Chris Forbes
eac548ac8b
disable bot debug by default
2010-11-01 20:38:28 +13:00
Chris Forbes
80e3b8be0d
more cleanups
2010-11-01 20:28:28 +13:00
Chris Forbes
fa35f6caa4
cleanups
2010-11-01 20:25:03 +13:00
Chris Forbes
526cf6059a
remove Misc.cs; put its contents in sensible places.
2010-11-01 20:15:32 +13:00
Bob
94f7c6db97
determine which sprites to render during Render, not Tick
2010-11-01 18:39:50 +13:00
Bob
e3ddb8f757
cache world.LocalPlayer instead of fetching it repeatedly within loops
2010-11-01 18:39:44 +13:00
Chris Forbes
d7d0d371c6
(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
2010-11-01 18:39:37 +13:00
Chris Forbes
527c60daa7
some cleanup on gecko's stuff
2010-11-01 18:34:44 +13:00
geckosoft
c30050396a
Fixed: Possible crash
2010-11-01 17:55:33 +13:00
geckosoft
60a8acf4d4
Added: Another hook for server extensions
2010-11-01 17:55:32 +13:00
geckosoft
5164c3cd7d
Hack: Changed the ChooseFreePlayerIndex (hack on its own..) to loop till 256 instead of 8 (ie increasing max player support to 256)
2010-11-01 17:55:32 +13:00
geckosoft
6276e659cd
Fixed: A crash when the host disconnects
2010-11-01 17:55:31 +13:00
geckosoft
298314626e
Added: Dedicated server support
...
Added: The ability to not render anything when using the client as a dedicated server
Added: The basic server extension (NullServerExtension)
Exposed: Made some fields public, so that the server extension can access it
2010-11-01 17:55:31 +13:00
geckosoft
0112bc4df7
Added : Some missing changes to make WorldGameOver work (ie missing RejoinLobby etc)
...
Warning: Please add the following manually (if you cant find it):
in Game.cs
find
'case ConnectionState.Connected:'
add
if (ConnectedToLobby != null) ConnectedToLobby();
Tried my best to add it in the patch but it failed :(
2010-11-01 17:55:31 +13:00
geckosoft
278f35e4aa
Added: If the 'Owner' ('who' said something) @ chat is null or "" it'll just render the text
2010-11-01 17:55:30 +13:00
geckosoft
dd38e45f2e
Added: Lobby server command "spectator" - will attempt to put the player in an available spectator slot
2010-11-01 17:55:29 +13:00
geckosoft
3e08f9b1b1
Added: LocalAssemblies / LocalRules to Manifest.cs (can be used to add a custom set of rules / assemblies to be loaded, other than the ones defined in the mod)
2010-11-01 17:55:29 +13:00
geckosoft
8392a44314
Added: Support for not-synced traits (ITraitNotSynced)
2010-11-01 17:55:28 +13:00
geckosoft
56598ce2ff
Fixed: crash when starting a new game after disconnecting from own server
2010-11-01 03:46:38 +01:00
geckosoft
2fb72155eb
Added: Missing IngameObserverChromeDelegate.cs file (for spectator)
...
Fixed: Some spectator gui issues (@ gamelobby.yaml / LobbyDelegate.cs)
2010-11-01 03:35:55 +01:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Matthew Bowra-Dean
b9c40ad3ce
Cleanup
...
Removed OpenRAUploader (long since obsolete) and master server hack from master server upgrade.
2010-10-28 23:03:14 +13:00
Matthew Bowra-Dean
4490a90332
Changed IFolder implementations' priorities to be based on listing order in mod.yaml
2010-10-28 22:21:54 +13:00
Matthew
15d6facdb9
Fix crash in WorldInteractionControllerWidget.
2010-10-25 17:14:14 +13:00
Chris Forbes
2f962452e5
fix compile failure in prev
2010-10-25 09:14:22 +13:00
Bob
10f5e68f7f
fix #166 (shroud artifacting at bounds)
2010-10-25 09:06:23 +13:00
Chris Forbes
291899de8a
glitch-free.
2010-10-25 08:32:14 +13:00
Caleb Anderson
c568dfa486
Contrail trait
2010-10-25 08:29:54 +13:00
Caleb Anderson
ff7daf8727
MoveViewport takes a float to allow for smoother panning. Added more scripting to shellmap
2010-10-25 08:16:08 +13:00
Bob
25582cb9f8
move CancelableActivity into its own file
2010-10-25 08:03:08 +13:00
Bob
fece294cc6
move RemoveSelf activity into Mods/
2010-10-25 08:03:07 +13:00
Bob
c3501f68e3
move TurnActivity into Mods/
2010-10-25 08:03:07 +13:00
Bob
c4ee5fbd41
add self param to OnCancel
2010-10-25 08:03:06 +13:00
Caleb Anderson
9a54074b1b
motd failure avoidance
2010-10-23 21:27:36 +13:00
Chris Forbes
0629b1e2d2
quick hack to fix aircraft fail in prev
2010-10-23 18:49:42 +13:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Bob
6513bd5fe0
don't use Move directly
2010-10-22 11:10:32 +13:00
Bob
88a8d84153
use new Enter activity for engy, spy, c4
2010-10-21 20:58:07 +13:00
Bob
a61d21e501
fix sync-checking in replays
2010-10-21 15:33:24 +13:00
Matthew Bowra-Dean
f6df7a06f2
fixes #323
2010-10-21 07:43:52 +13:00
Bob
de92a2fc0c
remove UIM-debug from settings (now in DeveloperMode trait)
2010-10-20 20:49:10 +13:00
Chris Forbes
caf676dc33
fix client quits
2010-10-20 20:33:28 +13:00
Chris Forbes
5bf69eb539
strip some dead crap from UnitOrders
2010-10-18 18:44:47 +13:00
Chris Forbes
09f7778294
fix bogus base-cycler
2010-10-18 18:07:08 +13:00
Bob
c8ec5f3579
fix sync
2010-10-17 13:38:16 +13:00
Chris Forbes
2fed6f61e9
fix version string showing up twice in bottom-right corner
2010-10-17 10:42:25 +13:00
Bob
3df310df6e
halve bandwidth usage
2010-10-16 22:25:31 +13:00
Bob
c2b3a749ca
change IConnection interface wrt sending
2010-10-16 21:05:14 +13:00
Chris Forbes
2d2220f38f
issue a warning on the debug, rather than exploding on double-quit
2010-10-16 19:09:38 +13:00
Matthew Bowra-Dean
9ac9d83745
Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install.
2010-10-16 18:48:41 +13:00