Commit Graph

3068 Commits

Author SHA1 Message Date
Matthias Mailänder
3de1516747 allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
027a281ae3 define torpedoes in a more generic way
fixes #3252 and closes #2097
2014-01-04 09:39:43 +01:00
Matthias Mailänder
4b43bb1cad replace misleading Underwater bool with what it really does 2014-01-04 09:39:43 +01:00
Matthias Mailänder
e367cea840 one MOTD for all mods and create a default motd.txt 2014-01-04 09:34:17 +01:00
Matthias Mailänder
c2df142df4 don't hardcode the default mod here 2014-01-04 09:20:08 +01:00
Matthias Mailänder
3bf385b485 added a new Launch.Replay=$FilePath parameter
that does not persist in settings.yaml
2014-01-04 09:19:20 +01:00
Matthias Mailänder
62ffe4aeaf StyleCop 2014-01-04 09:19:20 +01:00
Paul Chote
bdc593c8ea Merge pull request #4235 from Mailaender/map-preview-crash
Don't crash map preview when loading a map with bogus tileset
2014-01-03 13:43:54 -08:00
Matthias Mailänder
c6d9574d52 automatically fix open areas
and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Matthias Mailänder
9cea5f96cd selectable maps by default 2014-01-03 16:45:43 +01:00
Matthias Mailänder
147fb64185 don't crash map preview when the tileset can not be found
fixes #3033
2014-01-03 16:07:01 +01:00
Chris Forbes
d20a47d37a Merge pull request #4396 from Mailaender/reject-move-fix
Fixed RejectsOrders for "Move"
2013-12-30 22:00:39 -08:00
Paul Chote
ffaa2698b2 Merge pull request #4016 from Mailaender/highlight-start
Blinking ready box when all slots are taken
2013-12-30 19:25:22 -08:00
Matthias Mailänder
7d19e25627 don't crash on empty orders 2013-12-30 08:44:14 +01:00
Paul Chote
0143e8bfb8 Support rectangular tiles. 2013-12-29 14:16:20 +13:00
Matthias Mailänder
f35400ad3e blinking ready checkbox when all slots are taken 2013-12-27 23:36:58 +01:00
Matthias Mailänder
c78a856894 C4 demolishable bridges 2013-12-26 21:22:47 +01:00
Paul Chote
bd334a6295 Introduce a mod/map upgrade tool. 2013-12-26 19:58:23 +13:00
Paul Chote
7a034a6609 Move CPos and CVec into FileFormats. 2013-12-26 19:45:13 +13:00
Paul Chote
ecdae4cbbe Convert weapons to world coords. 2013-12-26 19:45:12 +13:00
Paul Chote
c49b06fdde Convert Health Radius to world coordinates. 2013-12-26 19:44:50 +13:00
Paul Chote
aa2f865d5d Convert Altitude to world coords.
Removes the obsolete AltitudeInit: use CenterPositionInit instead.
2013-12-26 17:25:07 +13:00
Paul Chote
c42a6f8386 Convert terrain rendering to world coords. 2013-12-26 17:23:13 +13:00
Paul Chote
1a31368953 Convert range circle rendering to world coords. 2013-12-26 17:23:12 +13:00
Igor Popov
12199da97f re-InitializeLoaders on Dedicated server restart, will fresh list of maps too 2013-12-24 22:23:57 +04:00
Igor Popov
a8074ea23a initialize Options in Editor for a new map; fix when trying to add custom assets for map which does not exist yet; ( fixes #4333 ) 2013-12-20 01:46:13 +04:00
ScottNZ
8e9835f2fa Merge pull request #4331 from pchote/requires-fix
Allow mods to define a list of compatible map sources.
2013-12-18 19:22:09 -08:00
Paul Chote
6406e1d052 Allow mods to define a list of compatible map sources. Fixes #4319. 2013-12-19 14:44:20 +13:00
Matthias Mailänder
58fd9b8d1d Merge pull request #4327 from pchote/map-upgrade-fix
Persist custom map package contents on save. Fixes #4318.
2013-12-18 14:47:50 -08:00
Paul Chote
50ad3b64d8 Persist custom map package contents on save. Fixes #4318. 2013-12-18 22:14:49 +13:00
Paul Chote
b96c36f38f Fix most of the style violations in Game.cs. 2013-12-18 21:45:04 +13:00
Paul Chote
ff5cbc65c5 Throw a sensible exception when no renderers are available. Fixes #4322. 2013-12-18 21:42:45 +13:00
Paul Chote
393b1bbc0a Remove ContrailFader when complete. Fixes #4302. 2013-12-13 22:36:30 +13:00
Paul Chote
45ccf0035e Only render the frozen actors that are visible. Fixes #4300. 2013-12-13 22:36:25 +13:00
Matthias Mailänder
0c199126cc Merge pull request #4289 from pchote/ore-spawn-fix
Don't spawn resources at maximum density.
2013-12-11 09:09:34 -08:00
Paul Chote
8c7f77d2c7 Convert SmudgeLayer to sequences. 2013-12-11 22:53:33 +13:00
Paul Chote
439d800f03 Don't spawn resources at maximum density. Fixes #4278. 2013-12-11 22:20:17 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
4e814a8c2e Move ShroudRenderer into a trait. 2013-12-11 19:22:55 +13:00
ScottNZ
06a26e19ab Merge pull request #4277 from pchote/ore-fix
Remove custom terrain when clearing resources.
2013-12-10 01:01:51 -08:00
Paul Chote
fa067fa905 Remove custom terrain when clearing resources. Fixes #4272. 2013-12-10 16:52:41 +13:00
Paul Chote
b8e492eda6 Attempt to pick a more sensible starting map. Fixes #4273. 2013-12-10 09:15:56 +13:00
Paul Chote
18ccb50054 Merge pull request #4147 from Mailaender/cycle-hotkeys
Fixed and improved cycle hotkeys
2013-12-08 11:15:10 -08:00
Matthias Mailänder
5794e69d52 enforce Map.RequiresMod so we don't get suprised by breakages 2013-12-08 10:46:55 +01:00
Paul Chote
73f4f880cc Fix map Options serialisation. Fixes #4107. 2013-12-08 11:18:58 +13:00
Paul Chote
510e812c02 Bump the map format 5 -> 6.
Version 6 ensures that maps define RequiresMod.
2013-12-08 11:18:58 +13:00
Paul Chote
f5f6f1e7aa Allow maps to be saved during initialisation. 2013-12-08 10:38:35 +13:00
Matthias Mailänder
b72ea8c227 added a new hotkey to cycle production buildings except conyards 2013-12-07 12:20:10 +01:00
Matthias Mailänder
bcba26a04e don't hardcode SHIFT modifier for backwards tab cycle
closes #4144
2013-12-07 12:19:32 +01:00
Paul Chote
af17cb2c0c Merge pull request #4234 from Mailaender/minimap-utility
Added a minimap renderer to OpenRA.Utility.exe
2013-12-06 11:52:19 -08:00