Commit Graph

213 Commits

Author SHA1 Message Date
Paul Chote
d6285affec Remove FluentBundle.Arguments helper method. 2024-10-04 15:11:27 +03:00
Paul Chote
b29b685058 Rename Fluent-related code to be more precise. 2024-10-04 15:11:27 +03:00
michaeldgg2
073ce4a718 Editor: ActorEditLogic: support for dynamic generation of items in dropdown 2024-09-20 15:03:06 +03:00
Gustas
b09c4f3770 Polish up UI 2024-09-16 12:00:41 +01:00
Gustas
e2b26754fe Fix switching tabs not yielding keyboard focus
And some extra polish
2024-09-16 12:00:41 +01:00
Gustas
87850378c7 Make brush rendering self-contained 2024-09-16 12:00:41 +01:00
Gustas
b073155018 Polish map editor code 2024-09-16 12:00:41 +01:00
RoosterDragon
9d5d2ab493 RCS0056 - roslynator_max_line_length = 180 2024-07-29 21:56:36 +02:00
RoosterDragon
cf0e73e75e Improve performance of copy-paste in map editor.
- EditorActorLayer now tracks previews on map with a SpatiallyPartitioned instead of a Dictionary. This allows the copy-paste logic to call an efficient PreviewsInCellRegion method, instead of asking for previews cell-by-cell.
- EditorActorPreview subscribes to the CellEntryChanged methods on the map. Previously the preview was refreshed regardless of which cell changed. Now the preview only regenerates if the preview's footprint has been affected.
2024-06-16 13:35:13 +03:00
RoosterDragon
cac0438d48 Fix map editor copy-paste for isometric maps.
When dealing with isometric maps, the copy paste region needs to copy the CellCoords area covered by the CellRegion. This is equivalent to the selected rectangle on screen. Using the cell region itself invokes cell->map->cell conversion that doesn't roundtrip and thus some of the selected cells don't get copied.

Also when pasting terrain + actors, we need to fix the sequencing to clear actors on the current terrain, before adjusting the height and pasting in new actors. The current sequencing means we are clearing actors after having adjusted the terrain height, and affects the wrong area.
2024-06-15 15:53:42 +03:00
chacha
e5a7b6e795 Do not keep map pakages loaded on Game start to reduce memory impact 2024-04-30 11:06:17 +03:00
RoosterDragon
799c4c9e3c Fix map editor not removing an actor properly.
If you edit an actor name, then delete the actor - it fails to be removed from the map in the editor. This is because the actor previews are keyed by ID. Editing their name edits their ID and breaks the stability of their hash code. This unstable hash code means the preview will now fail to be removed from collections, even though it's the "same" object.

Fix this by making the ID immutable to ensure hash stability - this means that a preview can be added and removed from collections successfully. Now when we edit the ID in the UI, we can't update the ID in place on the preview. Instead we must generate a new preview with the correct ID and swap it with the preview currently in use.
2024-03-28 12:11:26 +02:00
David Wilson
25a6b4b6b9 Editor marker tiles layer 2024-03-21 13:11:04 +02:00
David Wilson
d630a6ef7d Fix editor area/actor deselection bugs 2024-02-07 15:30:23 +02:00
N.N
4e031a6ea5 Selection info into Area selection tab
Selection info into Area selection tab

add Resource counter and measure info into Area selection tab
2024-02-03 12:26:21 +02:00
David Wilson
2ced4abc24 Editor selection refactor pt1 2024-01-24 10:11:39 +02:00
RoosterDragon
2fde98a0d1 Fix uses of LabelWidget.Text and ButtonWidget.Text to use GetText instead.
The Text element of these widgets was changed from display text to a translation key as part of adding translation support. Functions interested in the display text need to invoke GetText instead. Lots of functions have not been updated, resulting in symptoms such as measuring the font size of the translation key rather than the display text and resizing a widget to the wrong size.

