Matthias Mailänder
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3de1516747
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allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
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2014-01-04 09:57:09 +01:00 |
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Matthias Mailänder
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027a281ae3
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define torpedoes in a more generic way
fixes #3252 and closes #2097
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2014-01-04 09:39:43 +01:00 |
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Matthias Mailänder
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4b43bb1cad
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replace misleading Underwater bool with what it really does
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2014-01-04 09:39:43 +01:00 |
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Matthias Mailänder
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e367cea840
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one MOTD for all mods and create a default motd.txt
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2014-01-04 09:34:17 +01:00 |
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Matthias Mailänder
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c2df142df4
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don't hardcode the default mod here
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2014-01-04 09:20:08 +01:00 |
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Matthias Mailänder
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3bf385b485
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added a new Launch.Replay=$FilePath parameter
that does not persist in settings.yaml
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2014-01-04 09:19:20 +01:00 |
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Matthias Mailänder
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62ffe4aeaf
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StyleCop
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2014-01-04 09:19:20 +01:00 |
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Paul Chote
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bdc593c8ea
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Merge pull request #4235 from Mailaender/map-preview-crash
Don't crash map preview when loading a map with bogus tileset
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2014-01-03 13:43:54 -08:00 |
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Matthias Mailänder
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c6d9574d52
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automatically fix open areas
and don't hard-code the tiles no more
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2014-01-03 16:46:38 +01:00 |
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Matthias Mailänder
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9cea5f96cd
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selectable maps by default
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2014-01-03 16:45:43 +01:00 |
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Matthias Mailänder
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147fb64185
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don't crash map preview when the tileset can not be found
fixes #3033
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2014-01-03 16:07:01 +01:00 |
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Chris Forbes
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d20a47d37a
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Merge pull request #4396 from Mailaender/reject-move-fix
Fixed RejectsOrders for "Move"
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2013-12-30 22:00:39 -08:00 |
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Paul Chote
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ffaa2698b2
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Merge pull request #4016 from Mailaender/highlight-start
Blinking ready box when all slots are taken
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2013-12-30 19:25:22 -08:00 |
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Matthias Mailänder
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7d19e25627
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don't crash on empty orders
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2013-12-30 08:44:14 +01:00 |
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Paul Chote
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0143e8bfb8
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Support rectangular tiles.
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2013-12-29 14:16:20 +13:00 |
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Matthias Mailänder
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f35400ad3e
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blinking ready checkbox when all slots are taken
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2013-12-27 23:36:58 +01:00 |
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Matthias Mailänder
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c78a856894
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C4 demolishable bridges
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2013-12-26 21:22:47 +01:00 |
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Paul Chote
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bd334a6295
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Introduce a mod/map upgrade tool.
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2013-12-26 19:58:23 +13:00 |
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Paul Chote
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7a034a6609
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Move CPos and CVec into FileFormats.
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2013-12-26 19:45:13 +13:00 |
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Paul Chote
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ecdae4cbbe
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Convert weapons to world coords.
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2013-12-26 19:45:12 +13:00 |
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Paul Chote
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c49b06fdde
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Convert Health Radius to world coordinates.
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2013-12-26 19:44:50 +13:00 |
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Paul Chote
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aa2f865d5d
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Convert Altitude to world coords.
Removes the obsolete AltitudeInit: use CenterPositionInit instead.
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2013-12-26 17:25:07 +13:00 |
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Paul Chote
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c42a6f8386
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Convert terrain rendering to world coords.
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2013-12-26 17:23:13 +13:00 |
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Paul Chote
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1a31368953
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Convert range circle rendering to world coords.
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2013-12-26 17:23:12 +13:00 |
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Igor Popov
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12199da97f
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re-InitializeLoaders on Dedicated server restart, will fresh list of maps too
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2013-12-24 22:23:57 +04:00 |
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Igor Popov
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a8074ea23a
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initialize Options in Editor for a new map; fix when trying to add custom assets for map which does not exist yet; ( fixes #4333 )
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2013-12-20 01:46:13 +04:00 |
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ScottNZ
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8e9835f2fa
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Merge pull request #4331 from pchote/requires-fix
Allow mods to define a list of compatible map sources.
