deniz1a
5546298866
Merges LeaveMapLogic into GameInfoLogic.
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Opens options menu when game ends.
Closes settings or music window before opening options menu.
Moves game end video playback logic from GameInfoLogic to
LoadIngamePlayerOrObserverUILogic.
Improves menu buttons.
Stop video from playing on fatal lua script error
2015-07-25 18:56:24 +03:00
deniz1a
ef143e5f8a
Freezes map after game ends.
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Adds newline.
Disables keyboard hotkeys for units after game ends.
2015-07-25 18:56:23 +03:00
Pavel Penev
ea3a680eda
Merge pull request #8725 from reaperrr/bye-rendersimple-pr1
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Step towards removing RenderSimple and its derivatives (Part 1)
2015-07-25 18:43:13 +03:00
Oliver Brakmann
8c766a4a79
Merge pull request #8721 from penev92/bleed_rename
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Some more Country -> Faction renaming
2015-07-25 17:10:35 +02:00
reaperrr
65c95eb2ee
Adapted WithHarvestAnimation to account for damage stages
2015-07-25 16:17:08 +02:00
penev92
4616828b28
Deprecate PlayerProperties.Race
2015-07-25 16:43:34 +03:00
Paul Chote
c70ebfab74
Create the user map directory if required.
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Fixes #8772 .
2015-07-25 09:36:29 +01:00
reaperrr
2e9a4b78a3
Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
2015-07-25 10:28:07 +02:00
reaperrr
74b948342e
Fix WithSpriteBody PlayCustomAnimationRepeating
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Lacked damage stage awareness.
2015-07-25 10:28:05 +02:00
Pavel Penev
ded5a2b16a
Merge pull request #8742 from abcdefg30/withpalettedeath
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Support multiple WithDeathAnimation traits
2015-07-25 03:10:43 +03:00
penev92
7c1ef2231d
Rename RaceInit to FactionInit
2015-07-25 00:39:31 +03:00
penev92
b34810c1d3
Rename AddRaceSuffixLogic to AddFactionSuffixLogic
2015-07-25 00:39:29 +03:00
penev92
9a36bf6bcd
Rename CountryTooltipLogic to FactionTooltipLogic
2015-07-25 00:20:59 +03:00
penev92
dc30e5a46d
Rename LobbyCountry to LobbyFaction
2015-07-25 00:20:58 +03:00
deniz1a
f5b4befc75
Resets chat text field in lobby when Esc is pressed.
2015-07-24 23:21:37 +03:00
deniz1a
7337afcfeb
Improves player name text field in game lobby.
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Esc key resets text field to unmodified value and yields focus.
2015-07-24 23:13:17 +03:00
deniz1a
a51cc27fb5
Improves frame limit and player name text fields in settings menu.
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Esc key resets text field to unedited value and yields focus.
2015-07-24 23:09:16 +03:00
deniz1a
4fcf73921f
Improves filter text field in asset browser.
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Text field takes keyboard focus by default.
Esc key resets filter or closes window if text field is empty.
2015-07-24 23:09:15 +03:00
deniz1a
d8c996f74a
Fixes spelling in comment.
2015-07-24 23:09:15 +03:00
Paul Chote
34ffb3772f
Merge pull request #8728 from reaperrr/wgb
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Replaced RenderGunboat with WithGunboatBody
2015-07-24 20:54:55 +01:00
Oliver Brakmann
1e7da8514a
Merge pull request #8735 from reaperrr/safe-pf-changes
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Minor pathfinder-related changes (preparation for mobile refactor)
2015-07-22 14:42:52 +02:00
Oliver Brakmann
5a1b6bb644
Merge pull request #8622 from reaperrr/hv-refactor2
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Refactored harvester resource search
2015-07-22 14:26:31 +02:00
reaperrr
711ec0c600
Minor pathfinder changes
2015-07-22 06:36:00 +02:00
reaperrr
61c0b5d59b
Make refinery unblock cell customisable
2015-07-22 02:31:29 +02:00
reaperrr
62e05cf618
Fix for potential infinite loop freeze
2015-07-22 02:31:28 +02:00
David Jiménez
787609d51e
Improved the performance and intelligence of resource harvesting by
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refactoring the Harvesters' pathfinding. Now they in first place assess
which is the closest resource inside their search area and then a path is
calculated
Changed the way harvesters find resources by always trying to find the
closest resource to their refinery.
