Matthias Mailänder
f785c5d03f
Merge pull request #9246 from RoosterDragon/array-to-set
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Change some arrays to sets
2015-09-04 08:56:44 +02:00
Matthias Mailänder
02460a16b4
Merge pull request #9240 from penev92/fixAnims
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Fix crash when aircraft is rearming at a helipad in TS
2015-09-04 08:46:23 +02:00
RoosterDragon
901e604cf3
Replace arrays with sets.
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In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00
atlimit8
7e31a249ab
Load HashSets in OpenRA.Mods.Common/Warheads/Warhead.cs directly from MiniYaml
2015-09-03 13:27:58 -05:00
Pavel Penev
27e16d0730
Don't try to play a rearming animation if it doesn't exist
2015-09-03 15:55:20 +03:00
atlimit8
5f079f2463
Add MinAirborneAltitude to Aircraft trait to set airborne threshold
2015-09-02 23:19:00 -05:00
atlimit8
fadfd179cb
Cache FrozenActor ITargetable.TargetTypes union
2015-09-02 23:19:00 -05:00
atlimit8
6986cd9f0e
Remove TargetableAircraft
2015-09-02 23:19:00 -05:00
atlimit8
97ce4766f3
Grant upgrades while aircraft is airborne
2015-09-02 23:19:00 -05:00
atlimit8
a6cd770dcf
Remove TargetableSubmarine
2015-09-02 23:14:41 -05:00
atlimit8
ecc15d9ae6
Grant upgrades while cloaked
2015-09-02 23:14:40 -05:00
atlimit8
23d0424437
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
atlimit8
f5c3575c5a
Support multiple ITargetable traits
2015-09-02 23:14:40 -05:00
Taryn Hill
4bd34e3ed3
Merge pull request #9236 from atlimit8/FixAircraftTraitIndent
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Fix indentation in OpenRA.Mods.Common/Traits/Air/Aircraft.cs
2015-09-02 23:07:57 -05:00
atlimit8
5bfa3afd88
Fix indentation in OpenRA.Mods.Common/Traits/Air/Aircraft.cs
2015-09-02 22:54:05 -05:00
Paul Chote
2f759abddc
Merge pull request #9159 from penev92/bleed_plugInit
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Add PlugInit
2015-09-03 04:18:29 +01:00
Matthias Mailänder
8114a53760
Merge pull request #9222 from GraionDilach/hackyai-unitlimits
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Implement HackyAI->UnitLimits.
2015-09-02 21:14:13 +02:00
Matthias Mailänder
735bb06c48
Merge pull request #9229 from pchote/fix-building-offsets
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Fix TS building artwork offsets.
2015-09-02 20:45:15 +02:00
Pavel Penev
2042fccefd
Merge pull request #9189 from reaperrr/bye-rendersimple3
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Remove RenderBuilding
2015-09-02 19:21:01 +03:00
reaperrr
032bef7d71
Merge pull request #9124 from penev92/bleed_deployToUpgrade
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Make use of DeployToUpgrade
2015-09-02 18:15:14 +02:00
reaperrr
0785bdbcf1
Move WithSpriteBody pause check to constructor
2015-09-02 17:55:03 +02:00
reaperrr
45e6c62ec9
Cache WithSpriteBody in Refinery constructor
2015-09-02 17:51:19 +02:00
Paul Chote
04c61727f7
Don’t sample map height when calculating building centers.
2015-09-02 16:06:05 +01:00
Pavel Penev
8f42cff550
Introduce PlugsInit
2015-09-02 16:13:23 +03:00
Pavel Penev
c4bf92870b
Merge pull request #9083 from Mailaender/lint-cleanup
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Cleaned up the ILint boiler plate code
2015-09-02 15:49:43 +03:00
Pavel Penev
800b77e137
Merge pull request #9007 from reaperrr/armor-upgradable
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Made Armor upgradable
2015-09-02 14:19:30 +03:00
Zimmermann Gyula
0a79109d01
Implement HackyAI->UnitLimits.
