Matthias Mailänder
c7ba359688
Add drop pod reinforcements.
2020-06-21 17:28:24 +02:00
Matthias Mailänder
dc3dbf6d85
Remove uneccessary parentheses.
2020-06-21 17:28:24 +02:00
Matthias Mailänder
4fe7daa85e
Fix juggernaut preview being disabled by default.
2020-06-19 21:30:34 +02:00
Paul Chote
56739f87fb
Allow plugs to be configured in the map editor.
2020-06-19 17:57:56 +02:00
Ivaylo Draganov
31a965b29a
Add suffix to player name in shroud selector
2020-06-06 14:40:48 +01:00
Matthias Mailänder
f33feafd0e
Add TurnOnIdle.
2020-05-25 13:07:19 +02:00
Ivaylo Draganov
6d26f60904
Remove trailing white-space from yaml files
2020-05-23 11:38:44 +02:00
abcdefg30
15a2341a91
Rename HealUnitsCrateAction to HealActorsCrateAction
2020-05-21 14:08:14 +02:00
abcdefg30
3cd7ec3878
Make the TS Test AI build aircraft
2020-05-21 10:05:05 +02:00
reaperrr
0015deca47
Fix TS Tiberium Fiend target types
...
Was missing Creep, preventing actors from
auto-targeting it (unlike all other critters).
2020-05-15 08:22:02 +02:00
reaperrr
5024ae1156
TS ClusterMissile typo fix
2020-05-10 15:20:25 +02:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Matthias Mailänder
bd1a936c7a
Add the armed technician.
2020-05-08 09:42:14 +02:00
Matthias Mailänder
0871d6e321
Setup the Firestorm civilian voices.
2020-05-08 09:42:14 +02:00
Matthias Mailänder
5ec136b57c
Don't play the make animation on the wall sprite body.
2020-05-05 13:23:58 +02:00
Paul Chote
90815ace59
Add a decoration glyph for friendly units in tunnels.
2020-05-02 16:16:16 +02:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
netnazgul
6a825f8e60
Modify preset colors to not get flagged by color validator
2020-04-14 18:31:18 +02:00
reaperrr
cadf4eb322
Limit TS fona to temperate theater
...
Their art wasn't drawn with snow terrain in mind,
so no point in allowing to place them on snow maps.
2020-04-07 22:04:16 +02:00
Matthias Mailänder
269249e86e
Fix the fona sequence definitions.
2020-04-07 22:04:16 +02:00
Matthias Mailänder
30f87d2308
Port some Translucent=yes from Art.ini
2020-04-07 22:00:31 +02:00
Paul Chote
fb5b4b3547
Rename Defense button tooltip to Support.
2020-03-24 13:13:18 -05:00
Paul Chote
19918d485e
Disable plugs when there are no sockets to place them.
2020-03-24 13:13:18 -05:00
Paul Chote
45c6c6ba10
Fix Waste Refinery bib.
2020-03-24 13:13:18 -05:00
Paul Chote
0e436bc686
Move plugs and superweapons to Building queue.
2020-03-24 13:13:18 -05:00
Ivaylo Draganov
b0dfea0a09
Adjust the stroke of the muted indicator glyph
2020-03-24 16:56:49 +01:00
Paul Chote
9f3254dbd1
Implement isometric selection boxes for TS structures.
2020-03-24 00:07:10 -05:00
Paul Chote
f9ca2114a9
Update TS decorations.
2020-03-24 00:07:10 -05:00
Punsho
3721dae74d
Making missiles properly go over terrrain and track air units
2020-03-07 13:00:28 +01:00
Paul Chote
301d09ea8f
Remove undefined RequiresForceMove from TransformsIntoTransforms.
2020-02-27 18:42:48 +01:00
Paul Chote
fb7c781a66
Add multi-resolution mod icon support.
2020-02-26 23:47:15 +01:00
Paul Chote
6ba02800ab
Add TransformsIntoTransforms to enable queued MCV redeploy.
2020-02-24 12:56:49 +01:00
Matthias Mailänder
31d98cc802
Reduce the electro death loop length.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
ccbaa4f816
Setup the original laser zap death animation.
2020-02-23 16:41:57 +01:00
Ivaylo Draganov
1bcad55c1f
Add a hotkey to select the current production facility
2020-02-22 20:06:21 +00:00
Ivaylo Draganov
3e2022a3dd
Allow players to mute shellmap background music
2020-02-22 15:50:01 +00:00
Paul Chote
01f5ecb2f9
Fix save game loading screen stripe bounds.
2020-02-22 16:14:32 +01:00
Paul Chote
85faa5edf6
Add visual indicator when the game is muted.
2020-02-22 14:42:11 +01:00
Matthias Mailänder
57da756f2f
Set the camera pitch to 30°
2020-02-18 00:49:04 +01:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
teinarss
b81ede2d64
Added widget showing the army for players in spec
2020-02-09 16:37:21 +01:00
Paul Chote
e8df28c518
Extract sysinfo logic to its own class.
2020-02-08 20:09:02 +01:00
Paul Chote
fd64ad7c89
Support rendering at non-integer display scales:
...
* 2x and 3x DPI artwork can be specified using
Image2x and Image3x in chrome.yaml.
* Images are rendered using bilinear interpolation.
* For non-integer screen scales, prefer downscaling
the next biggest resolution image over upscaling.
2020-01-26 20:22:49 +01:00
Pavel Penev
93bec9e430
Updated the default mods' weapons
2020-01-24 13:09:37 +01:00
Paul Chote
fdc0a6e2b9
Rework TS Chrome in preparation for UI scaling.
2020-01-19 20:36:59 +01:00
reaperrr
10540839f6
Make crippled TS Cyborgs use permanent TakeCover
...
This is more in line with original behavior.
Also allows us to remove WithPermanentInjury.
2020-01-16 22:56:39 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Matthias Mailänder
0e93d85273
Move the AssetBrowserFileEndingsFilter to IGlobalModData
...
to avoid mods having to duplicate the whole chrome layout.
2020-01-13 13:46:34 +01:00
Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00