Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Paul Chote
8b0255e2f7
Fix the RA shellmap.
2010-11-23 22:53:14 +13:00
Chris Forbes
060d544390
add smoke trails for damaged aircraft
2010-11-21 11:48:09 +13:00
geckosoft
175b07c0ff
Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
...
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
585cba8af8
Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used
2010-11-21 10:59:32 +13:00
geckosoft
78dea9eecb
Added: ProximityCaptureable
2010-11-21 10:59:30 +13:00
geckosoft
846286c988
Added: QueuedActivity (to be used for chaining orders)
2010-11-13 17:53:00 +13:00
geckosoft
8df47f5a60
Added: UnitStanceDefensive
2010-11-13 17:44:45 +13:00
geckosoft
0e6dbe28a8
Changed: Renamed UnitStanceGuard => UnitStanceHoldGround
2010-11-13 17:43:09 +13:00
geckosoft
cc0c45bceb
Removed: Reference to AttackMoveInteraction.cs from the project
2010-11-13 17:42:55 +13:00
geckosoft
05f6958286
Changed: From running on the local player, to running on all players
2010-11-13 17:38:41 +13:00
geckosoft
6b40abb58c
Implemented: Stances
...
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
...
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Bob
7306de3730
make attacks queuable
2010-11-13 15:53:10 +13:00
Paul Chote
dfa14f16d3
Move ServerTraits into Mods.
2010-11-10 10:30:26 +13:00
Bob
801aa1156f
move aircraft code into Mods.RA/Air/
2010-11-06 12:18:04 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Bob
39b09780f6
refactor Targetable into Targetable{Unit,Building} and ITargetable
2010-11-05 19:50:15 +13:00
Bob
50b1ba3acc
attack if in range of any cell of a building
2010-11-05 19:50:15 +13:00
geckosoft
f5b8b18d86
Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
2010-11-05 19:48:32 +13:00
geckosoft
0112bc4df7
Added : Some missing changes to make WorldGameOver work (ie missing RejoinLobby etc)
...
Warning: Please add the following manually (if you cant find it):
in Game.cs
find
'case ConnectionState.Connected:'
add
if (ConnectedToLobby != null) ConnectedToLobby();
Tried my best to add it in the patch but it failed :(
2010-11-01 17:55:31 +13:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Caleb Anderson
c568dfa486
Contrail trait
2010-10-25 08:29:54 +13:00
Bob
fece294cc6
move RemoveSelf activity into Mods/
2010-10-25 08:03:07 +13:00
Bob
c3501f68e3
move TurnActivity into Mods/
2010-10-25 08:03:07 +13:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Bob
88a8d84153
use new Enter activity for engy, spy, c4
2010-10-21 20:58:07 +13:00
Chris Forbes
ad1af792e6
add CashTrickler trait, to support oil derricks, etc
2010-10-15 17:56:28 +13:00
Paul Chote
185ba80e99
Fix FMV player widget display
2010-10-14 23:30:48 +13:00
Paul Chote
127cbf3f96
Start pulling out useful scripting components - stalled by widget changes having broken the fmv player.
2010-10-14 22:16:18 +13:00
Chris Forbes
8aa180c1f4
cleaned up unused bits in attackmove
2010-10-13 19:20:17 +13:00
max621
c150fd9475
Added attack move
2010-10-13 08:13:20 +13:00
Chris Forbes
d2b9e150f1
add FallsToEarth for helicopters dying
2010-10-08 18:24:08 +13:00
pdovy
761f62292f
missing files from previous commit
2010-10-07 22:46:44 +13:00
Bob
4bc9e01516
use new orders system in various traits
2010-10-07 22:07:12 +13:00
Bob
afda1647fd
moved more traits from engine into mods
2010-09-20 21:17:50 +12:00
Bob
aff6889995
moved traits from engine into mod
2010-09-20 20:58:42 +12:00
katzsmile
d809fb1e7b
Updated Map Editor:
...
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools
Signed-off-by: katzsmile <katzsmile@lead-games.com >
2010-09-16 22:32:34 +12:00
Paul Chote
ff0c66e38c
Idle animations for infantry. Enabled for cnc e3.
2010-09-07 23:30:49 +12:00
Chris Forbes
50066ec238
merge CreateMapPlayers into CreateMPPlayers
2010-08-25 21:44:54 +12:00
Paul Chote
03cdcdd4aa
Start cleaning up sp player init; doesn't work
2010-08-25 20:15:49 +12:00
Paul Chote
4e86f5b252
Unbreak cnc, defaultmod
2010-08-25 20:15:46 +12:00
Paul Chote
b6b4df703a
Shift loadscreen into mods
2010-08-25 20:15:46 +12:00
Chris Forbes
0f9221dc5a
mostly sensible init for real players and bots
2010-08-25 19:23:25 +12:00
Chris Forbes
e74c3eeb2e
hook in an ai stub. all it does for now is deploy the mcv.
2010-08-24 22:52:40 +12:00
Chris Forbes
79ced35010
make InfiltrateForSonarPulse work for any support power
2010-08-24 17:37:06 +12:00
Chris Forbes
ccb77dee12
rename ChoosePaletteOnSelect
2010-08-23 17:47:46 +12:00
Paul Chote
56b0da0b13
Singleplayer campaign support: player/world init
2010-08-17 22:59:41 +12:00
Paul Chote
7f191887ec
Revamp cloak model
2010-08-15 06:18:46 +12:00