Taryn Hill
4ed53c5952
Simplify return statements.
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Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Paul Chote
da6ecbf92e
Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
2014-07-25 21:14:39 +12:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
Matthias Mailänder
7b90d321a7
don't show order lines when selecting idle (attackmoving) actors
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closes #5039
2014-05-17 08:03:48 +02:00
Pizzaoverhead
ed6147ce0b
Fixes order lines not being shown after reselect once their lifetime has expired.
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Adds INotifyBecomingIdle.
2014-03-05 18:14:57 +00:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
be1ab707c5
separate TargetFlash from DrawLineToTarget
2013-11-02 18:03:55 +01:00
Paul Chote
483120ea20
Extract DrawTargetMarker to WorldRenderer.
2013-10-15 10:45:51 +13:00
Paul Chote
bc5c11e44f
Check ITargetable when deciding target validity. Fixes #3659 .
2013-08-22 19:29:05 +12:00
Paul Chote
eef941fd42
Track per-player frozen actors.
2013-08-12 21:34:18 +12:00
Paul Chote
4f3c9aa0af
Introduce Target.Type property.
2013-08-11 22:23:52 +12:00
Paul Chote
2a0eff2ed0
Convert DrawLineToTarget to world coords.
2013-07-08 21:52:25 +12:00
James Dunne
1f0da42a15
Refineries now show which harvesters are linked by holding down ALT key.
2012-06-24 20:26:01 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
ce8267992a
remove self parameter from IPostRenderSelection.RenderAfterWorld
2011-10-23 12:23:15 +13:00
Chris Forbes
88bfee872f
more tidy in DrawLineToTarget
2011-10-21 17:03:18 +13:00
Chris Forbes
3548dacad3
collapse useless layer of crap in DrawLineToTarget
2011-10-21 16:52:50 +13:00
Chris Forbes
b7b2db9ace
remove some insanity in DrawLineToTarget
2011-10-21 16:34:54 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
926b396605
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
60e3f7621f
Remove fp from CenterLocation and aircraft.
2011-01-07 20:14:22 +13:00
Paul Chote
b423889c06
Remove a pile of duplication from target lines.
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Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Chris Forbes
c1eacc225d
fix DrawLineToTarget drawing from the ground below flying units
2010-11-14 21:27:17 +13:00
Bob
ab1e930ba3
pass worldRenderer around as necessary
2010-10-12 17:24:07 +13:00
Chris Forbes
1feb377d43
fix bogus target lines being drawn to 0,0
2010-10-09 13:40:33 +13:00
Chris Forbes
53df4c4bfb
remove batch fail
2010-08-19 18:10:38 +12:00
Chris Forbes
13244d17f1
format and clean up DrawLineToTarget
2010-08-01 11:32:09 +12:00
Paul Chote
d8d731b321
Don't draw target line when idle
2010-07-26 22:18:40 +12:00
Paul Chote
305fa03355
Kill Controller
2010-07-26 20:14:35 +12:00
Chris Forbes
69d30ac71b
RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
2010-07-26 18:19:39 +12:00
alzeih
925ca2bb73
SetTargetSilently for DrawLineToTarget
2010-07-26 13:57:53 +12:00
alzeih
526bb3e042
Use Targets
2010-07-26 12:33:54 +12:00
Paul Chote
e8adc357e9
Draw targeting lines for player-issued orders. Can force-display targets with [alt].
2010-07-26 12:01:13 +12:00