Chris Forbes
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67bdf0ce30
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don't land on other people's AFLDs
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2009-12-21 19:28:10 +13:00 |
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Chris Forbes
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9a0b15ac23
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-21 18:15:27 +13:00 |
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Chris Forbes
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dbe962364b
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factored out flying unit render into WithShadow:IRenderModifier
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2009-12-21 18:13:52 +13:00 |
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Paul
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9532029b21
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Wrap pips when there are too many, with included render bug.
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2009-12-20 15:27:55 -08:00 |
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Chris Forbes
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5a4fba43b0
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what a hack; it mostly works, but there are edge cases.
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2009-12-20 23:04:07 +13:00 |
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Chris Forbes
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13636e9c54
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some basic plane behavior on Yak
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2009-12-20 19:19:03 +13:00 |
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Chris Forbes
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effc642c04
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death sounds for infantry
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2009-12-20 18:18:11 +13:00 |
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Chris Forbes
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b08e1e9350
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submarines are forced to the surface on damage
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2009-12-20 18:06:40 +13:00 |
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Paul
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975624d2f9
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Refactor Traits.fake into a Tags interface for primary production structures +mods
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2009-12-19 19:08:15 -08:00 |
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Alli
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8c2194c903
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Forgot Fake.cs and project file
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2009-12-19 23:36:49 +13:00 |
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pchote
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fce0a8787d
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New pips interface; use pips.shp instead of native drawing
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2009-12-18 19:07:21 -08:00 |
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pchote
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a18fae872e
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MCV Deploy sound
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2009-12-18 17:26:57 -08:00 |
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pchote
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0c6a4c4d2a
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Forgot to add AftermathInfo.cs to last commit
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2009-12-18 16:51:55 -08:00 |
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pchote
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6091cd1259
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-18 16:45:17 -08:00 |
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pchote
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3d41d35226
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Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy
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2009-12-18 16:41:28 -08:00 |
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Chris Forbes
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571816b7ac
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made teleport work
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2009-12-19 13:28:32 +13:00 |
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pchote
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cdea6b642b
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Better harvester pip behavior
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2009-12-18 15:54:13 -08:00 |
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unknown
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144ffa2444
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Harvester uses pips to show load
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2009-12-18 15:19:01 -08:00 |
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unknown
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f399f18603
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:56:41 -08:00 |
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unknown
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f41609433d
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:52:38 -08:00 |
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Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
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Chris Forbes
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10431a5038
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fixed chrisf/#6: base defenses attacking before finished
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2009-12-19 09:33:14 +13:00 |
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unknown
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15ab0738c7
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Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification.
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2009-12-17 22:05:34 -08:00 |
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Chris Forbes
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f9b4782a99
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GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero
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2009-12-18 12:16:13 +13:00 |
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Chris Forbes
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278eb7b4f7
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prone while not moving fix
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2009-12-18 12:07:49 +13:00 |
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Chris Forbes
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ac2b666366
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added infantry taking cover behavior
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2009-12-17 21:52:39 +13:00 |
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Chris Forbes
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605f8aa960
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Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything.
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2009-12-17 16:31:22 +13:00 |
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Chris Forbes
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997ddecc03
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infantry deaths (handled by Corpse effect)
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2009-12-17 15:46:50 +13:00 |
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Chris Forbes
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bd2a2cefbb
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moving altitude onto Unit
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2009-12-17 09:44:22 +13:00 |
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Chris Forbes
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c6c30ebc95
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base defenses with Powered=yes don't work in low power now.
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2009-12-17 09:33:02 +13:00 |
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Chris Forbes
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e6e00d2010
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tesla charges
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2009-12-17 09:28:50 +13:00 |
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Chris Forbes
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d86e317d2c
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fixes turrets trying to move
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2009-12-17 09:21:34 +13:00 |
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Bob
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87e5141600
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TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
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2009-12-16 14:29:57 +13:00 |
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Chris Forbes
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4a01a911ff
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don't autotarget trees.
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2009-12-16 11:57:54 +13:00 |
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Chris Forbes
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5112cd2aa1
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banned suicide
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2009-12-16 11:44:50 +13:00 |
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Chris Forbes
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0a4db765a9
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added force-fire capability
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2009-12-16 11:35:13 +13:00 |
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Chris Forbes
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5bf3e05f03
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routing modifier keys where they need to be
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2009-12-16 11:31:53 +13:00 |
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Bob
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e505726a8b
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working on letting _any_ actor be a production-queue. (chrome still needs work)
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2009-12-15 22:59:48 +13:00 |
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Bob
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ca946ea7cf
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started working on the Player-Actor.
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2009-12-15 21:58:09 +13:00 |
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Chris Forbes
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e4c9073884
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much better sub behavior
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2009-12-13 13:32:19 +13:00 |
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Chris Forbes
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5eb373790b
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submarine dive/surface works
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2009-12-13 13:05:52 +13:00 |
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Chris Forbes
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170ee73b42
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allows delaying of fire action
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2009-12-13 12:48:04 +13:00 |
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Chris Forbes
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42bd51f2b0
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moved weapon report from bullet/missile to attackbase
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2009-12-13 12:26:49 +13:00 |
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Chris Forbes
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5580424011
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infantry that sortof work
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2009-12-12 19:58:44 +13:00 |
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Bob
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9482789efc
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-12-10 00:41:51 +13:00 |
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Bob
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b060b2ef47
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UIM no longer references Mobile by name (uses IOccupySpace)
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2009-12-09 00:50:08 +13:00 |
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Chris Forbes
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c62298a585
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oops, that was rather exploitable.
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2009-12-08 21:21:28 +13:00 |
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Chris Forbes
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12ac96a885
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added AutoTarget trait
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2009-12-08 21:12:25 +13:00 |
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Chris Forbes
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bcea1f01b0
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power tracks damaged/destroyed correctly
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2009-12-08 20:33:54 +13:00 |
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Chris Forbes
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073cdc202d
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reuse CenterOfCell
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2009-12-08 20:21:48 +13:00 |
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