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2013-12-18 19:22:09 -08:00 |
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Paul Chote
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6406e1d052
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Allow mods to define a list of compatible map sources. Fixes #4319.
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2013-12-19 14:44:20 +13:00 |
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Matthias Mailänder
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58fd9b8d1d
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Merge pull request #4327 from pchote/map-upgrade-fix
Persist custom map package contents on save. Fixes #4318.
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2013-12-18 14:47:50 -08:00 |
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Paul Chote
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50ad3b64d8
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Persist custom map package contents on save. Fixes #4318.
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2013-12-18 22:14:49 +13:00 |
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Paul Chote
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b96c36f38f
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Fix most of the style violations in Game.cs.
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2013-12-18 21:45:04 +13:00 |
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Paul Chote
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ff5cbc65c5
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Throw a sensible exception when no renderers are available. Fixes #4322.
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2013-12-18 21:42:45 +13:00 |
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Paul Chote
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393b1bbc0a
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Remove ContrailFader when complete. Fixes #4302.
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2013-12-13 22:36:30 +13:00 |
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Paul Chote
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45ccf0035e
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Only render the frozen actors that are visible. Fixes #4300.
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2013-12-13 22:36:25 +13:00 |
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Matthias Mailänder
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0c199126cc
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Merge pull request #4289 from pchote/ore-spawn-fix
Don't spawn resources at maximum density.
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2013-12-11 09:09:34 -08:00 |
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Paul Chote
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8c7f77d2c7
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Convert SmudgeLayer to sequences.
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2013-12-11 22:53:33 +13:00 |
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Paul Chote
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439d800f03
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Don't spawn resources at maximum density. Fixes #4278.
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2013-12-11 22:20:17 +13:00 |
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Paul Chote
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4d70996012
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New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
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2013-12-11 20:51:49 +13:00 |
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Paul Chote
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4e814a8c2e
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Move ShroudRenderer into a trait.
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2013-12-11 19:22:55 +13:00 |
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ScottNZ
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06a26e19ab
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Merge pull request #4277 from pchote/ore-fix
Remove custom terrain when clearing resources.
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2013-12-10 01:01:51 -08:00 |
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Paul Chote
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fa067fa905
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Remove custom terrain when clearing resources. Fixes #4272.
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2013-12-10 16:52:41 +13:00 |
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Paul Chote
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b8e492eda6
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Attempt to pick a more sensible starting map. Fixes #4273.
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2013-12-10 09:15:56 +13:00 |
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Paul Chote
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18ccb50054
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Merge pull request #4147 from Mailaender/cycle-hotkeys
Fixed and improved cycle hotkeys
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2013-12-08 11:15:10 -08:00 |
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Matthias Mailänder
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5794e69d52
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enforce Map.RequiresMod so we don't get suprised by breakages
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2013-12-08 10:46:55 +01:00 |
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Paul Chote
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73f4f880cc
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Fix map Options serialisation. Fixes #4107.
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2013-12-08 11:18:58 +13:00 |
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Paul Chote
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510e812c02
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Bump the map format 5 -> 6.
Version 6 ensures that maps define RequiresMod.
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2013-12-08 11:18:58 +13:00 |
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Paul Chote
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f5f6f1e7aa
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Allow maps to be saved during initialisation.
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2013-12-08 10:38:35 +13:00 |
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Matthias Mailänder
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b72ea8c227
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added a new hotkey to cycle production buildings except conyards
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2013-12-07 12:20:10 +01:00 |
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Matthias Mailänder
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bcba26a04e
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don't hardcode SHIFT modifier for backwards tab cycle
closes #4144
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2013-12-07 12:19:32 +01:00 |
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Paul Chote
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af17cb2c0c
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Merge pull request #4234 from Mailaender/minimap-utility
Added a minimap renderer to OpenRA.Utility.exe
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2013-12-06 11:52:19 -08:00 |
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