Zimmermann Gyula
02010a6dd2
Add art for medkit decoration to TD.
2016-02-03 22:13:20 +01:00
Zimmermann Gyula
e69fcd385b
Add art for HazMat decoration to TD
2016-01-31 17:10:46 +01:00
reaperrr
82806d90bd
Re-compress SHPs in cnc bits folder with shapeset
2016-01-14 20:09:16 +01:00
reaperrr
88430f3a33
Fix mpspawn, waypoint and camera art
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All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
reaperrr
3049fa07e0
Remove cursor.pal from TD bits
2015-09-30 01:56:11 +02:00
clemty
bc13ae7ff0
Add missing desert tiles (work originally by psydev)
2015-09-06 12:39:19 +02:00
Matthias Mailänder
34a228406f
fix shadow on frame 25
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via http://cnc-comm.com/community/index.php?topic=4069.0
2015-08-03 16:44:35 +02:00
reaperrr
f7c69b4801
Split radar dish from Nod airfield and make it an idle overlay
2015-05-08 02:59:07 +02:00
reaperrr
d441d9bd6e
Converted rank and levelup art to cnc palette
2015-05-08 02:59:06 +02:00
reaperrr
365e7a9584
Fix blue tiberium not appearing in legacy editor (TD)
2015-04-28 16:20:08 +02:00
reaperrr
9bca5f5131
Fix RenderGunboat wake animation
2014-10-17 19:15:04 +02:00
s1ww
c2e08922f5
Normalizing CashTicks AUD for TD
2014-09-30 07:20:17 +02:00
reaperrr
1b19ac09aa
Adds "Civilian building captured" notification to TD.
2014-09-13 18:35:49 +02:00
reaperrr
2a15dc313b
Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size.
2014-07-19 22:56:55 +02:00
Paul Chote
dbfd1eaaa3
Merge pull request #5808 from reaperrr/td-bluetib
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Replaces glitchy blue tiberium art with TS-style remapable tiberium art
2014-07-05 18:34:18 +12:00
reaperrr
739865062a
Replaces glitchy blue tiberium art with TS-style remapable tiberium art.
2014-07-03 22:28:36 +02:00
reaperrr
9e8c7ee145
Remove duplicate split sequence.
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Make blue tib tree more centered on cell (fixes #5744 ).
Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
reaperrr
775f707e03
Made TD jungle terrain slightly less blueish.
2014-06-21 19:13:31 +02:00
Matthias Mailänder
52e2b83069
add the JUNGLE terrain to Tiberian Dawn
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http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Kanar
bf47543a0a
Adds/reworks some minibibs
2014-06-07 09:24:08 +02:00
Paul Chote
e1501d5b7c
Add clock overlay to support power beacons.
2014-05-31 18:41:02 +12:00
Paul Chote
d252d1cf18
Merge pull request #5366 from Mailaender/rpmlint-duplicates
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Removed duplicates identified by RPMlint
2014-05-23 00:56:01 +12:00
reaperrr
a8cf41dba3
Compressed/re-compressed cnc mod shps.
2014-05-21 22:35:03 +02:00
Matthias Mailänder
4dda29a138
removed duplicates identified by rpmlint
2014-05-20 07:18:47 +02:00
reaperrr
98e48ae991
Converts InfDeath from integer to string.
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Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
Paul Chote
70c2156325
Fix mobile SAM icon override. Fixes #5004 .
2014-04-04 02:30:15 +13:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
Paul Chote
725f690aaa
Add posters for TD airstrike and nuke.
2014-03-20 22:13:11 +13:00
Paul Chote
b28ba09728
Remove TD dependency on the RA cursors.
2014-03-12 23:50:07 +13:00
Paul Chote
059ba575ee
Add a new attackoutsiderange cursor to TD.
2014-03-12 23:50:07 +13:00
Paul Chote
cf75240c7e
Add new TD goldwrench / capture cursors.
2014-03-12 23:50:07 +13:00
Paul Chote
865f6ed0d5
Add a new TD guard cursor.
2014-03-12 23:50:07 +13:00
Paul Chote
b5b3043811
Add a new TD AttackMove cursor.
2014-03-12 23:50:07 +13:00
Matthias Mailänder
ca2f68ab32
removed demo.mix
2014-02-28 19:41:51 +01:00
Matthias Mailänder
666f9b4e47
added an icon for the hovercraft
2014-02-22 12:41:20 +01:00
Curtis Shmyr
8ada3d34ec
Initial support for individual unit upgrade crates
2013-12-29 19:10:50 -07:00
reaperrr
119cfbd671
Changes text on visceroid icon to 'Visceroid' instead of 'Viceroid'.
2013-12-28 14:15:54 +01:00
Paul Chote
d4ab156352
Fix C&C crate artwork.
2013-12-19 09:21:52 +13:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
db49fe8c22
Use the original flame and chem muzzle flashes.
2013-11-07 17:38:14 +13:00
Matthias Mailänder
cc94ea14ff
clean up the cnc bits
2013-11-05 08:01:20 +01:00
Paul Chote
e4bc965776
Add grenade toss sound (from C&C demo).
2013-10-27 20:38:40 +13:00
Matthias Mailänder
615ac2504a
added "enemy planes approaching" EVA notification from demo.mix
2013-08-22 21:40:36 +02:00
reaperrr
b18e1aa8ca
Increases contrast between main snow color and darker patches of snow, additionally gives the darker patches a slightly more blueish color.
2013-08-10 13:19:56 +02:00
reaperrr
2d45346c27
counter-clock flame.
2013-08-06 13:24:25 +02:00
reaperrr
a1ac1973a7
Add muzzle flashes to all cannons and the Advanced Guard Tower (which had a muzzle in the original CnC, too).
2013-08-05 19:33:28 +02:00
reaperrr
ebfb9fed9b
Fix Flame Tank flames (muzzle).
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This wasn't fixable through offsets alone, I had to fix the flame shps. I accidentally used clock-wise ordering when renaming the flame anim frames, hence the "negative" facing.
2013-08-05 19:30:16 +02:00
reaperrr
106fa4da0d
Fixes cnc mod mouse cursor.
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Looks like color #12 got replaced with color #0 during conversion from dune2 shp to cnc shp. I fixed mouse2.shp by converting the original shp with a custom palette and then manually fixed mouse4.shp.
2013-07-27 11:32:11 +02:00