Commit Graph

4748 Commits

Author SHA1 Message Date
Maarten
f91d3f2603 Clarify mission objectives #16169 2019-02-15 15:30:43 +01:00
reaperrr
297be6d6cc Normalize RA tracks 2019-02-03 20:46:39 +01:00
abcdefg30
25a4d156ce Let the extraction helicopter of Monster Tank Madness leave 2019-02-03 19:32:51 +00:00
Smittytron
1830b3ee80 Add e6 and thf to Monster Tank Madness 2019-02-03 17:05:54 +01:00
Paul Chote
d750db26b7 Replace AttackSuicides with AttackFrontal and conditions in RA. 2019-02-01 23:18:18 +00:00
Smittytron
f1f040a361 Reduce thief speed and engineer CaptureDelay 2019-02-01 22:42:36 +01:00
Paul Chote
73b42e452d Enable "campaign" bot for all scripted players in RA missions. 2019-02-01 20:59:19 +01:00
Paul Chote
9c9cad1a15 Amend Force Attack command bar tooltip. 2019-01-28 00:14:27 +01:00
Paul Chote
2d9822638f Enable ForceFireIgnoresActors on artillery-style units. 2019-01-28 00:14:27 +01:00
Paul Chote
518a54a494 Reduce cash tick volume in the default mods. 2019-01-27 15:05:27 +01:00
abcdefg30
12f278cdac Remove trailing white spaces from ant-attack.lua 2019-01-26 23:15:21 +01:00
abcdefg30
03e0fb6986 Add a header to ant-attack.lua 2019-01-26 23:15:21 +01:00
abcdefg30
8b9603168a Change the year number in all lua headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
abcdefg30
531560c41e Allies03b: Fix the insertion helicopter revealing shroud 2019-01-26 21:29:04 +00:00
abcdefg30
e637b45cab Allies03: Remove hacke6 2019-01-26 21:29:04 +00:00
abcdefg30
c9c4d15b1e Allies03b: Fix heavy tank reinforcements triggering twice 2019-01-26 21:29:04 +00:00
abcdefg30
ff0521e5c8 Allies01: Remove redundance (caused by inheritance) 2019-01-26 21:29:04 +00:00
abcdefg30
c0b1225edc Allies01: Add a new line at the end of the briefing 2019-01-26 21:29:04 +00:00
abcdefg30
41dc9c7ca3 Allies01: Fix civilian infantry being visible below fog 2019-01-26 21:29:04 +00:00
abcdefg30
43a6558ac6 Allies01: Fix the extraction helicopter revealing shroud 2019-01-26 21:29:04 +00:00
abcdefg30
76b05c0c0d Allies01: Fix the extraction helicopter landing before being removed 2019-01-26 21:29:04 +00:00
abcdefg30
717b483ce7 Use map folder names instead of paths in the mission browser 2019-01-19 18:47:29 +00:00
abcdefg30
7eff82c99b Move Actor103 in Allies02 one cell to the right
He was standing on impassable terrain and therefore couldn't move.
2019-01-19 11:56:22 +00:00
abcdefg30
30e3b45637 Let the remaing enemy troops in Allies02 attack the player
once the base is destroyed.
Does not include unit guarding the convoy path.
2019-01-19 11:56:22 +00:00
Smittytron
da40f45ece Add IsDead check to fix crash in Sarin Gas 1 2019-01-19 11:45:31 +00:00
abcdefg30
9c7ba51e29 Fix a crash in Infiltration 2019-01-19 11:27:15 +00:00
Smittytron
98e54edf04 Change tree husks from FrozenUnderFog to HiddenUnderShroud 2019-01-19 11:16:12 +00:00
Smittytron
05b866a87a Change LST turn speed to default max 2019-01-07 12:37:00 +01:00
Mustafa Alperen Seki
df1d928242 Hide husks under fog regardless of their owner. 2019-01-06 22:12:04 +01:00
reaperrr
b2649749d9 Enable harvester replacement in official mods 2019-01-06 08:39:45 +01:00
Paul Chote
f929087d15 Fix artwork when leaping. 2019-01-05 19:54:38 +01:00
abcdefg30
6b9a2a3c29 Reduce the range of DogJaw from 3c0 to 2c0 2019-01-05 18:28:57 +00:00
Ivaylo Draganov
caead311cb Add hotkey for Army value statistics panel 2019-01-04 21:12:06 +00:00
Mustafa Alperen Seki
0c540cd41e Remove actors with AttackBomber trait from map editor. 2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
6b4ba96e34 Remove aircraft husks from map editor actor list. 2019-01-02 19:57:24 +01:00
Clément Bœsch
3aedeefced RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate 2019-01-01 18:25:44 +00:00
reaperrr
63f76fc277 Exclude dogs from bot squads in RA
This prevents bots from using their up-to-4 dogs in attacks.
Bots aren't good at using them effectively, so they're better as passive defense
against infantry attacks or spies/engineers sent by human players (and maybe later bots, too).
2018-12-31 16:15:03 +00:00
reaperrr
7ccfe0d2e7 Move up GrantConditionOnBotOwner in AI yamls
Right below the bot traits is better for readability than between modules.
2018-12-31 16:15:03 +00:00
reaperrr
d179f6eaae HackyAI dissolve update rule and yaml updates 2018-12-31 10:56:01 +00:00
Smittytron
1facff6ab1 Override Bio Lab construction options in campain-rules.yaml 2018-12-30 21:54:27 +01:00
Smittytron
d751c055b5 Add Counterstrike mission Sarin Gas 1: Crackdown 2018-12-30 21:54:27 +01:00
Dylan Manitta
f5d12bfde1 Add ant mission 1 2018-12-30 21:20:56 +01:00
abcdefg30
0ff4e466ee Refactor Leap attack logic 2018-12-29 19:21:54 +01:00
reaperrr
be310ab6a6 Streamline resource anim traits
- Replaces WithSiloAnimation with
  WithResourceLevelSpriteBody.

PlayFetchIndex on a With*Animation trait conflicts
with the animation concept, as it's bound to conflict
with pretty much all 'normal' animation traits and
blocks progress on the animation priority system.

We also already have multiple similar SpriteBody traits,
like WithGateSpriteBody and WithWallSpriteBody.

- Rename WithResources to WithResourceLevelOverlay

Make name more accurate and consistent with sprite body
equivalent.
Also fix TS silo yaml setup (bleed setup stems from times
before WithResources was introduced).
2018-12-24 21:29:42 +13:00
David Wilson
bbc83c1799 Rate limits for notification sounds 2018-12-24 12:18:52 +13:00
Oliver Brakmann
e5f34a99ac Fix Lint test failures in Allies08b 2018-12-24 11:06:17 +13:00
Paul Chote
3817c7b96f Change existing husks to neutral when owner loses. 2018-12-23 22:14:56 +01:00
Smittytron
65269f7950 Add Allies08b 2018-12-23 21:59:14 +01:00
Smittytron
d10d48c25f RA balance changes for December 2018 2018-12-22 11:07:27 +13:00
reaperrr
9914848356 BaseBuilder- and BuildingRepairBotModule update rule 2018-12-19 21:50:54 +13:00