Update all callers to use GetText when getting or setting display text. This ensure their existing functionality that was intended to work in terms of the display text and not the translation key works as expected.
2024-01-15 15:16:58 +02:00
Gustas
0f5b78442b Extract unit names and descriptions 2023-11-25 16:28:19 +01:00
RoosterDragon
e6914f707a Introduce FirstOrDefault extensions method for Array.Find and List.Find.
This allows the LINQ spelling to be used, but benefits from the performance improvement of the specific methods for these classes that provide the same result.
2023-11-19 19:28:57 +02:00
RoosterDragon
330ca92045 Fix RCS1077 2023-11-19 19:28:57 +02:00
RoosterDragon
498c6e3d8b Fix RCS1205 2023-11-10 10:38:41 +02:00
RoosterDragon
4dd787be13 Fix RCS1061 2023-11-10 10:38:41 +02:00
RoosterDragon
a24308baa5 Fix RCS1214 2023-10-30 23:31:33 +02:00
RoosterDragon
fcfee31972 Fix RCS1134 2023-10-30 23:31:33 +02:00
Matthias Mailänder
c609c4af14 Extract text feedback messages. 2023-08-19 20:46:04 +03:00
Matthias Mailänder
1899eed839 Add localisation support to transient lines. 2023-08-19 20:46:04 +03:00
RoosterDragon
169c60883b Fix CA2249, CA2251 2023-08-07 21:38:09 +02:00
RoosterDragon
d83e579dfe Fix CA1305 2023-08-07 21:38:09 +02:00
RoosterDragon
949ba589c0 MiniYaml becomes an immutable data structure.
This changeset is motivated by a simple concept - get rid of the MiniYaml.Clone and MiniYamlNode.Clone methods to avoid deep copying yaml trees during merging. MiniYaml becoming immutable allows the merge function to reuse existing yaml trees rather than cloning them, saving on memory and improving merge performance. On initial loading the YAML for all maps is processed, so this provides a small reduction in initial loading time.

The rest of the changeset is dealing with the change in the exposed API surface. Some With* helper methods are introduced to allow creating new YAML from existing YAML. Areas of code that generated small amounts of YAML are able to transition directly to the immutable model without too much ceremony. Some use cases are far less ergonomic even with these helper methods and so a MiniYamlBuilder is introduced to retain mutable creation functionality. This allows those areas to continue to use the old mutable structures. The main users are the update rules and linting capabilities.
2023-08-07 21:57:10 +03:00
RoosterDragon
f336a956cf Fix CA1012 2023-06-20 17:57:40 +02:00
RoosterDragon
f4af5c1764 Fix CA1852 2023-06-06 11:51:47 +03:00
Matthias Mailänder
c9dddc342c Extract editor brush texts. 2023-05-23 19:45:15 +02:00
Matthias Mailänder
1c2ce0dcc0 Deprecate string format log shorthand. 2023-05-05 19:03:09 +02:00
Matthias Mailänder
68eec52cef Add TranslationProvider 2023-04-22 19:23:41 +02:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
RoosterDragon
164abfdae1 Fix IDE0083 2023-04-08 16:51:51 +03:00
RoosterDragon
bd2b3d9793 Fix IDE0074 2023-04-08 16:51:51 +03:00
Paul Chote
f0cf728825 Dispose SequenceSet when we're done with it.
Utility rules that do something on a map and exit
are left without explicit disposing, as they will
be cleaned up immediately anyway.
2023-03-10 20:11:33 +02:00
RoosterDragon
939f715e3c Fix IDE0053 2023-03-07 13:18:13 +02:00
RoosterDragon
8ee6957e6a Fix IDE0048 2023-03-01 21:56:28 +02:00
RoosterDragon
d4135d608e Fix IDE0039 2023-02-27 10:09:11 +01:00
Matthias Mailänder
7cdc8c4ec5 Add a quick save button to the map editor. 2023-01-23 14:13:19 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Paul Chote
6d438a9d61 Allow mods to customise the default rendering scale. 2022-12-31 17:11:03 +01:00
Ivaylo Draganov
a0f17b15ec Refactor translation files
- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
2022-12-19 22:04:54 +13:00
abcdefg30
0f149f1143 Fix the actor edit panel not always getting closed properly 2022-12-18 12:24:36 +13:00
Gustas
c739447598 Fix map editor sliders stealing focus 2022-12-14 23:53:28 +01:00
Matthias Mailänder
760a1245c5 Mark non-moddable translation strings as constant. 2022-12-07 18:40:26 +02:00
Zachary Schirm
1339faa5f4 Disallowed Save Map without Title and Author Input 2022-09-13 18:48:21 +03:00
penev92
378c447ded Misc fixes in AssetBrowserLogic and MapOverlaysLogic 2022-09-02 16:16:45 +02:00