Commit Graph

1982 Commits

Author SHA1 Message Date
Anson Wayman
f64c8f1ee8 Fix pluggable regression
Modified gapowr and gatower upgrade requirements to prevent multiple
stacking plug bug.
2019-04-04 19:11:04 +02:00
Mustafa Alperen Seki
1373a4e16e Seperate TS shellmap rules to Rules yaml.
And make all buildings and walls indestructible.
2019-03-30 23:08:46 +01:00
Mustafa Alperen Seki
7fe2d1223b Disable veterancy on TS Shellmap 2019-03-30 17:26:43 +01:00
reaperrr
c82888204b MovementTypes refactor update rule 2019-03-30 16:24:47 +00:00
Vasya N
63817ae807 TS: fix disruptor healing 2019-03-24 17:23:49 +00:00
reaperrr
151fea9c00 Remove duplicate Aircraft from TS jumpjet husk 2019-03-23 12:35:12 +01:00
Mustafa Alperen Seki
6c9d961bb5 Polishing Hovers 2019-03-22 21:12:36 +01:00
abcdefg30
8578ce1346 Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon 2019-03-14 01:55:34 +01:00
abcdefg30
59a438b80e Add the ScriptTriggers trait to the world actors 2019-03-13 23:14:35 +01:00
abcdefg30
0ab7e0a855 Add support for multiple (un)deploy sounds on GrantConditionOnDeploy 2019-03-11 21:31:39 +00:00
reaperrr
ab4268025a Fix TS Stealth Generator ignoring EMP
On bleed it continues to stealth the surrounding actors when EMP'd.
2019-03-10 23:16:25 +00:00
reaperrr
5ec47b47af Rename fields on Repairable traits
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
abcdefg30
d0c2dbcbb0 Let civilians use the normal stand animation when panicking 2019-03-09 11:57:45 +01:00
tovl
2e5e7c22f4 Make Mobile a PausableConditionalTrait 2019-03-07 02:50:43 +01:00
Paul Chote
ea05e8aae5 Remove flawed RateLimit implementation. 2019-02-23 18:05:57 +00:00
Paul Chote
4551625bb4 Port RepairBridge to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
f8991470da Disable OpportunityFire on Disruptors.
The original game defined NoMovingFire=true.
2019-02-03 18:07:02 +01:00
Paul Chote
24a491a7d7 Implement Hunter-Seeker kill behaviour. 2019-02-01 23:18:18 +00:00
Paul Chote
9c9cad1a15 Amend Force Attack command bar tooltip. 2019-01-28 00:14:27 +01:00
Paul Chote
2d9822638f Enable ForceFireIgnoresActors on artillery-style units. 2019-01-28 00:14:27 +01:00
Paul Chote
a2e35144a7 Fix gate animations. 2019-01-27 21:37:55 +01:00
Paul Chote
518a54a494 Reduce cash tick volume in the default mods. 2019-01-27 15:05:27 +01:00
abcdefg30
8b9603168a Change the year number in all lua headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
8d276ff9de Replace broken (Disabled)TabClick and with (Disabled)ClickSound. 2019-01-26 21:36:45 +00:00
Mustafa Alperen Seki
df1d928242 Hide husks under fog regardless of their owner. 2019-01-06 22:12:04 +01:00
reaperrr
b2649749d9 Enable harvester replacement in official mods 2019-01-06 08:39:45 +01:00
Ivaylo Draganov
caead311cb Add hotkey for Army value statistics panel 2019-01-04 21:12:06 +00:00
Mustafa Alperen Seki
6b4ba96e34 Remove aircraft husks from map editor actor list. 2019-01-02 19:57:24 +01:00
Clément Bœsch
bb5e0eafba Observer: display army value in a new dedicated graph tab 2019-01-01 18:25:44 +00:00
Clément Bœsch
11b064a333 Observer: display army value in stats widget 2019-01-01 18:25:44 +00:00
Clément Bœsch
501c029579 TS: set UpdatesPlayerStatistics.AddToArmyValue where appropriate 2019-01-01 18:25:44 +00:00
reaperrr
d179f6eaae HackyAI dissolve update rule and yaml updates 2018-12-31 10:56:01 +00:00
reaperrr
be310ab6a6 Streamline resource anim traits
- Replaces WithSiloAnimation with
  WithResourceLevelSpriteBody.

PlayFetchIndex on a With*Animation trait conflicts
with the animation concept, as it's bound to conflict
with pretty much all 'normal' animation traits and
blocks progress on the animation priority system.

We also already have multiple similar SpriteBody traits,
like WithGateSpriteBody and WithWallSpriteBody.

- Rename WithResources to WithResourceLevelOverlay

Make name more accurate and consistent with sprite body
equivalent.
Also fix TS silo yaml setup (bleed setup stems from times
before WithResources was introduced).
2018-12-24 21:29:42 +13:00
David Wilson
bbc83c1799 Rate limits for notification sounds 2018-12-24 12:18:52 +13:00
reaperrr
9914848356 BaseBuilder- and BuildingRepairBotModule update rule 2018-12-19 21:50:54 +13:00
Paul Chote
c34dd4b824 Allow Attack activities to target FrozenActors directly.
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.

This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
reaperrr
7503919659 Enforce Neutral owner for TS decorations
Fortunately, all official maps already adhered to that.
2018-12-05 09:07:30 +13:00
reaperrr
eb86160021 Remove CrateEffect in favor of using updated SpriteEffect 2018-12-05 09:04:29 +13:00
Paul Chote
7ddcc2e958 Remove the default notification from Infiltrates. 2018-11-25 19:20:28 +01:00
reaperrr
67cba65800 Fix bot module plumbing
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
Paul Chote
807a40c209 Remove IExplodeModifier interface. 2018-11-22 22:16:56 +01:00
reaperrr
10e51db236 Remove hardcoded mpspawn owner lint check
Use RequiresSpecificOwner to enforce the owner
that owns the world instead.

Require 'Neutral' in the official mods accordingly.
2018-11-21 22:29:55 +00:00
Mustafa Alperen Seki
53032576e2 Update default mods for Heal WH full health check removal 2018-11-21 19:25:45 +01:00
reaperrr
74fa8752c9 Revert granting condition from HackyAI
In favor of using GrantConditionOnBotOwner.
Updated update rule and shipping mods accordingly.
2018-11-09 23:45:24 +01:00
reaperrr
927b6cd561 Convert AIHarvesterManager into *Module 2018-11-04 01:11:00 +01:00
reaperrr
04c69efc30 Prepare HackyAI for module support
- Split order handling to BotOrderManager
- Make HackyAI provide a condition
- Move BotDebug to AIUtils
2018-11-04 01:11:00 +01:00
Mustafa Alperen Seki
faad2b8653 Update TS mod for Cloak>RequiresCondition to PauseOnCondition 2018-11-03 22:40:28 +00:00
abcdefg30
5e5183549c Overhaul ProductionBar:
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
Paul Chote
e77aaa1a47 Remove (INotify)BuildComplete from Attack* 2018-11-03 15:09:14 +01:00
Paul Chote
94088d37a6 Remove building lock from Sellable. 2018-11-03 15:09:14 +01:00