RoosterDragon
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6113892276
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Cache rotation matrices used by WorldRenderer.DrawRangeCircle.
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2015-07-15 20:40:36 +01:00 |
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abcdefg30
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db4f1ad025
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Merge pull request #8663 from Mailaender/disguise-stand2-crash
Fixed a crash when disguising the spy as infantry without stand2
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2015-07-13 13:39:19 +02:00 |
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Matthias Mailänder
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41b488779a
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fix crash when disguising the spy as infantry without stand2
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2015-07-12 22:20:52 +02:00 |
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Matthias Mailänder
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8d8d7ab8ea
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rename WRange to WDist in documentation
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2015-07-09 12:36:29 +02:00 |
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Matthias Mailänder
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413baf9d8b
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rename WDist.Range to WDist.Length
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2015-07-09 10:55:38 +02:00 |
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Matthias Mailänder
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7447e0bf93
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rename WRange to WDist
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2015-07-09 10:55:38 +02:00 |
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Paul Chote
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971d1c1388
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Fix a NRE in TerrainSpriteLayer.
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2015-07-06 19:54:44 +01:00 |
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Paul Chote
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f93ad2a9c1
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Expose TerrainSpriteLayer.Sheet and BlendMode.
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2015-07-06 19:54:43 +01:00 |
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Paul Chote
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19c777a922
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Move maximum terrain height definition to mod.yaml.
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2015-07-05 17:49:56 +01:00 |
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Paul Chote
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86bf9086d9
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Rename WorldRenderer.Position -> ProjectedPosition.
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2015-07-05 14:57:59 +01:00 |
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Paul Chote
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b8b27f11af
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Remove stub map constructor.
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2015-07-05 14:57:58 +01:00 |
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Paul Chote
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7a4c461692
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Remove unused code from Minimap.cs.
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2015-07-05 11:15:14 +01:00 |
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Pavel Penev
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8b4d5c7fb2
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Merge pull request #7930 from Mailaender/screenshot
Added a hotkey to take screenshots
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2015-06-28 15:37:07 +03:00 |
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Matthias Mailänder
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2763e26d23
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add a take screenshot hotkey
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2015-06-27 16:29:33 +02:00 |
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Paul Chote
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53e9692dbe
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Fix scissoring in the editor.
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2015-06-21 13:47:20 +01:00 |
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Paul Chote
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198a51e5e0
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Fix VisibleCellsInsideBounds.
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2015-06-21 13:41:39 +01:00 |
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Paul Chote
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40d018aaf3
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Rewrite and document the visible cells calculation.
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2015-06-21 13:41:38 +01:00 |
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Pavel Penev
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e7a64ffec4
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Merge pull request #8388 from reaperrr/selectable-refactor1
Selectable bounds/selection box refactor
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2015-06-19 13:43:30 +03:00 |
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Paul Chote
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e3ad118249
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Merge pull request #8387 from RoosterDragon/one-temp-buffer
Create only one scratch vertex buffer for rendering
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2015-06-17 18:19:28 +00:00 |
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reaperrr
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c23ee1be2e
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Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
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2015-06-17 20:13:59 +02:00 |
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reaperrr
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a3bd007ac7
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Moved SelectionDecorations to Mods.Common
And added more settings.
Moved SelectionBoxRenderable to Mods.Common, too.
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2015-06-17 20:13:52 +02:00 |
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reaperrr
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d6fb05ce68
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Introduced VisualBounds on SelectionDecorations
To allow visual selection boxes to be independent from Selectable.Bounds.
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2015-06-17 20:13:51 +02:00 |
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Paul Chote
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c44afc0722
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Remove viewport editor-mode assumptions.
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2015-06-16 08:16:49 +01:00 |
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Paul Chote
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2156a234db
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Render shroud outside map bounds.
Fixes a regression from #8337.
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2015-06-15 18:06:43 +01:00 |
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Paul Chote
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aee951c86f
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Remove region assumptions from fast shroud tests.
