Commit Graph

169 Commits

Author SHA1 Message Date
Chris Forbes
487c93beaf fix undeploy MCV exploits 2010-04-12 19:52:30 +12:00
Bob
0f98df9a88 remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader 2010-04-11 20:59:04 +12:00
Bob
8a3e5b8ccc remove allowAlpha from SpriteRenderer 2010-04-11 20:05:08 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Chris Forbes
f01bb9b767 removed the BS handling of supportpower sounds 2010-04-10 14:29:46 +12:00
Chris Forbes
982c9518ac #117 emit infantry on sell 2010-04-09 21:34:23 +12:00
Matthew
7fa6ba6ddd Fixed offset on OBLI. 2010-04-09 21:06:23 +12:00
Paul Chote
f5787476f7 Load map smudges 2010-04-09 14:51:18 +12:00
Paul Chote
05f28bca23 Arbitrary smudge types 2010-04-09 14:51:10 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
25c95982d7 Bring bridge support back to the level of upstream/master 2010-04-09 14:50:56 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Paul Chote
3b15aec294 perf fixes 2010-04-09 14:50:49 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
705e3eb2f6 More fixes 2010-04-09 14:50:47 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Chris Forbes
93632f6c6c #115 New construction options 2010-04-05 08:49:36 +12:00
Chris Forbes
8cf2b75f94 fix linebuild bugs (2/2) 2010-04-05 07:56:28 +12:00
Bob
3caa0a3431 fix linebuild 2010-04-05 07:56:27 +12:00
Bob
def6eee63c fix half of the "range-2" bug. 2010-04-04 13:45:04 +12:00
Bob
a22ec0fd81 move the harvest-related traits and activities into the mod dll. 2010-04-04 13:34:17 +12:00
Bob
57085acf33 moved OreRefinery into mod dll. 2010-04-04 13:28:33 +12:00
Bob
8a3c1e137e moved other chrono-related stuff into the mod dll. 2010-04-04 13:07:54 +12:00
Bob
9cbfd3914a moved Nuke, Chronoshift into the mod dll. 2010-04-04 13:06:53 +12:00
Bob
93bdba6ca4 I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s 2010-04-02 22:16:05 +12:00
Bob
b4298a445e fixed units forgetting their orders while near enemies. 2010-04-02 21:57:16 +12:00
Bob
fa4c5c3fea cleaning up pip colors on APC/LST/TRAN 2010-04-02 21:27:48 +12:00
Chris Forbes
256e8c09ae LegacyRules is dead. Long live.. yaml? 2010-04-02 17:22:54 +13:00
Chris Forbes
37fd8f7c28 fix units being visible under fog 2010-04-02 17:09:20 +13:00
Chris Forbes
ca0d993c1a add radius to Selectable, used to adjust distance for damage calculation 2010-04-02 16:47:07 +13:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
10e7afc10c wired up Explodes again; categories != targettypes 2010-04-02 16:45:12 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
1f1e748f1b removed old WeaponInfo 2010-04-02 16:45:01 +13:00
Chris Forbes
11121baf23 bullet/lobbed sortof work now 2010-04-02 16:44:58 +13:00
Chris Forbes
d27e7e22e8 fix lowercase fail 2010-04-02 16:44:58 +13:00
Chris Forbes
35b354d54e flip that upside-down 2010-04-02 16:44:58 +13:00
Chris Forbes
e773ecb290 wiring new weapon stuff into AttackBase.CheckFire 2010-04-02 16:44:42 +13:00
alzeih
b5fb199c22 removed ShroudRate (unused) 2010-04-02 16:34:13 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
df336aee70 Move default values into GlobalDefaultsInfo, add to cnc. 2010-04-02 13:03:59 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
alzeih
c29733da63 move global defaults to a trait (half done) 2010-04-02 01:42:41 +13:00
Chris Forbes
939ec0408e range circles for base defenses 2010-03-31 18:00:27 +13:00
Chris Forbes
9270a85619 fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc) 2010-03-30 22:13:23 +13:00
Chris Forbes
6423c04983 hard edge-of-table again 2010-03-30 21:37:21 +13:00
Chris Forbes
20c4d3ef61 #37 enemy actors can be selected under shroud 2010-03-30 19:07:12 +13:00