Paul Chote
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c3f04cc32e
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Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
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2013-07-21 17:35:47 +12:00 |
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Paul Chote
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048bed0a5e
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Rename ITeleportable -> IPositionable.
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2013-07-21 17:35:41 +12:00 |
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Paul Chote
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ecc119cb29
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Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
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2013-07-21 17:33:32 +12:00 |
|
Paul Chote
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11cebddaa9
|
Convert Sound.Play* to WPos.
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2013-07-11 17:37:27 +12:00 |
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Paul Chote
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79cbb7f729
|
Convert Parachute to world coords.
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2013-05-17 18:12:27 +12:00 |
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Paul Chote
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d6fcaafd78
|
Let parachute cargo render themselves.
This allows for tanks and other multi-sprite
actors to render correctly while dropping.
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2013-02-25 21:10:16 +13:00 |
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James Dunne
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9c49143534
|
New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
|
Chris Forbes
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bc6af1841b
|
fix indents everywhere
|
2011-10-18 15:10:17 +13:00 |
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Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Curtis S
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b6560e6026
|
Fixed #1090; pilots don't drop for dead players
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2011-08-13 15:01:40 +12:00 |
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Chris Forbes
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37656a02d9
|
have RALint check actor type in EjectOnDeath
|
2011-07-17 11:28:40 +12:00 |
|
Chris Forbes
|
f84832a24a
|
remove some duplication in parachute use
|
2011-04-29 19:52:36 +12:00 |
|
Chris Forbes
|
b26d2e07e9
|
formatting
|
2011-04-29 19:50:31 +12:00 |
|
Paul Chote
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1c2574f4f4
|
Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
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2011-04-16 10:58:35 +12:00 |
|
Chris Forbes
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7d29d90338
|
from mirey: pilot parachutes from shot down plane, sometimes
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2011-04-09 11:01:17 +12:00 |
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