Commit Graph

39 Commits

Author SHA1 Message Date
Taryn Hill
4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Matthias Mailänder
44cd174a8d StyleCop clean OpenRA.Game 2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b Fix StyleCop warnings in OpenRA.Game 2015-01-02 12:11:01 +01:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Paul Chote
da6ecbf92e Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables. 2014-07-25 21:14:39 +12:00
RoosterDragon
22abf9b4c4 Remove and sort usings. 2014-06-18 21:43:35 +01:00
Matthias Mailänder
7b90d321a7 don't show order lines when selecting idle (attackmoving) actors
closes #5039
2014-05-17 08:03:48 +02:00
Pizzaoverhead
ed6147ce0b Fixes order lines not being shown after reselect once their lifetime has expired.
Adds INotifyBecomingIdle.
2014-03-05 18:14:57 +00:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
be1ab707c5 separate TargetFlash from DrawLineToTarget 2013-11-02 18:03:55 +01:00
Paul Chote
483120ea20 Extract DrawTargetMarker to WorldRenderer. 2013-10-15 10:45:51 +13:00
Paul Chote
bc5c11e44f Check ITargetable when deciding target validity. Fixes #3659. 2013-08-22 19:29:05 +12:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
4f3c9aa0af Introduce Target.Type property. 2013-08-11 22:23:52 +12:00
Paul Chote
2a0eff2ed0 Convert DrawLineToTarget to world coords. 2013-07-08 21:52:25 +12:00
James Dunne
1f0da42a15 Refineries now show which harvesters are linked by holding down ALT key. 2012-06-24 20:26:01 -05:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
ce8267992a remove self parameter from IPostRenderSelection.RenderAfterWorld 2011-10-23 12:23:15 +13:00
Chris Forbes
88bfee872f more tidy in DrawLineToTarget 2011-10-21 17:03:18 +13:00
Chris Forbes
3548dacad3 collapse useless layer of crap in DrawLineToTarget 2011-10-21 16:52:50 +13:00
Chris Forbes
b7b2db9ace remove some insanity in DrawLineToTarget 2011-10-21 16:34:54 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
926b396605 Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants. 2011-07-25 22:23:16 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
60e3f7621f Remove fp from CenterLocation and aircraft. 2011-01-07 20:14:22 +13:00
Paul Chote
b423889c06 Remove a pile of duplication from target lines.
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Chris Forbes
c1eacc225d fix DrawLineToTarget drawing from the ground below flying units 2010-11-14 21:27:17 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Chris Forbes
1feb377d43 fix bogus target lines being drawn to 0,0 2010-10-09 13:40:33 +13:00
Chris Forbes
53df4c4bfb remove batch fail 2010-08-19 18:10:38 +12:00
Chris Forbes
13244d17f1 format and clean up DrawLineToTarget 2010-08-01 11:32:09 +12:00
Paul Chote
d8d731b321 Don't draw target line when idle 2010-07-26 22:18:40 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Chris Forbes
69d30ac71b RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where. 2010-07-26 18:19:39 +12:00
alzeih
925ca2bb73 SetTargetSilently for DrawLineToTarget 2010-07-26 13:57:53 +12:00
alzeih
526bb3e042 Use Targets 2010-07-26 12:33:54 +12:00
Paul Chote
e8adc357e9 Draw targeting lines for player-issued orders. Can force-display targets with [alt]. 2010-07-26 12:01:13 +12:00