Mustafa Alperen Seki
5a0c1459b2
Add MPSpawnUnits>BaseActorOffset
2018-11-01 02:16:59 +01:00
abcdefg30
d46e47d16d
Fix target lines still being visible after an owner change
2018-11-01 02:09:36 +01:00
Andre Mohren
8b8a14e0b8
Proper usage of IHealthInfo.
2018-10-30 20:59:04 +00:00
Paul Chote
2ad8179672
Add PngSheetMetadata sprite metadata.
2018-10-28 20:55:40 +00:00
Paul Chote
6b7f1c6458
Use EmbeddedSpritePalette in D2k.
2018-10-28 20:55:40 +00:00
Paul Chote
eb61c45e14
Add EmbeddedSpritePalette sprite metadata.
2018-10-28 20:55:40 +00:00
Paul Chote
dee6d03626
Allow sprites to store custom metadata.
2018-10-28 20:55:40 +00:00
abcdefg30
0b89883012
Prevent ReturnToBase from causing a divide by zero crash
2018-10-28 18:54:32 +01:00
reaperrr
e05baf6ec7
Reduce RA helipad reload animation speed
...
Matching TD helipad.
2018-10-28 17:22:41 +00:00
Mustafa Alperen Seki
1a16ef3537
Add RenameCrateActionNotification to bleed update path
2018-10-28 11:21:49 +00:00
abcdefg30
9cbe7bc62d
Fix infantry getting stuck in the last attack frame
2018-10-28 02:13:18 +01:00
Andre Mohren
cc036cfd62
Implement AnnounceOnBuildInfo.OnlyToOwner
2018-10-27 15:21:33 +02:00
Mustafa Alperen Seki
98006d3870
Make CrateAction>Sound to play for everyone
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
2dcd377aaf
Update main mods for CrateAction>Notification rename
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
5f17f0b5b0
Add actual notification support for *CrateAction traits
2018-10-26 22:37:00 +01:00
Mustafa Alperen Seki
f066655bb7
Rename CrateAction>Notification to Sound
2018-10-26 22:37:00 +01:00
reaperrr
f18ce8cfda
Make HitShape mandatory for damaging actors and refactor warheads.
...
* Adds support for linking Armor traits to HitShapes.
* Adds spread support to TargetDamageWarhead
* Removes ring-damage support from HealthPercentageDamage
* Removes IsValidAgainst check from DoImpact(Actor victim...) overload
and instead lets warheads perform the check beforehand
(to avoid HitShape look-ups on invalid targets).
* Reduces duplication and improves readability of Warhead implementations
2018-10-26 22:03:34 +02:00
reaperrr
e2050dfdc9
Fix FindActorsOnCircle summary
...
The summary was not entirely correct:
Since FAOC simply adds the largest existing OuterRadius to the specified circle range, it's still possible (very likely, in fact) for this helper to return actors whose HitShape is entirely outside the specified range (*without* the added largest OuterRadius).
2018-10-26 22:03:34 +02:00
Smittytron
b815e80e99
Reorganize RA missions list
2018-10-24 15:32:50 +01:00
Mustafa Alperen Seki
f3cbc5f72b
Make CrateAction conditional.
2018-10-24 15:13:04 +01:00
Ectras
93977782a7
Updated Description for TerrainSpeeds
...
Added check for speed > 0
2018-10-18 18:45:51 +02:00
reaperrr
3e73357619
Remove IsIdle check from DrawLineToTarget.OnBecomingIdle
...
OnBecomingIdle is triggered when IsIdle becomes true, so this check is bogus.
2018-10-15 22:53:57 +02:00
reaperrr
422ba16ed9
Run TickIdle from inside Actor.Tick instead of World.Tick
...
Avoids calling ActorsWithTrait<INotifyIdle> every tick and allows caching all INotifyIdle traits at creation.
2018-10-15 22:53:57 +02:00
abcdefg30
cf4dc42c8f
Fix lint warnings in RA missions
2018-10-15 19:16:27 +02:00
abcdefg30
a6716e2c2d
Fix TS units not using the being-captured condition
2018-10-15 19:16:27 +02:00
abcdefg30
ed5bb1b1a1
Fix RA vehicles not using the being-captured condition
2018-10-15 19:16:27 +02:00
Paul Chote
a06cfb4004
Move TerrainRenderer to a mod-defined trait.
2018-10-13 18:16:56 +02:00
Inq8
fec9fe1ad4
Aircraft Takeoff & Landing Sounds (Fixed-Wing)
...
Added Takeoff & Landing sounds to planes.
Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play.
Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
2018-10-12 14:29:53 +02:00
Smittytron
9cf8cba750
Touchup Allies08a errors
2018-10-10 01:01:06 +02:00
Mustafa Alperen Seki
9972d69c5d
Change capture Production lock back to exit lock
2018-10-08 22:00:39 +01:00
Mustafa Alperen Seki
faa35946b8
Make Exit Conditional
2018-10-08 22:00:39 +01:00
Mustafa Alperen Seki
47c4be9191
Update mods for LowPowerSlowdown to LowPowerModifier
2018-10-08 21:38:30 +01:00
Mustafa Alperen Seki
9bcb222a2d
Add Update rule for LPSlowdown to LPModifier
2018-10-08 21:38:30 +01:00
Mustafa Alperen Seki
5b00c12ca3
Change default value of LowPowerModifier to 100
2018-10-08 21:38:30 +01:00
Mustafa Alperen Seki
53304a0353
Change LowPowerSlowdown to LowPowerModifier
2018-10-08 21:38:30 +01:00
Smittytron
831ec0aeda
Add Allies08a
2018-10-07 20:02:46 +02:00
Paul Chote
e038b86742
Hook up make animation conditions for the default mods.
2018-10-07 19:29:34 +02:00
Paul Chote
14607f55c5
Replace INotifyBuildComplete in render traits with conditions.
2018-10-07 19:29:34 +02:00
abcdefg30
26b0a06a17
Remove a wrong empty line from ra/rules/player.yaml
2018-10-07 18:28:37 +01:00
Andre Mohren
450dc70375
Refactored cursors.yaml to use palettes from rules.
2018-10-07 19:28:11 +02:00
Noam
c71f97e2c6
Update editor sidebar when a player is removed.
2018-10-07 19:01:55 +02:00
abcdefg30
52900f8112
Correct the amount of money found in crates in allies03
2018-10-07 17:59:34 +01:00
Paul Chote
1abfaa94af
Remove unwanted overrides from allies-03*.
2018-10-07 18:46:21 +02:00
Paul Chote
769f9429f9
Stop vehicle movement when a hijacker is entering.
2018-10-07 18:46:21 +02:00
Paul Chote
de8fa56461
Remove obsolete building lock check from BaseProvider.
2018-10-07 18:46:21 +02:00
Paul Chote
22bd7fd90b
Remove obsolete code.
2018-10-07 18:46:21 +02:00
Paul Chote
b1b35c1e1b
Rework RA Engineer behaviour.
...
Capturing now behaves as in C&C3:KW - wait for 8 seconds
outside the structure before running inside and being disposed.
A "Reusable Engineer" lobby option is provided to restore
the previous non-disposing behaviour.
2018-10-07 18:46:21 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
Paul Chote
a4405009c8
Add PreventsAutoTarget.
2018-10-07 18:46:21 +02:00
Paul Chote
132268bc49
Remove default building capture type.
2018-10-07 18:46:21 +02:00