Commit Graph

775 Commits

Author SHA1 Message Date
RoosterDragon
6113892276 Cache rotation matrices used by WorldRenderer.DrawRangeCircle. 2015-07-15 20:40:36 +01:00
abcdefg30
db4f1ad025 Merge pull request #8663 from Mailaender/disguise-stand2-crash
Fixed a crash when disguising the spy as infantry without stand2
2015-07-13 13:39:19 +02:00
Matthias Mailänder
41b488779a fix crash when disguising the spy as infantry without stand2 2015-07-12 22:20:52 +02:00
Matthias Mailänder
8d8d7ab8ea rename WRange to WDist in documentation 2015-07-09 12:36:29 +02:00
Matthias Mailänder
413baf9d8b rename WDist.Range to WDist.Length 2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Paul Chote
971d1c1388 Fix a NRE in TerrainSpriteLayer. 2015-07-06 19:54:44 +01:00
Paul Chote
f93ad2a9c1 Expose TerrainSpriteLayer.Sheet and BlendMode. 2015-07-06 19:54:43 +01:00
Paul Chote
19c777a922 Move maximum terrain height definition to mod.yaml. 2015-07-05 17:49:56 +01:00
Paul Chote
86bf9086d9 Rename WorldRenderer.Position -> ProjectedPosition. 2015-07-05 14:57:59 +01:00
Paul Chote
b8b27f11af Remove stub map constructor. 2015-07-05 14:57:58 +01:00
Paul Chote
7a4c461692 Remove unused code from Minimap.cs. 2015-07-05 11:15:14 +01:00
Pavel Penev
8b4d5c7fb2 Merge pull request #7930 from Mailaender/screenshot
Added a hotkey to take screenshots
2015-06-28 15:37:07 +03:00
Matthias Mailänder
2763e26d23 add a take screenshot hotkey 2015-06-27 16:29:33 +02:00
Paul Chote
53e9692dbe Fix scissoring in the editor. 2015-06-21 13:47:20 +01:00
Paul Chote
198a51e5e0 Fix VisibleCellsInsideBounds. 2015-06-21 13:41:39 +01:00
Paul Chote
40d018aaf3 Rewrite and document the visible cells calculation. 2015-06-21 13:41:38 +01:00
Pavel Penev
e7a64ffec4 Merge pull request #8388 from reaperrr/selectable-refactor1
Selectable bounds/selection box refactor
2015-06-19 13:43:30 +03:00
Paul Chote
e3ad118249 Merge pull request #8387 from RoosterDragon/one-temp-buffer
Create only one scratch vertex buffer for rendering
2015-06-17 18:19:28 +00:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
a3bd007ac7 Moved SelectionDecorations to Mods.Common
And added more settings.

Moved SelectionBoxRenderable to Mods.Common, too.
2015-06-17 20:13:52 +02:00
reaperrr
d6fb05ce68 Introduced VisualBounds on SelectionDecorations
To allow visual selection boxes to be independent from Selectable.Bounds.
2015-06-17 20:13:51 +02:00
Paul Chote
c44afc0722 Remove viewport editor-mode assumptions. 2015-06-16 08:16:49 +01:00
Paul Chote
2156a234db Render shroud outside map bounds.
Fixes a regression from #8337.
2015-06-15 18:06:43 +01:00
Paul Chote
aee951c86f Remove region assumptions from fast shroud tests. 2015-06-15 18:06:42 +01:00
Matthias Mailänder
bb6d4388df always return a default height based on font size 2015-06-13 08:36:37 +02:00
Paul Chote
3d352563a8 Allow scrolling to the map edges in the editor. 2015-06-11 21:27:34 +01:00
Paul Chote
486bf14669 Relax screen clipping bounds.
Fixes missing tiles in TS.
2015-06-11 21:27:33 +01:00
Matthias Mailänder
bac11e23f6 avoid an often forgotten NullReferenceException 2015-06-10 06:39:54 +02:00
RoosterDragon
1e60a0ca76 Create only one scratch vertex buffer for rendering.
Previously several buffers were created but only one was ever used.
2015-06-05 21:32:07 +01:00
Paul Chote
bf4722fb9f Distinguish between all map cells and cells inside map bounds. 2015-06-02 21:53:25 +01:00
Oliver Brakmann
206c33ed41 Merge pull request #8226 from pchote/actor-disposal
Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Oliver Brakmann
62aee92185 Merge pull request #8221 from pchote/terrain-spritelayer
Introduce a class for efficient tiled sprite rendering.
2015-06-02 18:16:05 +02:00
RoosterDragon
1a89e91630 Fast case PremultiplyAlpha for opaque colors. 2015-05-29 19:50:33 +01:00
Paul Chote
4ff309811f Dispose actors when tearing down the world. 2015-05-29 19:21:34 +01:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
Paul Chote
629f877032 Extract terrain vertex buffer into a reusable class. 2015-05-29 19:06:11 +01:00
Paul Chote
b1f4bd85d6 Accept an IntPtr for VertexBuffer.SetData. 2015-05-29 19:06:11 +01:00
Paul Chote
4df64eb18f Expose vertex components. 2015-05-29 19:06:11 +01:00
Oliver Brakmann
8b6c4a5b13 Merge pull request #8248 from Mailaender/premultiplied-geometric-renderers
Fixed transparency breakage on quad and line rendering
2015-05-29 14:11:28 +02:00
Oliver Brakmann
641213696f Merge pull request #8191 from abcdefg30/luawidget
Add a custom text display to lua
2015-05-26 00:03:08 +02:00
Matthias Mailänder
1b16a51021 fix a dereference of an explicit null value 2015-05-25 17:41:55 +02:00
abcdefg30
35374d168f Add support for custom mission timers: UserInterfaceGlobal 2015-05-25 16:57:15 +02:00
Matthias Mailänder
96e2c9bb79 use premultiplied alpha on geometric renderers
to fix transparency again
2015-05-25 13:39:38 +02:00
Paul Chote
322285ef66 Update NukePaletteEffect for premultiplied alpha. 2015-05-24 18:32:42 +01:00
Paul Chote
5532ed4fc9 Remove now-redundant blend code. 2015-05-23 08:50:28 +01:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
Pavel Penev
0d33fdb5e1 Merge pull request #8200 from RoosterDragon/sheet-fixes
Sheet fixes
2015-05-22 18:30:13 +03:00
RoosterDragon
b48b994f16 Remove half-baked thread-safety mechanisms from Sheet.
Sheet is now thread-unsafe, rather than attempting to expose a dodgy thread safety model.
2015-05-20 18:50:28 +01:00
RoosterDragon
d42c3a9740 Allow a sheet buffer to be released without error, even if unbuffered. 2015-05-20 18:35:24 +01:00