Commit Graph

26774 Commits

Author SHA1 Message Date
Paul Chote
1282650274 Rework RA Chrome in preparation for UI scaling. 2020-01-12 18:16:41 +01:00
Paul Chote
d622015b59 Fix Texture.GetData under GLES. 2020-01-12 17:04:23 +01:00
Paul Chote
524e8875d0 Restore MODIFIER_OVERRIDES handling of unmodified attack move hotkey. 2020-01-12 16:33:35 +01:00
Paul Chote
8c2a2d2cb8 Rework TD/modcontent chrome in preparation for UI scaling. 2020-01-12 15:52:12 +01:00
abcdefg30
a28992aa38 Default LocalClientId in ReplayConnection to -1
We do not have a local client in replays.
This change prevents anything from accidentally using (sometimes there might be clients with ID 0 present).
2020-01-12 14:23:34 +01:00
Paul Chote
0db4085950 Load and save registrations to both the active and legacy support directories. 2020-01-12 14:10:23 +01:00
Paul Chote
f162d90e9f Rework support dir initialization. 2020-01-12 14:10:23 +01:00
abcdefg30
abfb28a4f3 Fix the Build function in gdi04b 2020-01-12 14:04:51 +01:00
abcdefg30
c15a555cff Fix cargo initialisation 2020-01-12 13:58:04 +01:00
abcdefg30
e1c07d32d5 Prevent cell triggers in sarin-gas-2 from firing several times 2020-01-12 13:49:25 +01:00
tovl
fbfef903ac Let movement trigger visibility recalculation. 2020-01-12 04:50:25 +01:00
tovl
695d9a6cb1 Centralize shroud changes in one pass to improve performance. 2020-01-12 04:50:25 +01:00
Paul Chote
0106ed3669 Restore red lines for harvester targets. 2020-01-12 04:08:59 +01:00
abcdefg30
ac42dd79ca Make the command bar directly check if a GuardOrderGenerator is active 2020-01-12 00:54:38 +00:00
abcdefg30
deffc2dd15 Add support for defining the palette of WithResourceLevelOverlay 2020-01-12 00:47:20 +00:00
reaperrr
bb1d5f1d5c Fix ReloadAmmoPool.ResetFire ignoring multipliers 2020-01-11 23:29:37 +00:00
teinarss
43eabdf54a Fix naming in editor 2020-01-11 22:03:26 +00:00
tovl
0e32cbee5e Fix crash in RallyPointIndicator. 2020-01-11 21:26:47 +00:00
reaperrr
308c64c7b1 Fix trait order issues with KillsSelf 2020-01-06 21:47:53 +00:00
reaperrr
16c2062d9d Replace LandOnCondition with landing when paused 2020-01-06 21:47:53 +00:00
reaperrr
ac44367440 Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
reaperrr
20beb4abe1 Fix Harpy husk rotor offset 2020-01-06 21:47:53 +00:00
reaperrr
a369634ea8 Display EMP effect on EMP'd aircraft's husks
When EMP'd while airborne.
2020-01-06 21:47:53 +00:00
reaperrr
7a095f30ec Make TS aircraft crash when EMP'd mid-air
And refuse move orders if EMP'd while landed.
Matches original behaviour.
2020-01-06 21:47:53 +00:00
Punsho
59bcac410f Make EMP effect carryall and orca transport 2020-01-06 21:47:53 +00:00
reaperrr
4499343ed2 Make Aircraft actually pausable/disableable
This commit makes aircraft
- ignore any aircraft-specific orders while disabled
- show blocked move cursor while paused
- set speeds to zero while paused or disabled
2020-01-06 21:47:53 +00:00
reaperrr
4b006bc484 Make Aircraft PausableConditional
Note: This commit only does the minimum changes
to implement PausableConditional, there are no
logic changes yet (like disabling movement on PauseOnCondition).
2020-01-06 21:47:53 +00:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Matthias Mailänder
e33cf8a8ae Fix a crash when cursor is null. 2020-01-05 13:27:53 +00:00
Matthias Mailänder
7e9a3d3bc9 Unhardcode transparent index in manual palettes as well. 2020-01-05 13:17:43 +00:00
Matthias Mailänder
6ea85a1a62 Don't hard-code the transparent background color. 2020-01-05 13:17:43 +00:00
Ivaylo Draganov
535144b208 Use system chat line for audio muted/unmuted notifications 2020-01-04 23:05:25 +00:00
Paul Chote
439cd4aded Rework HardwareCursor sprite padding.
All frames in a sequence now use the same bounds
and hotspot, and have a size that is a multiple of 8.
2020-01-04 22:45:51 +01:00
tovl
2094142b7d Include tunnel check in CanStayInCell. 2020-01-04 16:04:27 +00:00
tovl
196d9670d3 Disallow units from idling on bibs in TS. 2020-01-04 16:04:27 +00:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
tovl
c360d8bcef Make service depot passable. 2020-01-04 16:04:27 +00:00
teinarss
76221471ff Remove unused code from Cargo trait 2020-01-03 19:34:56 +01:00
teinarss
a9d7535915 Remove cargo initialization from Tick 2020-01-03 19:34:56 +01:00
teinarss
20610d05a2 Remove CurrentAdjacentCells update on each tick in Cargo 2020-01-03 19:34:56 +01:00
Ivaylo Draganov
af5d8a3bbe Add a hotkey to cycle harvesters 2020-01-02 23:42:22 +01:00
abcdefg30
ab348336f5 Fix ants teleporting into the map area
Waypoint17 is not at the map edge, waypoint7 is.
Also fixes a path, since waypoint20 -> waypoint10 is going back and makes no sense.
Going directly waypoint20 -> waypoint2 works and as compensation I added waypoint21 -> waypoint10 -> waypoint2.
2020-01-02 16:34:38 +00:00
reaperrr
804d61a6a1 Fix DeliverUnit-related crash 2020-01-01 20:42:36 +01:00
Paul Chote
baa5b3d25e Bypass fingerprint validation for skirmish/mission servers. 2020-01-01 20:33:30 +01:00
Paul Chote
8f2bf27edf Replace Server.Dedicated with Server.Type. 2020-01-01 20:33:30 +01:00
abcdefg30
a9f37bc9f1 Remove a leftover geoip reference from the linux packaging script 2019-12-31 17:03:05 +00:00
unknown
79136a520f Remove dublicate function 2019-12-31 17:32:43 +01:00
Paul Chote
adf1c0b616 Remove GeoIP database from install/packaging scripts. 2019-12-31 17:28:30 +01:00
Paul Chote
e063e13ff4 Remove automatic GeoIP download from the build scripts.
The database file is now locked behind an account login.

https://blog.maxmind.com/2019/12/18/significant-changes-to-accessing-and-using-geolite2-databases/
2019-12-31 17:28:30 +01:00
reaperrr
9d7ecdbc2c Disable SupportPowerInstances when player lost
Fixes bots using player actor powers after defeat.
2019-12-30 22:50:54 +01:00