Chris Forbes
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487c93beaf
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fix undeploy MCV exploits
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2010-04-12 19:52:30 +12:00 |
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Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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Bob
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8a3e5b8ccc
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remove allowAlpha from SpriteRenderer
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2010-04-11 20:05:08 +12:00 |
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Paul Chote
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1078fc380a
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Render shellmap / don't assume Game.Localplayer exists
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2010-04-10 17:11:33 +12:00 |
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Chris Forbes
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f01bb9b767
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removed the BS handling of supportpower sounds
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2010-04-10 14:29:46 +12:00 |
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Chris Forbes
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982c9518ac
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#117 emit infantry on sell
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2010-04-09 21:34:23 +12:00 |
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Matthew
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7fa6ba6ddd
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Fixed offset on OBLI.
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2010-04-09 21:06:23 +12:00 |
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Paul Chote
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f5787476f7
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Load map smudges
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2010-04-09 14:51:18 +12:00 |
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Paul Chote
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05f28bca23
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Arbitrary smudge types
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2010-04-09 14:51:10 +12:00 |
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Paul Chote
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916706fa75
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runtime smudge support
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2010-04-09 14:51:09 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Paul Chote
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25c95982d7
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Bring bridge support back to the level of upstream/master
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2010-04-09 14:50:56 +12:00 |
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Paul Chote
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8c15a4f6f4
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Convert overlays (wall, field, crate) to actors. Untested cnc support.
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2010-04-09 14:50:51 +12:00 |
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Paul Chote
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3b15aec294
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perf fixes
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2010-04-09 14:50:49 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Paul Chote
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705e3eb2f6
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More fixes
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2010-04-09 14:50:47 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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Chris Forbes
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93632f6c6c
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#115 New construction options
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2010-04-05 08:49:36 +12:00 |
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Chris Forbes
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8cf2b75f94
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fix linebuild bugs (2/2)
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2010-04-05 07:56:28 +12:00 |
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Bob
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3caa0a3431
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fix linebuild
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2010-04-05 07:56:27 +12:00 |
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Bob
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def6eee63c
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fix half of the "range-2" bug.
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2010-04-04 13:45:04 +12:00 |
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Bob
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a22ec0fd81
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move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Bob
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57085acf33
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moved OreRefinery into mod dll.
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2010-04-04 13:28:33 +12:00 |
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Bob
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8a3c1e137e
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moved other chrono-related stuff into the mod dll.
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2010-04-04 13:07:54 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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Bob
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93bdba6ca4
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I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s
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2010-04-02 22:16:05 +12:00 |
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Bob
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b4298a445e
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fixed units forgetting their orders while near enemies.
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2010-04-02 21:57:16 +12:00 |
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Bob
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fa4c5c3fea
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cleaning up pip colors on APC/LST/TRAN
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2010-04-02 21:27:48 +12:00 |
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Chris Forbes
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256e8c09ae
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LegacyRules is dead. Long live.. yaml?
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2010-04-02 17:22:54 +13:00 |
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Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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ca0d993c1a
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add radius to Selectable, used to adjust distance for damage calculation
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2010-04-02 16:47:07 +13:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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10e7afc10c
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wired up Explodes again; categories != targettypes
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2010-04-02 16:45:12 +13:00 |
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Chris Forbes
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38605faecf
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much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
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Chris Forbes
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1f1e748f1b
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removed old WeaponInfo
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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11121baf23
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bullet/lobbed sortof work now
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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d27e7e22e8
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fix lowercase fail
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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35b354d54e
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flip that upside-down
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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e773ecb290
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wiring new weapon stuff into AttackBase.CheckFire
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2010-04-02 16:44:42 +13:00 |
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alzeih
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b5fb199c22
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removed ShroudRate (unused)
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2010-04-02 16:34:13 +13:00 |
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alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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df336aee70
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Move default values into GlobalDefaultsInfo, add to cnc.
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2010-04-02 13:03:59 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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alzeih
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c29733da63
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move global defaults to a trait (half done)
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2010-04-02 01:42:41 +13:00 |
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Chris Forbes
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939ec0408e
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range circles for base defenses
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2010-03-31 18:00:27 +13:00 |
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Chris Forbes
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9270a85619
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fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc)
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2010-03-30 22:13:23 +13:00 |
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Chris Forbes
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6423c04983
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hard edge-of-table again
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2010-03-30 21:37:21 +13:00 |
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Chris Forbes
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20c4d3ef61
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#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
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