Commit Graph

92 Commits

Author SHA1 Message Date
Zimmermann Gyula
02010a6dd2 Add art for medkit decoration to TD. 2016-02-03 22:13:20 +01:00
Zimmermann Gyula
e69fcd385b Add art for HazMat decoration to TD 2016-01-31 17:10:46 +01:00
reaperrr
82806d90bd Re-compress SHPs in cnc bits folder with shapeset 2016-01-14 20:09:16 +01:00
reaperrr
88430f3a33 Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
reaperrr
3049fa07e0 Remove cursor.pal from TD bits 2015-09-30 01:56:11 +02:00
clemty
bc13ae7ff0 Add missing desert tiles (work originally by psydev) 2015-09-06 12:39:19 +02:00
Matthias Mailänder
34a228406f fix shadow on frame 25
via http://cnc-comm.com/community/index.php?topic=4069.0
2015-08-03 16:44:35 +02:00
reaperrr
f7c69b4801 Split radar dish from Nod airfield and make it an idle overlay 2015-05-08 02:59:07 +02:00
reaperrr
d441d9bd6e Converted rank and levelup art to cnc palette 2015-05-08 02:59:06 +02:00
reaperrr
365e7a9584 Fix blue tiberium not appearing in legacy editor (TD) 2015-04-28 16:20:08 +02:00
reaperrr
9bca5f5131 Fix RenderGunboat wake animation 2014-10-17 19:15:04 +02:00
s1ww
c2e08922f5 Normalizing CashTicks AUD for TD 2014-09-30 07:20:17 +02:00
reaperrr
1b19ac09aa Adds "Civilian building captured" notification to TD. 2014-09-13 18:35:49 +02:00
reaperrr
2a15dc313b Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size. 2014-07-19 22:56:55 +02:00
Paul Chote
dbfd1eaaa3 Merge pull request #5808 from reaperrr/td-bluetib
Replaces glitchy blue tiberium art with TS-style remapable tiberium art
2014-07-05 18:34:18 +12:00
reaperrr
739865062a Replaces glitchy blue tiberium art with TS-style remapable tiberium art. 2014-07-03 22:28:36 +02:00
reaperrr
9e8c7ee145 Remove duplicate split sequence.
Make blue tib tree more centered on cell (fixes #5744).

Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
reaperrr
775f707e03 Made TD jungle terrain slightly less blueish. 2014-06-21 19:13:31 +02:00
Matthias Mailänder
52e2b83069 add the JUNGLE terrain to Tiberian Dawn
http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Kanar
bf47543a0a Adds/reworks some minibibs 2014-06-07 09:24:08 +02:00
Paul Chote
e1501d5b7c Add clock overlay to support power beacons. 2014-05-31 18:41:02 +12:00
Paul Chote
d252d1cf18 Merge pull request #5366 from Mailaender/rpmlint-duplicates
Removed duplicates identified by RPMlint
2014-05-23 00:56:01 +12:00
reaperrr
a8cf41dba3 Compressed/re-compressed cnc mod shps. 2014-05-21 22:35:03 +02:00
Matthias Mailänder
4dda29a138 removed duplicates identified by rpmlint 2014-05-20 07:18:47 +02:00
reaperrr
98e48ae991 Converts InfDeath from integer to string.
Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
Paul Chote
70c2156325 Fix mobile SAM icon override. Fixes #5004. 2014-04-04 02:30:15 +13:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Paul Chote
725f690aaa Add posters for TD airstrike and nuke. 2014-03-20 22:13:11 +13:00
Paul Chote
b28ba09728 Remove TD dependency on the RA cursors. 2014-03-12 23:50:07 +13:00
Paul Chote
059ba575ee Add a new attackoutsiderange cursor to TD. 2014-03-12 23:50:07 +13:00
Paul Chote
cf75240c7e Add new TD goldwrench / capture cursors. 2014-03-12 23:50:07 +13:00
Paul Chote
865f6ed0d5 Add a new TD guard cursor. 2014-03-12 23:50:07 +13:00
Paul Chote
b5b3043811 Add a new TD AttackMove cursor. 2014-03-12 23:50:07 +13:00
Matthias Mailänder
ca2f68ab32 removed demo.mix 2014-02-28 19:41:51 +01:00
Matthias Mailänder
666f9b4e47 added an icon for the hovercraft 2014-02-22 12:41:20 +01:00
Curtis Shmyr
8ada3d34ec Initial support for individual unit upgrade crates 2013-12-29 19:10:50 -07:00
reaperrr
119cfbd671 Changes text on visceroid icon to 'Visceroid' instead of 'Viceroid'. 2013-12-28 14:15:54 +01:00
Paul Chote
d4ab156352 Fix C&C crate artwork. 2013-12-19 09:21:52 +13:00
Paul Chote
e9e2e353f7 Change crate graphics for christmas. Closes #4296. 2013-12-15 18:16:15 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
db49fe8c22 Use the original flame and chem muzzle flashes. 2013-11-07 17:38:14 +13:00
Matthias Mailänder
cc94ea14ff clean up the cnc bits 2013-11-05 08:01:20 +01:00
Paul Chote
e4bc965776 Add grenade toss sound (from C&C demo). 2013-10-27 20:38:40 +13:00
Matthias Mailänder
615ac2504a added "enemy planes approaching" EVA notification from demo.mix 2013-08-22 21:40:36 +02:00
reaperrr
b18e1aa8ca Increases contrast between main snow color and darker patches of snow, additionally gives the darker patches a slightly more blueish color. 2013-08-10 13:19:56 +02:00
reaperrr
2d45346c27 counter-clock flame. 2013-08-06 13:24:25 +02:00
reaperrr
a1ac1973a7 Add muzzle flashes to all cannons and the Advanced Guard Tower (which had a muzzle in the original CnC, too). 2013-08-05 19:33:28 +02:00
reaperrr
ebfb9fed9b Fix Flame Tank flames (muzzle).
This wasn't fixable through offsets alone, I had to fix the flame shps. I accidentally used clock-wise ordering when renaming the flame anim frames, hence the "negative" facing.
2013-08-05 19:30:16 +02:00
reaperrr
106fa4da0d Fixes cnc mod mouse cursor.
Looks like color #12 got replaced with color #0 during conversion from dune2 shp to cnc shp. I fixed mouse2.shp by converting the original shp with a custom palette and then manually fixed mouse4.shp.
2013-07-27 11:32:11 +02:00