Paul Chote
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a683bddfea
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Quick-fix for "Invisible chrome" bug
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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64a6ca2ef9
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Only reload packages etc on gamestart. Needs testing.
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2010-04-10 17:11:32 +12:00 |
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Chris Forbes
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93702c183a
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improved batching behavior of text rendering
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2010-04-09 21:34:22 +12:00 |
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Paul Chote
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916706fa75
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runtime smudge support
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2010-04-09 14:51:09 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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Chris Forbes
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939ec0408e
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range circles for base defenses
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2010-03-31 18:00:27 +13:00 |
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Chris Forbes
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4844c82051
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add a noob little path cache
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2010-03-28 17:19:54 +13:00 |
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Matthew Bowra-Dean
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c512626ab0
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Fixed crash on large palette indexes.
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2010-03-27 23:16:16 +13:00 |
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Chris Forbes
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dba4859e9a
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fix dumb naming in WorldRenderer
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2010-03-24 08:35:05 +13:00 |
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Chris Forbes
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411b73a75e
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settings menu w/ working debug options
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2010-03-23 07:39:52 +13:00 |
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Chris Forbes
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c84109f964
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turn off that hax debug
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2010-03-22 21:08:35 +13:00 |
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Chris Forbes
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82eea5ad2c
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zOMG im an idiot
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2010-03-22 20:58:31 +13:00 |
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Chris Forbes
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15ba89e957
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more hax
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2010-03-22 20:35:57 +13:00 |
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Chris Forbes
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7d0bd51ff4
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draw bounds overlay
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2010-03-22 20:15:52 +13:00 |
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Paul Chote
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15a7eed603
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Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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b4540db406
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Begin unfailing movement types / IsBuildable / etc
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2010-03-21 18:56:22 +13:00 |
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alzeih
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8e5a5552c4
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Killed a bunch of logging statements
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2010-03-18 19:50:11 +13:00 |
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Chris Forbes
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d37a59d1c9
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proper handling of dirty sheets (about 2 years overdue)
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2010-03-17 23:29:59 +13:00 |
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Chris Forbes
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a5d3ac1403
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fix spawnpoint vis
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2010-03-17 23:29:57 +13:00 |
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Chris Forbes
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bd35f48e48
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successful gamestart; shroud is borked
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2010-03-17 23:29:57 +13:00 |
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Chris Forbes
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f6b4f70cd7
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hack around minimap requiring players in lobby mode; will come back and address this once it runs
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2010-03-17 23:29:54 +13:00 |
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Paul Chote
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e1970ea8f0
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Replace one pile of hacks with another
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2010-03-17 23:25:07 +13:00 |
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Chris Forbes
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32b0ea7968
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fix artifacts from screen shake
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2010-03-16 20:41:10 +13:00 |
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Chris Forbes
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4231298f38
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rename DrawMainMenu -> DrawWidgets
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2010-03-16 20:39:02 +13:00 |
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Chris Forbes
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358744c76a
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draw (widget-based) chrome ALL the time; this will show up dumbness really fast.
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2010-03-16 20:33:35 +13:00 |
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Bob
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79ce7c15d5
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replays.
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2010-03-10 15:58:03 +13:00 |
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Paul Chote
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9d139d43a8
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Spawn a server process from ingame
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2010-03-09 19:57:34 +13:00 |
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Paul Chote
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cddefb3919
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Game loads to main menu; "Connect to server" connects to localhost:1234. "Quit" quits.
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2010-03-09 19:04:05 +13:00 |
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Chris Forbes
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34495cf3e7
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wtf.
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2010-03-07 23:10:43 +13:00 |
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Chris Forbes
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a303299bbb
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added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
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2010-03-07 17:49:12 +13:00 |
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Chris Forbes
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2547045881
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less misleading name; further reduce speed of NUKE anim
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2010-03-07 14:19:05 +13:00 |
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Chris Forbes
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2456739148
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custom animation framerates
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2010-03-07 14:12:58 +13:00 |
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Paul Chote
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b42dc743c1
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Unhardcode minimap terrain colours; use dummy values for cnc temporarily
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2010-03-04 22:30:34 +13:00 |
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Paul Chote
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399d2f73e8
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Fix minimap size/render issues (still needs palette fix).
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2010-03-04 20:57:55 +13:00 |
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Paul Chote
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5c26386b2e
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Fix map loading; some cleanups
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2010-03-04 09:37:22 +13:00 |
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Paul Chote
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d405523378
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Map selector works; selecting non-desert maps doesn't
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2010-03-04 09:37:22 +13:00 |
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Paul Chote
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ae2bbae16c
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Begin unhardcoding 128 map size; Trees; Waypoints
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2010-03-04 09:37:22 +13:00 |
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Chris Forbes
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bb0aaba950
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renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore.
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2010-03-04 08:43:32 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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Chris Forbes
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2c50d3baa7
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added ResourceType; mostly works, except for growth & consumption
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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45a4fa110e
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lots of experimental bits
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2010-03-04 08:43:26 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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