Commit Graph

23 Commits

Author SHA1 Message Date
Pavel Penev
489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
reaperrr
d93a3a61ee Use DistanceFromEdge instead of OuterRadius for CreateEffectWarhead's hit check 2016-01-01 15:52:13 +01:00
reaperrr
c02206601c Use airMargin in CreateEffectWarhead's water check
Closes #10350.
2016-01-01 15:43:34 +01:00
Huw Pascoe
a8299221db Integrated HitShapes
Integrated hit shapes with field loader and warhead calculations.
2015-12-28 23:25:35 +00:00
atlimit8
cdb2da33be CreateEffectWarhead target types support 2015-11-08 12:54:17 -06:00
atlimit8
def564e97c reorganize CreateEffectWarhead.GetImpactType(World world, CPos cell, WPos pos) 2015-11-08 12:54:14 -06:00
atlimit8
1e890a921f Merge pull request #9709 from reaperrr/unitsat-actorsat
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
reaperrr
2f69711341 Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Huw Pascoe
c95fc793e4 Moved Health trait to OpenRA.Mods.Common
In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
abcdefg30
7a0a618169 Merge pull request #9309 from reaperrr/missile-airfix
Add margin to CreateEffectWarhead air check
2015-09-28 17:33:46 +02:00
Matthias Mailänder
defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
reaperrr
0b9fb4420b Add margin to CreateEffectWarhead isAir check 2015-09-11 16:20:25 +02:00
Taryn Hill
22ffeb2a12 Use DistanceAboveTerrain in CreateEffectWarhead 2015-08-01 11:48:50 -05:00
Matthias Mailänder
56e9bcd96e rename RangeSquard to LengthSquared 2015-07-09 21:16:01 +02:00
Matthias Mailänder
ea5003cd2d add new long WRange.RangeSquared to avoid integer overflows 2015-05-31 23:51:30 +02:00
reaperrr
9e2da0d2df Add support for player color explosions to CreateEffectWarhead 2015-03-27 13:51:13 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
reaperrr
d074fb4471 Move *ResourceWarheads to Common, move warheads to Common.Warheads namespace 2014-12-26 21:38:50 +01:00
Paul Chote
ecd3809bc2 Fix a collection of whitespace-style issues in Mods.Common. 2014-12-14 17:06:43 +13:00
reaperrr
52bb0e8c6b Move some Warheads to Mods.Common 2014-11-07 15:15:47 +01:00