Chris Forbes
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64a6b34d93
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more perf diagnostics
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2009-11-05 23:01:03 +13:00 |
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Chris Forbes
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841292fdf0
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money works
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2009-11-05 21:32:34 +13:00 |
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Chris Forbes
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7e0b0541e2
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fixed ore spreading; units no longer block
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2009-11-04 22:59:51 +13:00 |
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Chris Forbes
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66fd532db8
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ore is now in openra.game
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2009-11-04 22:51:17 +13:00 |
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Chris Forbes
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0d2b7eb855
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ore timing too
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2009-11-04 20:44:05 +13:00 |
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Chris Forbes
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db89136adf
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timing
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2009-11-04 20:40:48 +13:00 |
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Chris Forbes
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e8bbf051f9
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split tick/render frame counters
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2009-11-04 20:20:54 +13:00 |
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Bob
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8580ae0f78
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Moved our TerrainRender ref into WorldRenderer; TR.tileSet want to be somewhere else (it's not just renderer, it affects pathing)
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2009-10-30 00:19:53 +13:00 |
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Chris Forbes
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9d543db7fc
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text rendering
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2009-10-29 21:45:29 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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Chris Forbes
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ff26bd38c7
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added pathing debug
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2009-10-27 08:22:54 +13:00 |
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Chris Forbes
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4aa172a7a7
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war factory incredible hack
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2009-10-24 19:28:16 +13:00 |
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Chris Forbes
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5082d9abdd
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fixes #37: phantom units
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2009-10-23 21:45:28 +13:00 |
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Chris Forbes
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dd8c70d3c2
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fixing z-order; generalized the 1x1 placement fix to handle nx1 (which were ALL wrong)
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2009-10-23 21:26:45 +13:00 |
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Chris Forbes
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659c3669e7
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health
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2009-10-21 20:37:38 +13:00 |
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Chris Forbes
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a4c344523f
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pushed bibs down into the smudge layer; made Game static
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2009-10-20 20:47:04 +13:00 |
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Chris Forbes
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ec60b00f31
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explosions
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2009-10-20 18:47:47 +13:00 |
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Chris Forbes
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1bc3fc22c6
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pulling IEffect out of Bullet in prep for Explosion
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2009-10-20 18:21:42 +13:00 |
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Chris Forbes
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5a67220f0e
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select cursor support, better selection
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2009-10-20 18:09:44 +13:00 |
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Chris Forbes
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24c49ebb8f
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better healthbar rendering
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2009-10-20 17:46:58 +13:00 |
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Chris Forbes
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670df0f7e1
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healthbars, sortof
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2009-10-19 20:21:56 +13:00 |
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Chris Forbes
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4aea82712f
|
tied into renderer
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2009-10-18 22:40:41 +13:00 |
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Chris Forbes
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e255a48645
|
another improvement. it runs, too!
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2009-10-12 21:29:49 +13:00 |
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Chris Forbes
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711b419ed0
|
untangling a few things
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2009-10-12 21:23:09 +13:00 |
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Chris Forbes
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0f94af763a
|
fix selection of phantom units, etc
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2009-10-10 21:30:47 +13:00 |
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Chris Forbes
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4c9bd5c095
|
fixes selection highlight
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2009-10-10 09:35:03 +13:00 |
|
Bob
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3181b055aa
|
Trait-based units. Any unit/building without sequences will cause a crash when built.
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2009-10-10 00:31:16 +13:00 |
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Chris Forbes
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f6eb20bbf8
|
show potential selections in band-box; FindUnits is still wrong.
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2009-10-08 22:39:26 +13:00 |
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Chris Forbes
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40969087f0
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mouse selection works. multiselect still to come.
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2009-10-08 22:26:15 +13:00 |
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Chris Forbes
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2e4279664f
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line rendering - selection box!!
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2009-10-08 21:53:59 +13:00 |
|
Bob
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75d18cf11e
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added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
|
2009-10-07 22:35:13 +13:00 |
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Chris Forbes
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108d799b29
|
unsnarled the input a bit
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2009-10-06 22:03:24 +13:00 |
|
chrisf
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b594f296c3
|
slowly teasing the view+controller out of the model classes.
actually doesn't work right now, but that will change.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
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2008-07-25 07:27:47 +00:00 |
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