2015-09-01 23:32:13 +02:00
Pavel Penev
256929073c
Clean up some trait info loading code
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Remove some methods that traits define to load their YAML values on their own.
2015-09-01 22:52:22 +03:00
Pavel Penev
899ea7e16d
Add a description to DisableUpgrade
2015-09-01 20:19:31 +03:00
Pavel Penev
cdedfe6931
Don't get stuck in deployed mode because of an impossible move order
2015-09-01 20:19:29 +03:00
Pavel Penev
7668e0a30c
Add deploy and undeploy sounds to DeployToUpgrade
2015-09-01 20:19:27 +03:00
Pavel Penev
21f9547fed
Add facing to DeployToUpgrade
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Make the actor turn to a desired facing before starting to deploy (and before granting the upgrade).
2015-09-01 20:19:25 +03:00
Pavel Penev
7d59aaa00c
Add a deploy animation to DeployToUpgrade
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Play a "deploy"/"undeploy" animation
2015-09-01 20:19:23 +03:00
Pavel Penev
3678e146cf
Make WithVoxelBody upgradable
2015-09-01 20:19:21 +03:00
reaperrr
7f7031d5c8
Update outdated description
2015-09-01 13:52:09 +02:00
Zimmermann Gyula
4aba64cc0f
Fix armors.
2015-09-01 13:52:08 +02:00
RoosterDragon
0739fc80a3
Cache the speed modifiers enumerable, not just the traits, in Mobile.
2015-08-31 20:45:34 +01:00
RoosterDragon
76303e9699
In PathGraph.GetConnections, return a List of neighbors directly, rather than a LinkedList typed an IEnumerable.
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The caller can enumerate the list more efficiently without the IEnumerable indirection, and the reduced memory allocation is marginally faster than allocating a linked list and several nodes.
2015-08-31 20:45:31 +01:00
RoosterDragon
7d44eb953e
Reduce size of GraphConnection for allocation efficiency.
2015-08-31 20:45:29 +01:00
RoosterDragon
be59d045ce
Only enumerate crushable traits once in MobileInfo.IsBlockedBy.
2015-08-31 20:45:25 +01:00
RoosterDragon
ac1658c9ce
Refactor movement cost method to avoid repeated terrain information lookups.
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As the world tileset is fixed, the pathfinder can look up the terrain information for that tileset on creation. This is implemented by the WorldMovementInfo struct. When calculating node costs, this allows the pathfinder to avoid having to repeat this expensive dictionary lookup on every node.
2015-08-31 20:43:18 +01:00
reaperrr
3175ef4d67
Merge pull request #9193 from Mailaender/quanbo-fixup
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Fixed BodyOrientation refactor regressions
2015-08-31 20:12:53 +02:00
Matthias Mailänder
f60080e0ac
Merge pull request #9186 from LavenderMoon/bleed
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Combine Shrapnel into Bullet
2015-08-30 18:40:26 +02:00
reaperrr
c39c7cdc4e
Fix d2k NukePower sequence requirement
2015-08-30 15:45:00 +02:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
Matthias Mailänder
0b8d7708ef
add more lint interfaces to reduce boiler plate
2015-08-30 13:12:25 +02:00
Lavender Moon
81e5b7866b
Combine Shrapnel into Bullet
2015-08-30 06:37:38 -04:00
Matthias Mailänder
838faa4ae3
Merge pull request #9200 from penev92/bleed_upgradableResources
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Make SeedsResource upgradable
2015-08-30 11:41:12 +02:00
Pavel Penev
55045d691a
Make SeedsResource upgradable
2015-08-30 02:13:56 +03:00
reaperrr
bf51e0600d
RenderBuildingWall -> WithWallSpriteBody
2015-08-30 00:22:53 +02:00