Paul Chote
d21e9fe093
Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
2010-07-22 22:22:53 +12:00
alzeih
2f9f539857
big pile of Render refactoring
2010-07-21 18:59:33 +12:00
alzeih
222b29cec6
Bye Bye Chrome!
2010-07-21 17:57:06 +12:00
alzeih
647252b0cb
Chrome.rootWidget -> Widget.RootWidget
2010-07-21 16:14:31 +12:00
Chris Forbes
19fda0b98e
kill most of GlobalDefaults
2010-07-20 18:26:09 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Paul Chote
8abc8e03cb
Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal.
2010-07-16 20:51:20 +12:00
Bob
281d013c3b
move Combat, AttackBase, and associates into mod
2010-07-08 16:38:58 +12:00
Chris Forbes
68b63dc89e
ralint: verify voices, support (and still verify) @-form prerequisites.
2010-07-04 14:50:26 +12:00
Chris Forbes
5bec019d55
add RALint checking to nearly everything
2010-07-01 18:57:10 +12:00
Paul Chote
d275c72cb8
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
Paul Chote
08ee425415
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
2010-06-26 12:02:30 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
00b91bd7ad
Reimplement ICustomTerrain with far less bs
2010-06-25 19:26:08 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Paul Chote
aff357db0b
Actually render resources when shroud is disabled
2010-06-20 18:34:06 +12:00
Chris Forbes
db465e1fdd
ActorInitializer, in preparation for next change (bob)
2010-06-19 14:28:30 +12:00
alzeih
1a20249f44
Basic ImageButton for drawing flags
2010-06-13 18:03:17 +12:00
Matthew Bowra-Dean
aa239d172d
Log channels, PHP script diffs when told.
2010-06-10 12:50:22 +12:00
Bob
8285c7d158
refactoring Widget
2010-05-29 18:01:36 +12:00
Chris Forbes
7fc5007ac8
moved various other traits
2010-05-20 18:47:22 +12:00
Chris Forbes
b1327378ed
moved CrateSpawner
2010-05-20 18:20:19 +12:00
Chris Forbes
e5951b1502
moved bridge support into ra
2010-05-20 18:16:09 +12:00
Chris Forbes
4585addff2
move water & light palette manips into ra
2010-05-20 18:12:13 +12:00
Paul Chote
84980789aa
Render ore when gps is enabled
2010-05-15 09:17:10 +12:00
Chris Forbes
7dbd9f1f76
real class for a shake effect instance, rather than tuple
2010-05-12 18:48:02 +12:00
Chris Forbes
f0e5b9728f
unfail slightly player color handling
2010-05-12 17:39:30 +12:00
Boomer
bd72146548
Building hotkeys
2010-05-11 17:34:58 +12:00
Chris Forbes
5c7a545855
new map dialog; not quite wired yet
2010-05-10 20:23:11 +12:00
Chris Forbes
63b150f3fd
revamp ore growth for massive simplification - pure SeedsResource-based
2010-05-01 15:27:42 +12:00
Chris Forbes
66b1974237
unbreak AcceptSmudge on terraintypes again.
2010-04-30 10:49:34 +12:00
Chris Forbes
cc2a18d5cb
reveal start positions of allies
2010-04-29 16:51:48 +12:00
Chris Forbes
595dd57b6f
HasSight -> RevealsShroud and used everywhere
2010-04-19 20:49:32 +12:00
Chris Forbes
faea3d33e3
async server browser
2010-04-19 18:06:48 +12:00
Chris Forbes
d8c525d39c
loop order change in ResourceLayer
2010-04-18 21:47:35 +12:00
Chris Forbes
df661fec03
similar perf wins in BibLayer/ResourceLayer
2010-04-18 18:23:47 +12:00
Chris Forbes
9e705a3bcd
ridiculous perf win in SmudgeLayer
2010-04-18 18:22:44 +12:00
Chris Forbes
18250b8849
remove some BS casts
2010-04-18 17:59:00 +12:00
Chris Forbes
f1ca0a70b7
same for SmudgeLayer
2010-04-18 17:55:40 +12:00
Chris Forbes
9dbed9ed50
changed ResourceLayer to work the same as BibLayer
2010-04-18 17:52:34 +12:00
Chris Forbes
c3cd2442d8
file header for SpatialBins
2010-04-18 14:38:05 +12:00
Paul Chote
fcf8eb2726
Terrain speed modifiers
2010-04-17 21:56:57 +12:00
Paul Chote
4a6c32bd9c
Fix ICustomTerrain to also work for resources
2010-04-17 21:56:45 +12:00
Paul Chote
70e26bb047
Custom path/move costs for resources
2010-04-17 21:56:40 +12:00
Chris Forbes
ac449e4b66
visibility fix for prev, so mod code can use it.
2010-04-17 17:48:45 +12:00
Chris Forbes
645362fe93
map actor id -> live actor dict for map scripting purposes
2010-04-17 17:48:44 +12:00
Chris Forbes
fc327fd074
fix automatic tab selection
2010-04-16 18:42:40 +12:00