Alexis Hunt
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f0267ccb51
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Do not speed D2K upgrades up based on buildings.
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2018-01-11 11:59:09 +01:00 |
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C. Helmig
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14d91452e0
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Added primary building and "PRIMARY" text to high tech factory.
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2018-01-09 22:39:54 +01:00 |
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C. Helmig
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8dd5ba3ac7
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Add production bar to high tech factory.
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2018-01-09 22:39:54 +01:00 |
|
Paul Chote
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c77e328614
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Remove "Mission Aborted" notification.
This has been causing confusion for players who have already completed a mission.
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2018-01-06 22:35:10 +03:00 |
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Mustafa Alperen Seki
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a80924ebb3
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Add Harkonnen 8
|
2017-12-30 20:18:37 +01:00 |
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Mustafa Alperen Seki
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69e9b94c5d
|
Add Campaign Tooltip to D2K
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2017-12-30 17:40:09 +01:00 |
|
reaperrr
|
7fb595a437
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Upgrade D2k rules to SupportPower seconds -> ticks
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2017-12-28 10:04:43 +00:00 |
|
Paul Chote
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5425a5a28e
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Replace CanPowerDown with ToggleConditionOnOrder.
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2017-12-27 20:18:27 +01:00 |
|
Michael Silber
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b8ec20a010
|
Carryall pickup indicator set to top, left corner
|
2017-12-27 19:07:44 +00:00 |
|
Michael Silber
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c445a20acf
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D2K carryall pickup indicator offset fix
|
2017-12-27 19:07:44 +00:00 |
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abcdefg30
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38cb3dea05
|
Make vehicles spawn husks with a neutral owner
|
2017-12-24 00:41:15 +01:00 |
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Mustafa Alperen Seki
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65e4019424
|
Update some prerequisites to include subfactions too
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2017-12-23 18:35:01 +00:00 |
|
Mustafa Alperen Seki
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395eb36cd1
|
Update D2K FactionImages
Default is now Ordos, as there are 3 ordos subfactions and 2 for others.
Fremen now uses Atreides Structures as in original, rather than
Harkonnen
|
2017-12-23 18:28:00 +00:00 |
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Mustafa Alperen Seki
|
956dbb762c
|
Add Harkonnen 7
|
2017-12-21 22:54:57 +01:00 |
|
Mustafa Alperen Seki
|
fe01afe794
|
Move Update Queue to bottom on Player.yaml and ingame-player.yaml
|
2017-12-18 19:22:07 +00:00 |
|
Mustafa Alperen Seki
|
6f41be209c
|
Allow all upgradable structures to build upgrades.
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2017-12-18 19:22:07 +00:00 |
|
Paul Chote
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49f0e4ebcf
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Fix incorrectly named lobby option properties.
|
2017-12-17 14:51:10 +02:00 |
|
Arular101
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50185d3ccd
|
Small adjustments
|
2017-12-12 23:56:25 +01:00 |
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Arular101
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64a3187fd1
|
Increase damage and HP by 10x
|
2017-12-12 23:56:25 +01:00 |
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Mustafa Alperen Seki
|
fd1aa07f83
|
Adjust D2K Building Selection Boxes
|
2017-12-12 23:02:55 +01:00 |
|
Paul Chote
|
36fccbc453
|
Add Checkbox/Dropdown to lobby options yaml fields.
|
2017-12-12 22:43:11 +01:00 |
|
Paul Chote
|
ea32c758eb
|
Expose default UI labels and tooltips to yaml.
|
2017-12-12 22:43:11 +01:00 |
|
Paul Chote
|
97cdce7448
|
Add additional metadata to lobby options.
|
2017-12-12 22:43:11 +01:00 |
|
Paul Chote
|
6633483d12
|
Increase infantry mouse bounds to improve usability.
|
2017-12-11 19:45:07 +01:00 |
|
Paul Chote
|
c87409ed1a
|
Remove legacy bounds code.