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2015-06-15 18:06:42 +01:00 |
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Matthias Mailänder
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bb6d4388df
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always return a default height based on font size
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2015-06-13 08:36:37 +02:00 |
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Paul Chote
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3d352563a8
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Allow scrolling to the map edges in the editor.
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2015-06-11 21:27:34 +01:00 |
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Paul Chote
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486bf14669
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Relax screen clipping bounds.
Fixes missing tiles in TS.
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2015-06-11 21:27:33 +01:00 |
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Matthias Mailänder
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bac11e23f6
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avoid an often forgotten NullReferenceException
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2015-06-10 06:39:54 +02:00 |
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RoosterDragon
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1e60a0ca76
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Create only one scratch vertex buffer for rendering.
Previously several buffers were created but only one was ever used.
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2015-06-05 21:32:07 +01:00 |
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Paul Chote
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bf4722fb9f
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Distinguish between all map cells and cells inside map bounds.
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2015-06-02 21:53:25 +01:00 |
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Oliver Brakmann
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206c33ed41
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Merge pull request #8226 from pchote/actor-disposal
Dispose traits when destroying an actor.
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2015-06-02 19:33:22 +02:00 |
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Oliver Brakmann
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62aee92185
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Merge pull request #8221 from pchote/terrain-spritelayer
Introduce a class for efficient tiled sprite rendering.
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2015-06-02 18:16:05 +02:00 |
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RoosterDragon
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1a89e91630
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Fast case PremultiplyAlpha for opaque colors.
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2015-05-29 19:50:33 +01:00 |
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Paul Chote
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4ff309811f
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Dispose actors when tearing down the world.
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2015-05-29 19:21:34 +01:00 |
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Paul Chote
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585a43fd8f
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Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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2015-05-29 19:08:38 +01:00 |
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Paul Chote
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629f877032
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Extract terrain vertex buffer into a reusable class.
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2015-05-29 19:06:11 +01:00 |
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Paul Chote
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b1f4bd85d6
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Accept an IntPtr for VertexBuffer.SetData.
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2015-05-29 19:06:11 +01:00 |
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Paul Chote
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4df64eb18f
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Expose vertex components.
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2015-05-29 19:06:11 +01:00 |
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Oliver Brakmann
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8b6c4a5b13
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Merge pull request #8248 from Mailaender/premultiplied-geometric-renderers
Fixed transparency breakage on quad and line rendering
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2015-05-29 14:11:28 +02:00 |
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Oliver Brakmann
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641213696f
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Merge pull request #8191 from abcdefg30/luawidget
Add a custom text display to lua
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2015-05-26 00:03:08 +02:00 |
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Matthias Mailänder
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1b16a51021
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fix a dereference of an explicit null value
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2015-05-25 17:41:55 +02:00 |
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abcdefg30
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35374d168f
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Add support for custom mission timers: UserInterfaceGlobal
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2015-05-25 16:57:15 +02:00 |
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Matthias Mailänder
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96e2c9bb79
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use premultiplied alpha on geometric renderers
to fix transparency again
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2015-05-25 13:39:38 +02:00 |
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Paul Chote
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322285ef66
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Update NukePaletteEffect for premultiplied alpha.
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2015-05-24 18:32:42 +01:00 |
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Paul Chote
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5532ed4fc9
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Remove now-redundant blend code.
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2015-05-23 08:50:28 +01:00 |
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Paul Chote
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26fd858fc7
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Use premultiplied alpha for all textures and blending.
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2015-05-23 08:50:28 +01:00 |
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Pavel Penev
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0d33fdb5e1
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Merge pull request #8200 from RoosterDragon/sheet-fixes
Sheet fixes
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2015-05-22 18:30:13 +03:00 |
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RoosterDragon
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b48b994f16
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Remove half-baked thread-safety mechanisms from Sheet.
Sheet is now thread-unsafe, rather than attempting to expose a dodgy thread safety model.
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2015-05-20 18:50:28 +01:00 |
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RoosterDragon
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d42c3a9740
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Allow a sheet buffer to be released without error, even if unbuffered.
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2015-05-20 18:35:24 +01:00 |
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