Paul Chote
|
4c8575b1f5
|
Custom game wrapper for osx. Point it at a standard game dir, and it will run it without needing any other dependencies installed.
Internal mono works; still uses system SDL and Cg
|
2010-07-07 19:09:22 +12:00 |
|
Chris Forbes
|
ec9bdb03c5
|
slower-moving but much nicer v2 projectile
|
2010-07-07 19:00:10 +12:00 |
|
Chris Forbes
|
ae671369b6
|
fix descriptions for 2tnk/3tnk; tweak damage types for 1tnk.
|
2010-07-07 18:36:08 +12:00 |
|
Chris Forbes
|
2ed8045736
|
remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose)
|
2010-07-07 18:32:45 +12:00 |
|
Chris Forbes
|
68b63dc89e
|
ralint: verify voices, support (and still verify) @-form prerequisites.
|
2010-07-04 14:50:26 +12:00 |
|
Chris Forbes
|
8e68449af1
|
voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
|
2010-07-04 14:25:34 +12:00 |
|
Chris Forbes
|
35b6f5c38b
|
don't download the mixes if you already have them; split cg deps into /releases/windows/cg-win32.zip (1.5M)
|
2010-07-04 10:23:18 +12:00 |
|
Chris Forbes
|
8d88d73e53
|
hack windows installer to NOT reinstall freetype,zlib,sdl on upgrade
|
2010-07-03 10:56:06 +12:00 |
|
Chris Forbes
|
8018fa0aec
|
please don't have insane options as the hardcoded default. that's what your personal settings file is for.
|
2010-07-01 19:04:07 +12:00 |
|
Chris Forbes
|
5bec019d55
|
add RALint checking to nearly everything
|
2010-07-01 18:57:10 +12:00 |
|
Chris Forbes
|
8974fb7ae8
|
hack the RALint output format so VS shows errors as errors. Source position would be nice too, but that requires actual work.
|
2010-07-01 18:34:27 +12:00 |
|
Chris Forbes
|
2d9e5c6fcd
|
remove spam on loading RA MIX headers; add some more bits to RALint
|
2010-07-01 18:31:13 +12:00 |
|
Chris Forbes
|
c310713cd5
|
beginning of RALint
|
2010-07-01 13:11:32 +12:00 |
|
Paul Chote
|
521e6b8549
|
Log when something hits the path cache
|
2010-06-30 20:39:52 +12:00 |
|
Paul Chote
|
4c3930043e
|
Reenable path cache to catch the most stupid path fails (doesn't help the most common fails)
|
2010-06-30 20:25:32 +12:00 |
|
Paul Chote
|
202d1a38d5
|
Specify valid filetypes in tilesets
|
2010-06-30 20:25:32 +12:00 |
|
Paul Chote
|
9ca9d9a47e
|
Fix country names in lobby
|
2010-06-30 20:25:32 +12:00 |
|
Paul Chote
|
e5ce9196fa
|
Nicer tooltips
|
2010-06-30 20:25:32 +12:00 |
|
Chris Forbes
|
51079f0876
|
add LevelUpCrateAction
|
2010-06-30 18:33:19 +12:00 |
|
Chris Forbes
|
c605a35ab0
|
only kill units on bridge death which cannot exist on their cell(s)' new terrain types
|
2010-06-30 18:11:39 +12:00 |
|
alzeih
|
aa64803f84
|
hacky chat line wrapping
|
2010-06-30 18:00:47 +12:00 |
|
Chris Forbes
|
7070b04cc9
|
new 1tnk concept; 2tnk/3tnk owners swapped back
|
2010-06-30 17:59:52 +12:00 |
|
Paul Chote
|
272e03603a
|
Kill any units on a bridge piece when it dies. Todo: need to mask the death regions for cnc bridges
|
2010-06-28 13:05:52 +12:00 |
|
Paul Chote
|
797b1b4a84
|
Non-selectable fields in ra
|
2010-06-28 12:41:45 +12:00 |
|
Paul Chote
|
915c9460cf
|
Theater specific artwork done properly
|
2010-06-28 12:38:35 +12:00 |
|
Paul Chote
|
b46cec91a8
|
Fix cnc shellmap uid
|
2010-06-28 00:24:04 +12:00 |
|
Paul Chote
|
15a72e893b
|
Quick hack for theater-specific artwork. Should probably be done better; editor support required.
|
2010-06-28 00:23:58 +12:00 |
|
Paul Chote
|
560c3ce5af
|
Regress the editor so it actually works
|
2010-06-27 23:59:54 +12:00 |
|
Paul Chote
|
dfb6d19646
|
Add missing road end to oasis
|
2010-06-27 23:19:41 +12:00 |
|
Paul Chote
|
4def9e0eae
|
Fix Editor
|
2010-06-27 23:14:43 +12:00 |
|
Paul Chote
|
703d536e46
|
Map object polish (tooltips + pruning)
|
2010-06-27 23:13:30 +12:00 |
|
Paul Chote
|
b12b774deb
|
Kill some obsoleted data
|
2010-06-27 22:39:02 +12:00 |
|
Paul Chote
|
f37a4ec9ed
|
Add bridges to cnc
|
2010-06-27 17:50:05 +12:00 |
|
Paul Chote
|
25f2268f58
|
Bridge destruction etc works
|
2010-06-27 15:58:57 +12:00 |
|
Paul Chote
|
cdbe2d3a34
|
Friendly tree tooltips
|
2010-06-27 11:02:54 +12:00 |
|
Paul Chote
|
c5718456fd
|
First half of bridge overhaul
|
2010-06-27 10:59:01 +12:00 |
|
Paul Chote
|
9a34b049a8
|
Reverse ra bridge metadata
|
2010-06-26 22:23:05 +12:00 |
|
Paul Chote
|
49d7833b04
|
Fix editor
|
2010-06-26 14:56:51 +12:00 |
|
Paul Chote
|
920b4f6856
|
Fix ra
|
2010-06-26 13:41:50 +12:00 |
|
Paul Chote
|
d275c72cb8
|
Cleaner TileSet init
|
2010-06-26 13:33:46 +12:00 |
|
Paul Chote
|
08ee425415
|
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
|
2010-06-26 12:02:30 +12:00 |
|
Paul Chote
|
bf6b2da1a8
|
Unhardcode terrain types. Needs a bit more work re initialization and bridges
|
2010-06-26 10:55:29 +12:00 |
|
Paul Chote
|
8fbbaddce9
|
Merge all 4 tileset files together
|
2010-06-26 09:21:11 +12:00 |
|
Paul Chote
|
9cf6d8970a
|
Merge templates.ini and tileset.til into theatre-specific yaml files.
Game doesn't use them yet.
|
2010-06-26 00:19:34 +12:00 |
|
Paul Chote
|
cf265c8b58
|
Fix ra
|
2010-06-25 23:07:11 +12:00 |
|
Paul Chote
|
2373528ad9
|
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
|
2010-06-25 21:58:09 +12:00 |
|
Paul Chote
|
7c3a10396c
|
New crush code, now with less bs
|
2010-06-25 20:57:06 +12:00 |
|
Paul Chote
|
00b91bd7ad
|
Reimplement ICustomTerrain with far less bs
|
2010-06-25 19:26:08 +12:00 |
|
Paul Chote
|
29fa9e3aeb
|
Shift movement cost/speed into IMove; regressions in a few areas
|
2010-06-25 17:05:56 +12:00 |
|
Paul Chote
|
6a5869f2c6
|
Begin cleaning up terraintypes/movetypes
|
2010-06-25 15:52:12 +12:00 |
|