|
2017-12-11 19:45:07 +01:00 |
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Mustafa Alperen Seki
|
43d100246f
|
Remove ^TowerHusk:
|
2017-11-26 15:26:44 +01:00 |
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Mustafa Alperen Seki
|
73134b0417
|
Rename D2K vehicle husks
|
2017-11-26 15:26:44 +01:00 |
|
reaperrr
|
e215c5019e
|
Fix regressions introduced by #13998
|
2017-11-25 03:55:56 +02:00 |
|
reaperrr
|
56b6aabbb8
|
Use new IAutoRenderSize for determining actor render bounds
|
2017-11-21 01:00:09 +02:00 |
|
Mustafa Alperen Seki
|
ca1448c7ba
|
Add Support of Types for GivesBuildableArea
|
2017-11-20 16:17:13 +02:00 |
|
reaperrr
|
e0e1f56af5
|
Adapt D2k to low power/power down refactor
|
2017-11-13 03:09:05 +02:00 |
|
abcdefg30
|
4bca0c4c24
|
Fix devastators being carryable while overloading
|
2017-10-08 18:48:28 +01:00 |
|
abcdefg30
|
49e1af7f3f
|
Fix the devastator lint warnings
|
2017-10-08 18:48:28 +01:00 |
|
abc013
|
dfe2076826
|
Fix passive vehicles can become ranks
|
2017-10-06 22:24:24 +02:00 |
|
Matthias Mailänder
|
d64a9e6afc
|
Add Devastator reactor overload upon deployment
|
2017-10-06 18:14:17 +02:00 |
|
Paul Chote
|
3575e82078
|
Add assault move to D2K.
|
2017-09-11 19:08:33 +02:00 |
|
Matthias Mailänder
|
855f1816f4
|
Tweak the time until hatch opening and rocket away.
|
2017-09-02 15:10:35 +02:00 |
|
Matthias Mailänder
|
4526344eed
|
Add WithNukeLaunchAnimation and -Overlay traits.
|
2017-09-02 15:10:35 +02:00 |
|
reaperrr
|
28ffcfea3c
|
Upgrade rule for setting VTOL to true for CanHover actors
|
2017-08-31 18:03:59 +02:00 |
|
Forcecore
|
72236b66f6
|
D2K Thumper deploy animation fix
|
2017-08-27 13:22:00 +02:00 |
|
Matthias Mailänder
|
988353e431
|
Remove cloak sounds not featured in the original.
closes #9519
|
2017-08-25 19:42:38 +02:00 |
|
abcdefg30
|
d78b29b545
|
Fix sietches being repairable and remove the Power trait (unused)
|
2017-08-17 19:05:38 +02:00 |
|
Mustafa Alperen Seki
|
7f0c7cee0d
|
Make D2K Missions use Vanilla Remap Colors
|
2017-08-17 18:46:06 +02:00 |
|
rob-v
|
d4e9e0e069
|
Add Visualization chat commands
|
2017-07-23 15:08:24 +02:00 |
|
abcdefg30
|
0b6b997e81
|
Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode
|
2017-07-14 23:18:28 +01:00 |
|
reaperrr
|
92c9988eea
|
Fix D2k Palace footprint
|
2017-07-13 17:43:41 +02:00 |
|
reaperrr
|
d95d7e0b0f
|
Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
|
2017-07-13 17:43:41 +02:00 |
|
reaperrr
|
03c7c8f79c
|
Simplify D2k TargetableOffsets rules
By using the new 'u' Footprint letter.
|
2017-07-13 17:43:41 +02:00 |
|
Paul Chote
|
96a1c8d54b
|
Update internal ra/cnc/d2k/ts bot types.
|
2017-07-07 21:31:45 +01:00 |
|
Paul Chote
|
b0906e1836
|
Add a bot type identifier.
|
2017-07-07 21:31:45 +01:00 |
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