reaperrr
|
589b2d19c3
|
Merge pull request #10797 from pchote/fix-upgrade-rules
Fix mod updater and clear out legacy rules.
|
2016-02-25 14:34:47 +01:00 |
|
Oliver Brakmann
|
07ec56fd22
|
Merge pull request #10821 from obrakmann/pr10559-squashed
Added mousewheel zooming
|
2016-02-24 22:37:00 +01:00 |
|
Philipp Schärer
|
ea74499ec2
|
Added mousewheel zooming
|
2016-02-24 22:22:32 +01:00 |
|
abcdefg30
|
85ee351d96
|
Merge pull request #10636 from reaperrr/missile-speed
Refactor naming of Missile's speed-related properties
|
2016-02-24 17:39:25 +01:00 |
|
Paul Chote
|
a553b46d3b
|
Remove upgrade pre-20151224 upgrade rules.
|
2016-02-23 23:31:32 +00:00 |
|
Oliver Brakmann
|
1dcc43801a
|
Fix broken map format upgrade
|
2016-02-23 23:28:16 +00:00 |
|
Paul Chote
|
d2566d442c
|
Load files for upgrading using the filesystem.
|
2016-02-23 23:24:27 +00:00 |
|
Matthias Mailänder
|
ecbd1a0247
|
Merge pull request #9509 from penev92/upgradeTickTank
Convert Tick Tank to use DeployToUpgrade + some fixes
|
2016-02-23 23:33:38 +01:00 |
|
Oliver Brakmann
|
4f1fa3acec
|
Merge pull request #10786 from pchote/mappreview-packages
Remove internal use of map paths.
|
2016-02-23 22:52:54 +01:00 |
|
Pavel Penev
|
17ef6efefc
|
Fix AttackFollow (and consequently AttackTurreted) firing at old target when the trait is reenabled
Most noticeable by ordering a deployed Tick Tank to fire at the ground, then undeploying it and deploying it again.
|
2016-02-22 02:44:28 +02:00 |
|
Pavel Penev
|
07947179cd
|
Don't crash on multiple Attack* traits
This is important for actors that use upgrades to switch between attack types.
|
2016-02-22 02:44:25 +02:00 |
|
Paul Chote
|
e71225496b
|
Clarify GPL version.
|
2016-02-21 16:30:48 +00:00 |
|
Paul Chote
|
b396965fd9
|
Update licence header year.
|
2016-02-21 16:27:31 +00:00 |
|
Paul Chote
|
8a9bce45ec
|
Remove map loading shim.
|
2016-02-21 16:11:36 +00:00 |
|
Paul Chote
|
d492c23a6d
|
Store map packages in MapPreview.
|
2016-02-21 16:11:36 +00:00 |
|
Paul Chote
|
226081d379
|
Remove map saving shim method.
|
2016-02-21 16:11:36 +00:00 |
|
Paul Chote
|
573e26c887
|
Load and save maps using packages.
|
2016-02-21 16:11:35 +00:00 |
|
Matthias Mailänder
|
9d85ddb82c
|
Merge pull request #10191 from abcdefg30/backfallDeathAnim
Add support for a FallbackSequence in WithDeathAnimation
|
2016-02-21 10:18:47 +01:00 |
|
Matthias Mailänder
|
eedf5ce6f4
|
Merge pull request #10785 from pchote/fix-shadow-height
Add terrain height support to WithShadow.
|
2016-02-21 10:00:14 +01:00 |
|
abcdefg30
|
ff3f9356cc
|
Merge pull request #10695 from bateramos/upstream/#10029
Bug fix #10029 Plane resupply
|
2016-02-20 17:28:37 +01:00 |
|
abcdefg30
|
f7d53311e3
|
Merge pull request #10751 from RoosterDragon/shuffle
Improve Util.Shuffle
|
2016-02-20 17:04:44 +01:00 |
|
Paul Chote
|
04c40eddfe
|
Add terrain height support to WithShadow.
|
2016-02-20 15:31:36 +00:00 |
|
PedroFerreiraRamos
|
bf97dd6b7b
|
Bug fix #10029 Plane resupply
|
2016-02-19 08:35:18 -02:00 |
|
Paul Chote
|
02ab54c9bc
|
Load MapPreview data without initialising a full Map.
|
2016-02-18 20:19:44 +00:00 |
|
Paul Chote
|
88f6daf57f
|
Misc remaining FileSystem cleanups.
