Commit Graph

9 Commits

Author SHA1 Message Date
Paul Chote
9d1526f4e7 Clean up Attack*. 2014-03-21 10:03:53 +13:00
Paul Chote
0ca7ee280f Move unwanted AttackBase logic to the individual Armaments. 2014-03-21 10:03:53 +13:00
Paul Chote
116e4acda3 Fix style nits in other Attack traits (no logic changes). 2014-03-12 23:50:08 +13:00
Paul Chote
ecdae4cbbe Convert weapons to world coords. 2013-12-26 19:45:12 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
ecc119cb29 Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable. 2013-07-21 17:33:32 +12:00
Paul Chote
4a471eff8b Use Target range checks in AttackLoyalty. 2013-07-06 19:12:26 +12:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
e89ee2c131 new AttackLoyalty, range and stay alive option for Capture
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251)

CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274)
fixes the annoyance that engineers will not take
the shortest root to the building by the way

removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00