Changed the strategy of finding to find resources in Annulus.
2015-07-22 02:31:26 +02:00
reaperrr
bd73783cef
Merge pull request #8685 from Mailaender/lint-projectile-sprites
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Added projectile sprite testing to the CheckYaml lint rules
2015-07-21 01:56:58 +02:00
Matthias Mailänder
a0dc38c252
Merge pull request #8752 from obrakmann/optional-target-lines
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Added option to turn off rendering of target lines in the settings
2015-07-20 22:05:05 +02:00
Matthias Mailänder
c6c6a9ff89
Merge pull request #8754 from atlimit8/00To0
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Modify upgrade rules to match #8658 for rules older than 2015-07-11
2015-07-20 21:58:16 +02:00
Matthias Mailänder
0296d4e6c7
Merge pull request #8720 from abcdefg30/parashadow
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Use the correct ShadowPalette for d2k paradrops
2015-07-20 21:56:50 +02:00
atlimit8
96cafccb8d
Fix #8751 - IndexOutOfRangeException when UpgradeMultiplierTrait is pre-enabled
2015-07-20 02:51:45 -05:00
atlimit8
1f3ba22a55
Modify upgrade rules to match #8658 for rules older than 2015-07-11
2015-07-19 19:45:11 -05:00
figrita
ab3ab6f230
Added option to turn off rendering of target lines in the settings
2015-07-20 00:05:29 +02:00
Oliver Brakmann
68ac49b172
Merge pull request #8672 from pchote/more-terrainlayers
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Convert remaining terrain layers to use TerrainSpriteLayer
2015-07-19 23:01:44 +02:00
Matthias Mailänder
1f69a0f6ed
make projectile sprite sequences lint testable
2015-07-19 19:24:18 +02:00
Matthias Mailänder
d1db675af5
fix the linter not printing any helpful stacktraces (doh!)
2015-07-19 19:24:18 +02:00
Matthias Mailänder
c8c0cc52b6
add missing sequence references and add spaces for readability
2015-07-19 19:24:18 +02:00
abcdefg30
1518dc9145
Support multiple WithDeathAnimation traits
2015-07-19 11:30:13 +02:00
abcdefg30
ef6da3d0b3
Replace the default value of ShadowPalette with "shadow".
2015-07-18 21:22:38 +02:00
reaperrr
abec89fa26
Replaced RenderGunboat with WithGunboatBody
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Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
Matthias Mailänder
860bfdadc4
extract server browser colors to configurable yaml
2015-07-18 17:22:39 +02:00
Paul Chote
bea021a069
Merge pull request #8729 from RoosterDragon/alloc-reductions
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Reduce allocations
2015-07-18 12:28:07 +01:00
Paul Chote
ce4bdced47
Use a TerrainSpriteLayer for smudges.
2015-07-18 12:14:23 +01:00
Paul Chote
fe41ee0346
Clean up SmudgeLayer init.
2015-07-18 12:14:23 +01:00
Paul Chote
1f0f8c953b
Use TerrainSpriteLayers for editor resources.
2015-07-18 12:14:13 +01:00
atlimit8
ef955c4b5a
Fix quick ReloadTimeMultiplier => ReloadDelayMultiplier rename
2015-07-17 22:45:13 -05:00
Taryn Hill
847ce0d3a7
Add some descriptions to BulletInfo. Unhardcode a sequence and a palette in Bullet.
2015-07-16 19:19:28 -05:00
Taryn Hill
b8973cd5e7
Add some newlines to BulletInfo for readability.
2015-07-16 19:10:43 -05:00
RoosterDragon
ccad451060
Add WorldRenderer.ScreenVectorComponents.
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This allows the components to be returned via out parameters, avoiding the need to allocate an array for most callers.
2015-07-15 21:24:01 +01:00
RoosterDragon
3a0eb5554e
Provide HasStance extension method for Stance enum, to avoid overhead of HasFlag method.
2015-07-15 20:40:38 +01:00