|
2016-02-18 18:12:33 +00:00 |
|
Paul Chote
|
d573e21a48
|
Traits open files via the Map.
|
2016-02-18 18:12:33 +00:00 |
|
Paul Chote
|
7106d7ecdf
|
Pass ModData to ILintPass.
|
2016-02-18 18:12:33 +00:00 |
|
Paul Chote
|
24e9294741
|
Tidy ModData/ModFiles usage in utility commands.
|
2016-02-18 18:12:33 +00:00 |
|
Paul Chote
|
edf59b159f
|
Small tidy in AssetBrowserLogic.
|
2016-02-18 18:12:32 +00:00 |
|
Paul Chote
|
a4337648e1
|
Use IReadOnlyFileSystem in MissionBrowserLogic.
|
2016-02-18 18:12:32 +00:00 |
|
Paul Chote
|
a0141318d5
|
Pass FileSystem in to InstallUtils.
|
2016-02-18 18:12:32 +00:00 |
|
Paul Chote
|
9341055f50
|
Use IReadOnlyFileSystem in UI code.
|
2016-02-18 18:12:31 +00:00 |
|
Paul Chote
|
b347fade71
|
Use IReadOnlyFileSystem in artwork loaders.
|
2016-02-18 18:12:31 +00:00 |
|
reaperrr
|
4d3a4a32b9
|
Merge pull request #10750 from obrakmann/drop-invalid-target
Fixed not dropping targets that are out of range if the attacker cannot move
|
2016-02-18 17:02:48 +01:00 |
|
Oliver Brakmann
|
426bf0d975
|
Merge pull request #10731 from RoosterDragon/fuzzy-singletons
Create singletons for AttackOrFleeFuzzy rulesets
|
2016-02-17 21:25:03 +01:00 |
|
Oliver Brakmann
|
b28d03049b
|
Merge pull request #10728 from Codes4Fun/bleed
Fixed domain index updates for bridges
|
2016-02-17 20:46:23 +01:00 |
|
Oliver Brakmann
|
5866164c40
|
Merge pull request #10353 from Mailaender/resize-map
Added a resize map command
|
2016-02-15 21:10:39 +01:00 |
|
Matthias Mailänder
|
3a8d28e508
|
Check for out of bounds map actors and remove them if so.
|
2016-02-15 08:49:04 +01:00 |
|
Paul Chote
|
102880c80f
|
Use the virtual filesystem to resolve MapFolder paths.
|
2016-02-15 00:44:36 +00:00 |
|
RoosterDragon
|
3a99111a42
|
Improve Util.Shuffle.
Reduce algorithmic complexity from O(n^2) to O(n).
|
2016-02-14 22:22:00 +00:00 |
|
Oliver Brakmann
|
fe25b9501b
|
Merge pull request #10723 from abcdefg30/nukeHardcode
Unhardcode the palette the missile weapon of the NukePower uses
|
2016-02-14 22:43:38 +01:00 |
|
abcdefg30
|
b27950b517
|
Unhardcode the palette the missile weapon of the NukePower uses
|
2016-02-14 22:32:53 +01:00 |
|
Oliver Brakmann
|
ce62e456d7
|
Fix TD gunboat attack behaviour
|
2016-02-14 21:28:50 +01:00 |
|
teees
|
dc6d31cec8
|
Fix turreted immovable actors not dropping targets that are out of range
|
2016-02-14 21:28:50 +01:00 |
|
teees
|
e95cb7540d
|
Fix immovable actors not dropping targets that are out of range
|
2016-02-14 21:28:50 +01:00 |
|
abcdefg30
|
5327ea1418
|
Fix crushed sequences not appearing due to an FrameEndTask
|
2016-02-14 19:38:13 +01:00 |
|
abcdefg30
|
24ec7b0ad7
|
Fix the mobile trait spamming crush-notifications
|
2016-02-14 19:38:12 +01:00 |
|
abcdefg30
|
a46815e532
|
Move the creation of the CrushedSequence to WithDeathAnimation
|
2016-02-14 18:52:00 +01:00 |
|
abcdefg30
|
fe5754e2bd
|
Change the parameters of ICrushable.CrushableBy
|
2016-02-14 18:51:59 +01:00 |
|
abcdefg30
|
17e23a7adc
|
Add support for a FallbackSequence in WithDeathAnimation
Used when the actor is killed by non-standard means, like suicide.
|
2016-02-14 18:51:58 +01:00 |
|