Commit Graph

36 Commits

Author SHA1 Message Date
Chris Forbes
f75a2d2fe6 moved infantry traits to ra 2010-05-20 18:41:24 +12:00
Chris Forbes
5deea6df93 move crate support to ra 2010-05-20 18:06:01 +12:00
Chris Forbes
5d3397ba83 non-high weapons impact walls - not perfect yet, but it will do 2010-05-13 13:00:58 +12:00
Chris Forbes
854dfcf470 fix stupid bug in prev [and in release] 2010-05-05 23:37:41 +12:00
Chris Forbes
008287406a e3/dragon gets impact sound; bullet animation fixed 2010-05-05 21:13:15 +12:00
Chris Forbes
2d0f30a341 remove VisualDest crap from bullets & combat code 2010-04-30 12:20:22 +12:00
Bob
c3f1ec9ed2 move CosmeticRandom to game 2010-04-14 20:07:16 +12:00
Chris Forbes
28412cd1b6 made parabombs work 2010-04-12 19:11:57 +12:00
Chris Forbes
5e7c6b3a1c added GravityBomb projectile type 2010-04-10 11:00:39 +12:00
Matthew
55ee313f6c LaserZap rendering and damage wired up. 2010-04-09 20:31:34 +12:00
Chris Forbes
5055b465c9 linear inaccuracy model 2010-04-09 14:50:31 +12:00
Chris Forbes
2f982c7eea #68 Inaccurate weapons (2/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
7dc765d120 #68 Inaccurate weapons (1/2) 2010-04-05 07:56:29 +12:00
Bob
9cbfd3914a moved Nuke, Chronoshift into the mod dll. 2010-04-04 13:06:53 +12:00
Chris Forbes
45f9ec2f7e upgraded cnc to use the new weaponmodel 2010-04-02 16:45:40 +13:00
Chris Forbes
03a037a84f nuke damage generalized (DamageModel=PerCell) 2010-04-02 16:45:37 +13:00
Chris Forbes
268c714ac2 fixed up weapon validity stuff 2010-04-02 16:45:11 +13:00
Chris Forbes
e3ec2f2925 laser zap gets an IProjectileInfo 2010-04-02 16:45:10 +13:00
Chris Forbes
1f1e748f1b removed old WeaponInfo 2010-04-02 16:45:01 +13:00
Chris Forbes
a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else 2010-04-02 16:45:00 +13:00
Chris Forbes
7532d635d6 tesla damage wired up 2010-04-02 16:45:00 +13:00
Chris Forbes
a24c90d6ae wire up missiles 2010-04-02 16:45:00 +13:00
Chris Forbes
dda6a939f1 unhack that a bit; delayed damage works 2010-04-02 16:44:59 +13:00
Chris Forbes
cefee4b1d2 guts of Combat is on the new model 2010-04-02 16:44:59 +13:00
Chris Forbes
11121baf23 bullet/lobbed sortof work now 2010-04-02 16:44:58 +13:00
Chris Forbes
51ebf618f6 usings 2010-04-02 16:44:40 +13:00
Chris Forbes
b4f5baf1a7 load ALL the weaponinfo properly 2010-04-02 16:44:40 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
4fc8f32b9b add IonCannon power 2010-03-23 20:14:35 +13:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
Chris Forbes
c2d019210d removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences 2010-03-17 18:39:05 +13:00
Matthew Bowra-Dean
61b52ffaf9 Some changes to the nuke damage model + screen shake 2010-03-09 17:59:00 +13:00
Matthew Bowra-Dean
bca11ca2a7 Removed hard coded WeaponInfo section name from NukeLaunch 2010-03-06 22:58:26 +13:00
Matthew Bowra-Dean
2c2f014342 Removed reflection hack and added nuke WeaponInfo to rules.ini 2010-03-06 21:13:48 +13:00
Matthew Bowra-Dean
314a8a619b Working (to a certain extent) nuke but with some dirty hacks going on. 2010-03-06 20:54:38 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00