Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Matthias Mailänder
5a0bcc01a6
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
Paul Chote
d52ba83f96
Replace terniary null checks with coalescing.
2021-03-08 18:11:25 +01:00
Paul Chote
fb0031d34a
Rename remaining Stance references to PlayerRelationship.
2021-02-04 23:14:09 +01:00
Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689
Remove palettes from base IRenderable.
2021-01-06 00:06:51 +01:00
abcdefg30
aac3174efc
Rename Stances to Relationships in the yaml api
2020-12-11 17:13:02 +01:00
abcdefg30
10f645bf77
Replace usage of the Stances dict by a method call
2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27
Rename Stance to PlayerRelationship
2020-11-14 11:04:41 +00:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
b856613194
Add ISingleInstanceInit interface.
...
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
b38018af9c
Replace IActorInit with an abstract class.
...
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Paul Chote
7c6ec577dc
Rewrite ActorInit queries.
2020-05-28 19:04:53 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
Paul Chote
88cdad4189
Add support for polygon selection shapes.
2020-03-24 00:07:10 -05:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
78a70be0d4
Fix and enable SA1133, SA1134 style rules.
2019-05-24 10:47:57 +02:00
Paul Chote
242ebc5da9
Fix FrozenUnderFog visibility calculation when fog is disabled.
2019-05-16 18:23:47 +02:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
Oliver Brakmann
6841da286c
Fix pre-placed frozen actors not being targetable
2019-02-20 16:31:13 +00:00
Paul Chote
95dc9cb1d2
Defer UpdateFrozenActor until the end of the tick.
...
Updating the frozen actor calls Actor.GetTargetablePositions,
and so we must guarantee that Created has been called for
the ITargetablePositions traits first.
2019-02-07 19:50:50 +00:00
Paul Chote
2b6ebcd09c
Fix inconsistent FrozenActor state on capture/destruction.
2019-02-03 20:21:51 +01:00
Paul Chote
d6d1f3a06d
Fix FrozenUnderFog / FrozenActor visibility consistency.
...
This fixes cases where both objects return visible / not
when queried at the wrong time during a tick.
2019-01-27 15:21:13 +01:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
224377f078
Track visibility modifiers on FrozenActors.
2018-12-17 22:19:26 +01:00
reaperrr
ccd070afd6
Make IRenderModifier require explicit implementation
2018-04-29 11:59:49 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
f8abd5d319
Serialize the correct player in FrozenActor-targeting orders.
2018-01-01 16:01:44 +01:00
Paul Chote
36fccbc453
Add Checkbox/Dropdown to lobby options yaml fields.
2017-12-12 22:43:11 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Paul Chote
6f5d035e79
Introduce IMouseBounds and split/rework mouse rectangles.
...
The render bounds for an actor now include the area covered
by bibs, shadows, and any other widgets. In many cases this
area is much larger than we really want to consider for
tooltips and mouse selection.
An optional Margin is added to Selectable to support cases
like infantry, where we want the mouse area of the actor
to be larger than the drawn selection box.
2017-12-11 19:45:07 +01:00
Paul Chote
8fcc80b05a
Use IRender.ScreenBounds in ScreenMap.
...
Traits are now required to trigger a ScreenMap update whenever they
believe that their ScreenBounds have changed.
2017-12-11 19:45:07 +01:00
Paul Chote
fa65fef4d1
Add IRenderModifier.ModifyScreenBounds to support WithShadow.
2017-12-11 19:45:07 +01:00
reaperrr
8ec3d5ddb8
Require explicit ITickRender
2017-10-07 10:17:11 +02:00
reaperrr
28e1f391e0
Make ITick require explicit implementation
2017-09-16 15:51:37 +02:00
reaperrr
fdb3866238
Remove FootprintUtils
2017-07-13 17:43:41 +02:00
abcdefg30
aecfff905d
Throw a more detailed error message when creating invalid frozen actors
2017-05-28 14:02:18 +02:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
abc013
851c8e6075
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 18:09:56 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
Oliver Brakmann
05c2081143
Merge pull request #12458 from pchote/map-top-targetability
...
Reduce aircraft not being targetable at the north edge of the map.
2016-12-21 21:14:19 +01:00
reaperrr
d9d1fe2e73
Move VisibilityType enum to TraitsInterfaces
...
VisibilityTypes are used by several other traits as well, so it makes more sense to move it to a common, shared location.
2016-12-10 13:45:12 +01:00
Paul Chote
fd1d030cb0
Add GroundPosition support to HiddenUnder(Shroud|Fog).
2016-12-08 18:16:30 +00:00
Paul Chote
b1f99dd601
Add GroundPosition VisibilityType.
2016-11-26 21:10:44 +00:00
Paul Chote
eb884ca76f
Convert lobby checkboxes to new options backend.
2016-06-04 10:03:06 +01:00
reaperrr
e59c7a8b1f
Make FrozenUnderFog count passable footprint cells
...
To avoid crashing on actors with only passable footprint cells.
2016-05-15 14:56:08 +02:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00