:45:41 +02:00
Matthias Mailänder
99b072ddce
Have infantry avoid Tiberium.
2016-04-18 08:44:27 +02:00
Paul Chote
d59488d496
Merge pull request #11076 from obrakmann/low-funds-warning-2
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Fix issues with the insufficient funds warning
2016-04-16 18:00:40 +01:00
Paul Chote
e54917a0b2
Fix depth-enabled shroud rendering.
2016-04-15 09:42:29 -04:00
Oliver Brakmann
a8ead3669d
Enable the insufficient funds warning in ra, d2k and ts
2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63
Revert the previous InsufficientFundsWarning implementation
2016-04-11 19:06:18 +02:00
Zimmermann Gyula
ff82494475
Fix TS debris angles.
2016-04-08 11:10:46 +02:00